Talent Tree

From Liquipedia Dota 2 Wiki
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For a full list of hero talents, see here.

The Talent Tree is a series of selectable talents a hero can choose. Talents offer a wide variety of options for heroes, from additional stats to abilities that are difficult or impossible to obtain otherwise, such as reducing respawn time or increasing passive gold gain.

  • Talents are available at levels 10/15/20/25.
  • Levelling a Talent costs a skill point, just like levelling other skills.
  • Each level offers 2 unique options, and when a talent is chosen its counterpart on the other branch gets locked out.
  • Making a choice does not affect further choices.
    EG. picking the left branch at level 10 does not force you to pick the left branch for the rest of the levels.
  • Talents cannot be skipped EG. you cannot pick a level 15 Talent without having picked a level 10 Talent.
  • Almost all heroes have at least 1 Level 25 Talent that enhances one of their skills.
  • Talent Trees and the chosen Talents are visible to enemies and allies.
  • Illusions will show the Talent Tree and the choices made by the hero at the point which the Illusion was created, and will not update if the hero makes further choices.

Stats[edit]

  • Attributes granted by Talents are considered bonus attributes, not base.
  • Damage granted by Talents is considered Bonus Damage, not base.
  • Armor granted by Talents is considered bonus armor, not base.
  • Mana Regen granted by Talents is considered bonus, not base.
  • Magic Resistance granted by Talents stacks multiplicatively with other sources.
  • Evasion granted by Talents stacks multiplicatively with other sources.
  • Cooldown Reduction granted by Talents stacks multiplicatively with other sources.
  • Attack Range granted by Talents stacks additively with other sources.
  • Spell life steal granted by Talents stacks additively with other sources.
  • Increased Cast Range granted by Talents stacks additively with other sources.
  • Respawn Time reduction granted by Talents stacks additively with other sources.
  • Gold per minute gives unreliable gold 1 at a time at the appropriate rate. EG. 120 GPM means 1 gold is earned every 0.5 seconds.

Notable Stats[edit]

The following lists contain some of the notable categories of talents.

XP Gain[edit]

Tables showing how much experience is earned for picking these talents can be found at Experience Talent Effectiveness.

XP Gain
Hero Level Amount
Abaddon 10 20%
Bane 15 30%
Beastmaster 10 20%
Bounty Hunter 10 20%
Broodmother 10 25%
Dragon Knight 15 40%
Invoker 15 30%
Jakiro 10 25%
Keeper of the Light 15 20%
Legion Commander 10 20%
Omniknight 10 20%
Oracle 10 20%
Riki 15 30%
Shadow Shaman 15 35%
Techies 15 30%
Tidehunter 15 35%
Timbersaw 10 20%
Tusk 10 40%
Undying 15 35%
Venomancer 10 30%
Visage 10 30%
Warlock 10 20%
Witch Doctor 10 20%

Cooldown Reduction[edit]

Cooldown Reduction
Hero Level Amount
Abaddon 20 15%
Arc Warden 20 10%
Batrider 20 15%
Beastmaster 20 12%
Broodmother 15 20%
Chaos Knight 25 20%
Dark Seer 20 10%
Death Prophet 20 10%
Drow Ranger 25 50%
Ember Spirit 25 20%
Enigma 15 15%
Gyrocopter 20 20%
Lycan 20 15%
Morphling 15 12%
Phantom Lancer 15 15%
Queen of Pain 15 12%
Rubick 25 20%
Shadow Fiend 25 40%
Slark 20 10%
Sniper 20 25%
Techies 25 20%
Tidehunter 25 20%
Tiny 25 20%
Treant Protector 20 15%



Gold/Min[edit]

Gold/Min
Hero Level Amount
Ancient Apparition 10 60
Chaos Knight 20 120
Chen 20 90
Crystal Maiden 20 120
Disruptor 10 60
Dragon Knight 20 120
Earth Spirit 15 90
Enigma 15 120
Faceless Void 20 120
Io 20 120
Jakiro 20 150
Kunkka 20 120
Lich 20 120
Lion 15 90
Magnus 15 90
Nyx Assassin 20 120
Ogre Magi 10 60
Omniknight 10 60
Oracle 15 60
Phoenix 15 150
Puck 25 420
Pudge 20 150
Queen of Pain 15 90
Rubick 10 60
Sand King 20 120
Silencer 15 60
Skywrath Mage 15 90
Spirit Breaker 20 120
Techies 20 120
Treant Protector 15 90
Tusk 15 90
Undying 10 90
Visage 10 90
Winter Wyvern 20 120