Channeled abilities require the user to stay still while the spell is active. A bar showing the duration of the channel time will appear when used. The spell ends if the channeling is interrupted with another action by the user or or canceled by an enemy disable. A silence will only stop ability channeling, and mutes will only stop item channeling.
|Crystal Maiden||Freezing Field|
|Elder Titan||Echo Stomp|
|Keeper of the Light||Illuminate|
|Monkey King||Primal Spring|
|Sand King||Sand Storm|
|Witch Doctor||Death Ward|
|Town Portal Scroll||Teleport|
|Boots of Travel||Teleport|
|Boots of Travel (Level 2)||Teleport Level 2|
Abilities that can be used while channeling
These abilities can be used while the user is channeling.