Tinker
Boush, the Tinker[edit]
Recommended Roles |
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Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Abilities[edit]
Unit Target
Enemy Units
Pure

Damage | 80 / 160 / 240 / 320 420 |
---|---|
Miss Chance | 100% |
Hero Blind Duration | 3 / 3.5 / 4 / 4.5 |
Creep Blind Duration | 6 |
Cast Range | 650 |
Cast Point | 0.4 |
Bounce Radius | 400 |
- With scepter the Laser bounces to visible heroes and has no bounce limit. Only bounces to heroes, and cannot bounce to the same hero twice.
- Blocked by Spell Immunity and Linken's Sphere.
- The blind can be dispelled.
No Target
Enemy Heroes
Magical

Damage | 125 / 200 / 275 / 350 |
---|---|
Maximum Targets | 2 4 |
Radius | 2500 |
Cast Point | 0 |
Mini-Stun | 0.3 |
- Missiles travel at 700 speed.
- Blocked by Spell Immunity.
Point Target
Enemy Units
Magical
Damage Per Robot | 16 / 24 / 32 / 40 48 |
---|---|
Collision Radius | 50 |
Explosion Radius | 150 |
Duration | 6 |
Radius | 900 |
Cast Range | 300 |
Cast Point | 0.53 |
- 24 robots spawn per second for a total of 144 robots. They explode when hitting a unit within a 50 radius and deal damage in a 150 radius. These explosions are invisible and have no animation.
- Blocked by Spell Immunity.
- Cannot rearm Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Pipe of Insight, Refresher Orb, Linken's Sphere, Meteor Hammer, Aeon Disk, and Necronomicon.
- Rearms items in Backpack.
Talent Tree[edit]
Talent Tree | ||
+0.3s Heat-Seeking Missile Ministun | 25 | +100 Laser Damage |
+8 March of the Machines Damage | 20 | +10 Armor |
10% Spell Lifesteal | 15 | +40 Movement Speed |
+75 Cast Range | 10 | +6% Spell Amplification |
Recommended Items[edit]
General Strategy[edit]
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.Tinker (In-Game Description)
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Spell | ||||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 20 | 25 | |
Spell |
Early Game
Mid Game
Late Game
Version History[edit]
Version | Balance Changes |
---|---|
7.10 | |
7.08 | |
7.07d | |
7.07 | |
7.02 | |
7.00 | |
6.87 | |
6.86 | |
6.85 | |
6.84 | |
6.83 | |
6.82 | |
6.81 | |
6.80 | |
6.74 | |
6.73 | |
6.72 | |
6.69 | |
6.68 | |
6.60 | |