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Slardar

From Liquipedia Dota 2 Wiki
[e][h]Slardar
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.36 + 0.64
Level Changes
Level
1
15
25
30
Health
(Regen)
582
2.6
1682
7.64
2738
12.44
3178
14.44
Mana
(Regen)
255
0.75
507
1.8
831
3.15
939
3.625
Armor
5.83
11.43
17.43
19.77
Magic R
26.5%
28.6%
31.3%
32.25%
Damage
51-59
101-109
149-157
169-177
Notes
0
Release Date
2011-01-18
Competitive Span
2011-01-18 — Present

Slardar Slardar, the Slithereen Guard[edit]

Recommended Roles
Carry Durable Initiator Disabler Escape

Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.

Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.

Abilities[edit]

Guardian Sprint
QT
Affects
Self
Slardar slithers ahead, moving significantly faster and passing through units. Slardar gains bonus movement speed, health regeneration and armor while in a puddle or river.
Move Speed Bonus25%/30%/35%/40%
Duration10

Passive Values
River Move Speed Bonus18%
River Health Regen Bonus2/4/6/8
River Armor Bonus1/2/3/4

River Status Resistance Bonus40%
Cast Point 0
Cast Backswing 0
Cooldown
29/25/21/17
     27/23/19/15
25
Provides additional HP Regen, Armor and Status Resistance while in a puddle or in the river.
Dispellable.

Not disabled by Break.

Affect illusions.

As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
Notes
  • Slardar is phased while sprinting.
  • Slardar has unlocked movement speed while in the river.
  • Does not cancel channeling abilities.
Slithereen Crush
WR
Targeting
No Target
Affects
Enemy Units
Damage Type
Physical
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Damage70/140/210/280
195/265/335/405
Stun Duration0.8
1
Move Speed Slow20%/25%/30%/35%
Attack Speed Slow20/25/30/35
Slow Duration3/4/5/6
Slam Radius325
400
Puddle Radius250
600
Puddle Duration7
25
Linger Duration0.5

Corrosive Haze Duration5

Cast Point 0.25
Cast Backswing 0.6
Cooldown
7
     4
100
Increases puddle radius and duration.
Increases Slithereen Crush radius, and causes it to apply Corrosive Haze for a short time to units affected.
Does not pierce Debuff Immunity.

Not reflected by Spell Reflection.

Dispellable.

Hard disables are dispellable only by strong dispels.
A swift crush of might and water breaks even the toughest of defenses.
Notes
  • The slow occurs after the stun.
Bash of the Deep
EB
Targeting
Passive
Affects
Enemy Units
Damage Type
Physical
After few attacks, your next attack will bash the target. Deals double damage against creeps. Passively grants bonus damage to Slardar while he's in water.
Bash Damage50/100/150/200
100/150/200/250
Bash Damage Against Creep200%
Bash Stun Duration1.1
Bash Required Hits4
River Attack Damage Bonus8/16/24/32

Pierce Debuff Immunity.

Hard disables are dispellable only by strong dispels.
Disabled by Break.

Does not affects illusions.

Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Ultimate Ability
Corrosive Haze
RG
Targeting
Unit Target
Affects
Enemy Units
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.
Armor Reduction10/15/20
13/18/23
Debuff Duration18
Puddle Radius100
Puddle Duration8
Linger Duration0.5
Cast Point 0.3
Cast Backswing 0.67
Cooldown
5
25
Pierce Debuff Immunity.

Blocked by Spell Block.

Reflected by Spell Reflection.

Dispellable.
Dispellable only by death.

Affected by cast range bonus.
Even the strongest armor counts for little when left to the brine of the sea.

Talent Tree[edit]

Corrosive Haze Corrosive Haze Undispellable 25 -3s Slithereen Crush Slithereen Crush Cooldown
-3 Corrosive Haze Corrosive Haze Armor 20 +125 Slithereen Crush Slithereen Crush Damage
+50 Bash of the Deep Bash of the Deep Damage 15 +325 Health
+0.2s Slithereen Crush Slithereen Crush Stun Duration 10 -2s Guardian Sprint Guardian Sprint Cooldown

Recent Changes[edit]

Version Balance Changes
7.35
  • Slithereen Crush Slithereen Crush
    • Nerf Radius decreased from 350 to 325
  • Talent Talent
    • Nerf Level 20 Talent Slithereen Crush Damage decreased from +150 to +125
    • Nerf Level 25 Talent Slithereen Crush Cooldown Reduction decreased from 4s to 3s
7.34d
7.34b
  • Bash of the Deep Bash of the Deep
    • Nerf Water Bonus Damage decreased from 10/20/30/40 to 8/16/24/32
  • Talent Talent
    • Nerf Level 10 Talent Guardian Sprint Cooldown Reduction decreased from 3s to 2s

Notable Players[edit]

kpii 
Loda 
Vitaly 
Srf 
Benjaz 

Additional Content[edit]

References[edit]