Treant Protector

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[e][h]Treant Protector
Radiant Hero
Attributes

25 +3.6

15 +2

17 +1.8

270
Base Stats
Sight Range:
1800 / 800
Attack Range:
150
Missile Speed:
Instant
Attack Duration:
0.6 + 0.4
Cast Duration:
0.5 + 0.51
Base Attack Time:
1.9
Magic Resistance:
25%
Turn Rate:
0.5
Level Changes
Level:
1
15
25
Hit Points:
700
1700
2420
Mana:
279
579
795
Spell Amp:
1.2%
3%
4.3%
Armor:
1.5
6.2
9.5
Damage:
87-95
137-145
173-181
Most played as
LessMore
1
2
3
4
5

Rooftrellen, the Treant Protector[edit]

Recommended Roles
Support Initiator Durable Disabler Escape

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land—all-consuming grasses and crossbred fauna and poisonous flowers—but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Abilities[edit]

Nature's Guise
Targeting Type
Passive
Affects
Allied Units
Treant Protector blends in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. This activates after not attacking for a short period of time. When attacking out of invisibility, Treant Protector roots the target. If Treant Protector moves away from the tree, the invisibility is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
QT
Bonus Movement Speed10% / 18% / 26% / 34%
Root Duration0.4 / 1 / 1.6 / 2.2
4.2 Level 20 Talent
Fade Time7 / 6 / 5 / 3
Tree Radius265
 Affected By  Illusions gain part of this ability
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Notes
  • If Treant Protector is under the effect of Nature's Guise, he can cast spells and use items without losing invisibility.
  • There is a grace period of 0.75 seconds before Nature's Guise is lost due to moving away from a tree.
  • Illusions can also turn invisible, but cannot root.
Leech Seed
Targeting Type
Unit Target
Affects
Enemy Units
Damage Type
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained.
WE
80 / 95 / 110 / 125
16 / 13 / 10 / 7
Lifesteal Per Pulse15 / 30 / 45 / 60
100 Level 20 Talent
Movement Slow16% / 20% / 24% / 28%
Heal Radius500
Duration4.5
Pulses6
Cast Range350
Cast Point0.5
 Affected By Blocked by Spell Immunity Blocked by Linken's Sphere and echoed by Lotus Orb Can be dispelled
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Notes
Living Armor
Targeting Type
Unit Target
Affects
Allied Units
Buildings
Target an allied unit or structure. Grants bonus regeneration and damage block from heroes.
EV
50
30 / 24 / 18 / 12
HP Regen Per Second4 / 7 / 10 / 13
Damage Block20 / 40 / 60 / 80
Instances4 / 5 / 6 / 7
13 Level 25 Talent
Duration15
Cast RangeGlobal
Cast Point0.5
 Affected By  Can be dispelled
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Notes
  • Total heal:
    • 60 / 105 / 150 / 195
  • Damage block is calculated after reductions. (Armor, Magic Resistance, etc.)
  • Damage block only triggers if the damage after reductions is greater than 5.
  • Blocks damage from all sources.
  • Can be dispelled.
Overgrowth
Targeting Type
No Target
Affects
Enemy Units
Summons an overgrowth of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
RR
150 / 175 / 200
100 / 85 / 70
Duration3 / 3.75 / 4.5
Radius800
1150 Level 25 Talent
Cast Point0.5
 Affected By  Can be dispelled
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

Aghanim's Scepter Ability[edit]

Aghanim's Scepter Upgrade This hero is upgradeable by Aghanim's Scepter. The scepter grants the Eyes In The Forest ability.
Eyes In The Forest
Targeting Type
Unit Target
Affects
Trees
Damage Type
Magical
Treant Protector enchants a target tree. Enchanted trees grant unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will be ensnared and damaged.
DD
100
35
Overgrowth DPS175
Damage Instances3 / 4 / 5
Overgrowth Radius800
1150 Level 25 Talent
Flying Vision Radius800
1150 Level 25 Talent
Cast Range160
Cast Point0.2
One can never be too certain who, or what, might need protecting.
Notes
  • Total damage:
    • 525 / 700 / 875
  • Overgrowth only does damage if it comes from an enchanted tree.
  • Enchanted trees have their own minimap icon.
  • If the enemy has true sight they will be able to see which trees are enchanted.
  • This ability is independent from Overgrowth and will be given even if the ultimate is not leveled.
  • Aghanim's Scepter cannot be dropped or sold by Treant Protector.

Talent Ability[edit]

Improves the respawn time of trees on the map.

Tree Respawn
Targeting Type
Passive
Affects
Trees
Improves the respawn time of trees on the map down to a few seconds.
Tree Respawn Time3 Level 15 Talent
Notes
  • Tree respawn time is normally 5 minutes.
  • This ability permanently applies to the map, persisting even if Treant Protector is dead.

