Io
From Liquipedia Dota 2 Wiki
Io
Radiant Hero
Attributes
Primary Attribute
Base Stats
0.25
Attack Type
100
0.3 + 0.4
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
494
1.95
1.95
1308
5.73
5.73
2166
9.63
9.63
2518
11.18
11.18
Mana
(Regen)
(Regen)
351
1.15
1.15
627
2.34
2.34
975
3.79
3.79
1107
4.315
4.315
Armor
3.33
7.07
11.73
13.4
Magic R
27.3%
29.68%
32.58%
33.63%
Damage
41-47
100-106
167-173
193-199
Notes
0
Release Date
2012-06-28
Competitive Span
2012-07-05 — 2019-01-29
2019-05-24 — Present
Io, the Wisp[edit]
Recommended Roles |
Support Escape Nuker |
Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.
Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe—a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind particles together. It is only in the controlled warping of these forces that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.
Io has a talent for making allies more effective. A powerful companion, the wisp's tether speeds allies and stops enemies. Capable of linking to and teleporting across the battlefield with an ally, Io can make a dangerous ally even deadlier.
Abilities[edit]
Tether
QT
Targeting
Unit Target
Unit Target
Affects
Allied Units
Allied Units
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows and damages enemies touching it.
Io may cancel tether at any time with Break Tether.
Io may cancel tether at any time with Break Tether.
Heal/Restore Transfer | 60%/80%/100%/120% |
---|
Movement Speed Bonus | 6%/8%/10%/12% 12%/14%/16%/18% |
---|
Enemy Damage per Second | 10/20/30/40 |
---|
Enemy Move/Attack Slow | 15%/25%/35%/45% 30%/40%/50%/60% |
---|
Slow Duration | 0.2 |
---|
Tether Break Distance | 1000 |
---|
Attack Damage Bonus | 15 |
---|
Health Bonus | 400 |
---|
Ability | Attack Tethered Ally's Target |
---|
Cast Point 0
Cast Backswing 0
Io gains Spell Lifesteal and can now share Spell Lifesteal with its tethered target. | |
Does not pierce Debuff Immunity. | |
Affected by cast range bonus. |
The benevolent touch of Io brings strength from between the planes.
Notes
- Ally regeneration is based on Io's current regeneration.
- Io's movement speed is set to match the tethered ally's movement speed.
- Enemy units may only be slowed once per cast of tether.
- If Io and the target ally are further than 700 range when tether is used, Io will slingshot rapidly at 1000 speed towards the ally to a distance of 300 range. When this slingshot occurs, trees at the destination around Io within 350 range will be destroyed.
- If Io is more than 700 range away while tethered, the tether visual gets thinner to indicate it is near breaking distance.
- If interrupted, the tether is canceled and Io stops traveling.
- Attacking the tethered ally's target is passive and does not interrupt Io.
Break Tether
Does not proc any on-cast effects when cast. |
Spirits
WW
Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.
Collision Damage | 10/15/20/25 |
---|
Explosion Damage | 30/50/70/90 85/105/125/145 |
---|
Collision Radius | 110 |
---|
Explosion Radius | 360 |
---|
Spirits Duration | 19 |
---|
Passive Values
Passive Spirit Spawn Interval | 1 |
---|
Spirits now passively spawn around Io constantly every second up to the max. Spirits colliding with enemy Heroes slows them briefly. Can be activated to explode spirits. | ||
Does not pierce Debuff Immunity. | ||
Does not affects illusions. |
Io twists the particles of the universe with his unimaginable capabilities.
Notes
- Spirits spawn one by one over 4 seconds and will initially spawn 150 units away.
- Spirits provide 150 flying vision briefly when colliding with an enemy hero.
- If the spell duration runs out or is recast, any spirits still circling Io will explode at their present location.
- The spirits complete a revolution every 2.7 seconds regardless of distance from Io, meaning spirits will move more quickly when further away.
Spirits In
Minimum Distance | 200 |
---|
Does not proc any on-cast effects when cast. |
Spirits Out
Maximum Distance | 700 |
---|
Does not proc any on-cast effects when cast. |
Overcharge
EV
Targeting
No Target
No Target
Affects
Self
Allies
Self
Allies
Io gains bonus attack speed, spell amplification, and HP Regen based on max health. If Io is tethered to an ally, that unit also gains the bonuses.
If Io is Tethered to an ally, that unit also gains the bonuses.
If Io is Tethered to an ally, that unit also gains the bonuses.
Attack Speed Bonus | 35/60/85/110 |
---|
Max Health as Health Regen | 0.5%/0.6%/0.7%/0.8% 0.7%/0.8%/0.9%/1% |
---|
Spell Amplification | 8%/10%/12%/14% |
---|
Duration | 8 |
---|
Grants Overcharge Slow Resistance. |
Drawing on the energy of matter from all worlds, Io begins the unraveling of time.
Relocate
RR
Targeting
Point Target
Point Target
Affects
Self
Allied Heroes
Self
Allied Heroes
Teleports Io and any Tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain.
Can be cast while rooted but does not teleport if Io is rooted. |
Io is the embodiment of the mystery of the universe.
Talent Tree[edit]
Attack Tether Unit's Target | 25 | +400 Health to Tether Unit |
-25s Relocate Cooldown | 20 | +0.2% Overcharge Max HP Regen Bonus |
+55 Spirits Explosion Damage | 15 | +6% Tether Movement Speed |
+15 Damage to Tether Unit | 10 | +15% Tether Enemy Move/Attack Slow |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35 | |
| |
7.34 | |
| |
7.33c | |
Notable Players[edit]
KuroKy
|
fy
|
Jabz
|
pieliedie
|
Febby
|
Additional Content[edit]
References[edit]