World Cyber Games
The World Cyber Games (WCG) is an international competitive video-gaming (e-sports) event operated by South Korean company World Cyber Games Inc., and sponsored by Samsung and Microsoft. WCG events attempt to emulate a traditional sporting tournament, such as the Olympic Games; events include an official opening ceremony, and players from various countries compete for gold, silver and bronze medals. The official motto of WCG is "Beyond the Game", which is also the title of a documentary about e-sports.
As of 2011, the World Cyber Games is the largest global electronic sport tournament, with divisions in various countries. The World Cyber Games, created by International Cyber Marketing CEO Hank Jeong and backed financially by Samsung, is considered the e-sports Olympics; events include an official opening ceremony, and players from various countries compete for gold, silver and bronze medals. The organization itself has an official mascot, and uses an Olympic Games inspired logo. Organizations from each participating country conduct preliminary events at a regional level, before conducting national finals to determine the players best suited to represent them in the main World Cyber Games tournament event. All events have areas for spectators, but the tournament can also be viewed over internet video streams.
Besides providing a platform for tournament gaming, the World Cyber Games is used as a marketing tool; sponsors, such as Samsung, using the space around the venue to set up product demonstrations and stalls. In addition, advertisers see the event as a good means to reach young male audiences, who may not be exposed to traditional advertising streams via television.
The Counter-Strike tournament was considered one of the Counter-Strike Majors from 2002 to 2011.
|WCG 2001||Counter-Strike 1.3||2001 (2001-12-05 to 2001-12-09)||LnD||mTw|
|WCG 2002||Counter-Strike 1.5||2002 (2002-10-28 to 2002-11-03)||M19||nerve|
|WCG 2003||Counter-Strike 1.6||2003 (2003-10-12 to 2003-10-18)||SK Gaming||Team 3D|
|WCG 2004||Counter-Strike: Condition Zero||2004 (2004-10-06 to 2004-10-10)||Team 3D||The Titans|
|WCG 2005||Counter-Strike: Source||2005 (2005-10-16 to 2005-10-20)||Team 3D||k23|
|WCG 2006||Counter-Strike 1.6||2006 (2006-10-18 to 2006-10-22)||Pentagram G-Shock||Ninjas in Pyjamas|
|WCG 2007||Counter-Strike 1.6||2007 (2007-10-03 to 2007-10-07)||Emulate||NoA|
|WCG 2008||Counter-Strike 1.6||2008 (2008-11-05 to 2008-11-08)||mTw||SK Gaming|
|WCG 2009||Counter-Strike 1.6||2009 (2009-11-11 to 2009-11-15)||AGAiN||Fnatic|
|WCG 2010||Counter-Strike 1.6||2010 (2011-09-30 to 2010-10-03)||Natus Vincere||mTw|
|WCG 2011||Counter-Strike 1.6||2011 (2010-12-08 to 2010-12-11)||ESC Gaming||SK Gaming|
|WCG 2018||Counter-Strike Global Offensive||2018 (2018-04-26 to 2018-04-29)||TBD||TBD|
With a company philosophy of "Contributing to mankind and the community", Samsung is committed to participating in international sports events as apart of our plan to return corporate profits to the community.
Samsung's Vision also entails helping people improve the quality of theirlives by providing them with superior quality, state-of-the-art technologyproducts at the right time and the right price.
We think Electronic Sport is truly fascinating phenomenon! In just a few years online gaming has evolved to become one of the world’s largest communities in number of active players. The desire to train, compete and socialize with other people that share a common interest is just as strong as within any other sport community.
We are one of the world’s largest sponsors of e-Sport because we believe that this exciting development will lead to a truly global and very large official sports movement. But also because e-Sports depend on new consumer technology to develop, and at the same time has become an important influence for the development of future consumer electronics.
It is therefore a natural step for us to start working with SEL. By supporting key e-Sports initiatives that aim to develop services for training, competition and community interaction, we think we can play a role in helping e-Sports taking important steps towards becoming official and widely recognized. When doing so we can also continue to build and offer the e-Sport community our leading products.
From the day two airline pilots working in a garage set out to invent a new kind of aviation headset until today, we have considered breakthroughs in audio technology as our daily business. We pioneered the lightweight headset, the mobile headset, noise-canceling technology and the personal speakerphone, always driven by a single obsession: remove the barriers to simply smarter communications.
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Plantronics is a publicly held company (NYSE: PLT) headquartered in Santa Cruz, California with offices in 20 countries, including major facilities in China, England, Mexico, and the Netherlands. Our products are sold and supported through a worldwide network of Plantronics partners, including resellers, systems integrators, retailers and mobile carriers.
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Nvidia Corporation is an American global technology company based in Santa Clara, California. Nvidia manufactures graphics processing units (GPUs), as well as having a significant stake in manufacture of system-on-a-chip units (SOCs) for the mobile computing market. Nvidia's primary GPU product line labeled "GeForce" is in direct competition with AMD's "Radeon" products. Nvidia also joined the gaming industry with its handheld Nvidia Shield.
In addition to GPU manufacturing, Nvidia provides parallel processing capabilities to researchers and scientists that allow them to efficiently run high-performance applications. They are deployed in supercomputing sites around the world. More recently, Nvidia has moved into the mobile computing market, where it produces Tegra mobile processors for smartphones and tablets, as well as vehicle infotainment systems. In addition to AMD, its other competitors include Intel and Qualcomm.