Slardar
From Liquipedia Dota 2 Wiki
Slardar
Dire Hero
Attributes
Primary Attribute
Base Stats
0.5
Attack Type
100
0.36 + 0.64
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
582
2.6
2.6
1682
7.64
7.64
2738
12.44
12.44
3178
14.44
14.44
Mana
(Regen)
(Regen)
255
0.75
0.75
507
1.8
1.8
831
3.15
3.15
939
3.625
3.625
Armor
5.83
11.43
17.43
19.77
Magic R
26.5%
28.6%
31.3%
32.25%
Damage
51-59
101-109
149-157
169-177
Notes
0
Release Date
2011-01-18
Competitive Span
2011-01-18 — Present
Slardar, the Slithereen Guard[edit]
Recommended Roles |
Carry Durable Initiator Disabler Escape |
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.
Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.
Abilities[edit]
Guardian Sprint
QT
Slardar slithers ahead, moving significantly faster and passing through units. Slardar gains bonus movement speed, health regeneration and armor while in a puddle or river.
Move Speed Bonus | 25%/30%/35%/40% |
---|
Duration | 10 |
---|
Passive Values
River Move Speed Bonus | 18% |
---|
River Health Regen Bonus | 2/4/6/8 |
---|
River Armor Bonus | 1/2/3/4 |
---|
Cast Point 0
Cast Backswing 0
Provides additional HP Regen, Armor and Status Resistance while in a puddle or in the river. | ||
Dispellable.
| ||
Not disabled by Break. | ||
Affect illusions. |
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
Notes
- Slardar is phased while sprinting.
- Slardar has unlocked movement speed while in the river.
- Does not cancel channeling abilities.
Slithereen Crush
WR
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Damage | 70/140/210/280 195/265/335/405 |
---|
Stun Duration | 0.8 1 |
---|
Move Speed Slow | 20%/25%/30%/35% |
---|
Attack Speed Slow | 20/25/30/35 |
---|
Slow Duration | 3/4/5/6 |
---|
Linger Duration | 0.5 |
---|
Cast Point 0.25
Cast Backswing 0.6
Increases puddle radius and duration. | |
Increases Slithereen Crush radius, and causes it to apply Corrosive Haze for a short time to units affected. | |
Does not pierce Debuff Immunity. | |
Not reflected by Spell Reflection. | |
Dispellable.
| |
Hard disables are dispellable only by strong dispels. |
A swift crush of might and water breaks even the toughest of defenses.
Notes
- The slow occurs after the stun.
Bash of the Deep
EB
After few attacks, your next attack will bash the target. Deals double damage against creeps. Passively grants bonus damage to Slardar while he's in water.
Bash Damage | 50/100/150/200 100/150/200/250 |
---|
Bash Damage Against Creep | 200% |
---|
Bash Stun Duration | 1.1 |
---|
Bash Required Hits | 4 |
---|
River Attack Damage Bonus | 8/16/24/32 |
---|
Pierce Debuff Immunity. | ||
Hard disables are dispellable only by strong dispels. | ||
Disabled by Break. | ||
Does not affects illusions. |
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Corrosive Haze
RG
Targeting
Unit Target
Unit Target
Affects
Enemy Units
Enemy Units
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.
Armor Reduction | 10/15/20 13/18/23 |
---|
Debuff Duration | 18 |
---|
Puddle Radius | 100 |
---|
Puddle Duration | 8 |
---|
Linger Duration | 0.5 |
---|
Cast Point 0.3
Cast Backswing 0.67
Pierce Debuff Immunity. | |
Blocked by Spell Block. | |
Reflected by Spell Reflection. | |
Dispellable.
Dispellable only by death. | |
Affected by cast range bonus. |
Even the strongest armor counts for little when left to the brine of the sea.
Talent Tree[edit]
Corrosive Haze Undispellable | 25 | -3s Slithereen Crush Cooldown |
-3 Corrosive Haze Armor | 20 | +125 Slithereen Crush Damage |
+50 Bash of the Deep Damage | 15 | +325 Health |
+0.2s Slithereen Crush Stun Duration | 10 | -2s Guardian Sprint Cooldown |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35 | |
| |
7.34d | |
| |
7.34b | |
|
Notable Players[edit]
kpii
|
Loda
|
Vitaly
|
Srf
|
Benjaz
|
Additional Content[edit]
References[edit]