Valve and Hidden Path Entertainment had refined the map's visuals and implemented small gameplay tweaks. For instance, the original versions of Mirage had textures similar to Italy. Later on, it was changed into a Dust-like setting.
A fairly open bombsite, cover is spread around the plant site to provide cover for the bomb holder. With 3 options for terrorists to enter,(Palace, A ramp, Connector) combinations of smokes and flashes, with taking mid, can lead to a easy take and cut off rotates. Using a Molotov to clear sandwich is important.
Mid for mirage is very open with lack of cover. Using a smoke to cover the approach to top mid can prevent being picked by awpers. Smoking off window and sending players underpass allows terrorists to control mid and take connector control. Counter terrorists can hold mid from window, connector, and short B.
Entering Bombsite B for Terrorists can be more difficult to enter due to the long hallway of the B apartments. Using flashes can stop a player at van and anyone else in Bombsite B. Sometimes teams will take mid control and enter through short B and B apartments leaving a player in ladder room to cut off rotates.
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