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Nuke

From Liquipedia Counter-Strike Wiki
[e][h]Nuke
Map Information
Creator:
Valve
Scenario:
Bomb defusal
Terrorists:
Elite Crew
Counter Terrorists:
SAS
Location:
United States Northeastern United States
Theme:
Industrial

Overview[edit]

Valve's port of a classic map. There is really nothing new exepct the lighting and no skybox.

Official description[edit]

Nuke is one of Counter-Strike's most iconic and enduring maps. First released in November 1999, the map has undergone numerous aesthetic and functional changes over the years, yet always retained its elegant simplicity. We're excited to announce the latest evolution of Nuke in Counter-Strike: Global Offensive. [1]

The main goals of this complete overhaul and re-build of the map were to improve gameplay by providing the Terrorist team with more tactical options, and to visually upgrade the map with a higher-quality, more readable aesthetic. We set out to adjust rotation times between the stacked bombsites, Counter-Terrorist strategic control of the rafters, and added a new outdoor attack route. Community feedback via forum posts, video analysis and email was instrumental in gathering a wealth of potential changes and insightful suggestions.

Bombsite A[edit]

The upper bombsite (A) has been redesigned to make defense a bit more difficult for CTs. Space in the rafters has been restricted in order to make Squeaky Door rushes more potent and encounters through Mini entrance more predictable. The bombsite target canisters have been moved toward the rear of the room in order to reduce the exposure from players in Heaven. T's can take stronger control of site A via a new route over Hut from the bombsite floor to Rafters.

Bombsite B[edit]

The lower bombsite (B) has received its own changes to make securing the site more dynamic for both sides. The route from Tunnels to the lower site has been re-introduced through a new Decontamination room (or ‘Decon’). Toxic storage has been moved toward Ramp Room, giving defending T's more lines of sight on the bomb target. The plantable area has been expanded, and includes the space on top of the target canister.

Vent area[edit]

The vents that connect Bombsites A and B have been reconfigured to adjust rotation times between the sites. The vents have been converted from an "H" shape to an "S" shape, slightly lengthening traversal time and making it easier for defending T's to hold the site.

Outside/Yard[edit]

The area surrounding the main power plant building ("Outside") has seen a number of alterations. The route from Rooftop to Silo has been streamlined to encourage Terrorists to take strategic ownership of the yard below. Once on top of Silo, Terrorists can choose to one-way drop onto the extended Catwalk. This provides the Terrorist team with a surprise route around the exterior of the plant building, with many advantageous views of Outside, eventually leading all the way to A site Rafters. A new route up the exterior of Locker Room to Catwalk gives Terrorists yet another way to sneak up on Counter-Terrorists. The entire Outside area features reconfigured cover spots that work to even the score between teams. Additionally, all player spawn points have been moved closer to the action.

References[edit]