Talent Tree[edit]

Talent Tree
+350 Eyes and
Overgrowth AoE
25 +6 Living Armor Block Instances
+40 Leech Seed Damage/Heal 20 +2s Nature's Guise Root
3s Tree Respawn Time 15 +90 Damage
10% Cooldown Reduction 10 +35% XP Gain


Recommended Items[edit]

Starting Items Early Game
Tango
Stout Shield
Clarity
Boots of Speed
Magic Stick
Clarity
Mid Game Late Game
Magic Wand
Arcane Boots
Euls Scepter of Divinity
Blink Dagger
Refresher Orb

General Strategy[edit]

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.

Overview[edit]



Skill Build[edit]


Level 1 2 3 4 5 6 7 8 9 10
Spell
Level 11 12 13 14 15 16 18 20 25
Spell

Early Game[edit]



Mid Game[edit]



Late Game[edit]



Version History[edit]

Balance Patch History
Patch Version Balance Changes[1]
7.07
  • Nerf Living Armor rescaled from 4/8/12/16 to 4/7/10/13
  • Rework Reworked Talent Tree
7.06d
  • Nerf Base movement speed reduced from 280 to 270
7.06c
  • Nerf Movement Speed reduced from 290 to 280
7.06
  • Nerf Nature's Guise now applies a full disarming root, rather than a bash, on attack
  • Rework Replaced Respawn Talent: +40 Leech Seed Damage/Heal (Level 25)
7.05
  • Rework Enabled in Captains Mode
  • Nerf Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
  • Nerf Overgrowth cooldown rescaled from 70 to 100/85/70
  • Nerf Base movement speed reduced by 5
7.03
  • Nerf Eyes In The Forest cooldown increased from 25 to 35
  • Nerf Nature's Guise fade delay rescaled from 6/5/4/3 to 7/6/5/3
7.02
  • Nerf Leech Seed slow from 28% to 22/24/26/28%
  • Nerf Nature's Guise Bash duration from 0.7/1.2/1.7/2.2 to 0.4/1/1.6/2.2
  • Nerf Nature's Guise movement bonus from 16/22/28/34% to 10/18/26/34%
  • Buff Level 20 Talent from +65 Damage to +90
7.01
  • Nerf Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2
  • Rework Treant Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
  • Nerf Treant Protector movement speed reduced from 300 to 295
7.00
  • Rework Temporarily removed from Captains Mode
  • Rework Nature's Guise is now a passive ability
  • New Added Talent Tree
6.88c
  • Buff Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
6.88b
  • Buff Living Armor cooldown reduced from 32/26/20/14 to 30/24/18/12
6.88
  • Buff Base damage increased by 6
6.87
  • Nerf Nature's Guise tree search radius reduced from 375 to 350
  • Nerf Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
  • Buff Nature's Guise movement speed increased from 10% to 14/16/18/20%
  • Buff Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7
6.86
  • Buff Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
  • Buff Overgrowth AoE increased from 675 to 800
  • Buff Scepter Overgrowth damage and vision AoE increased from 700 to 800
6.85
  • Buff Leech Seed mana cost reduced from 140 to 100/110/120/130
6.84
  • Nerf Eyes in the Forest area of effect reduced from 800 to 700
6.83
  • Buff Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
  • Buff Eyes In The Forest cooldown reduced from 55 to 25
6.82
  • Buff Nature's Guise mana cost reduced from 90/80/70/60 to 60
  • Buff Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects
6.81b
  • Nerf Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
6.80
  • Buff Overgrowth AoE increased from 625 to 675
  • Buff Nature's Guise cast range increased from 300 to 600
6.79
  • Nerf Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
  • Buff Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
  • Nerf Living Armor cooldown rebalanced from 15 to 32/26/20/14
  • Nerf Living Armor mana cost increased from 25 to 50
  • Buff Nature's Guise cast point improved from 0.5 to 0.3
  • Nerf Night vision reduced from 1200 to 800
6.78c
  • Nerf Living Armor damage block instances from 7 to 4/5/6/7
6.78
  • Buff Leech Seed slow increased from 24% to 28%
  • Buff Leech Seed's healing effect no longer ends when the target dies
6.77c
  • Buff Living Armor damage reduction is now done for all instances of damage that reduce its charges
6.77
  • Buff Damage increased by 10
  • Buff Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
  • Buff Overgrowth cooldown decreased from 80 to 70
  • Buff Living Armor damage instances increased from 6 to 7
  • Buff Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
6.76c
  • Buff Living Armor cooldown and duration decreased from from 20 to 15
  • Buff Living Armor mana cost decreased 30/35/40/45 to 25
6.76
  • Buff Strength growth increased from 2.8 to 3.3
  • Buff Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
6.75
  • Buff Damage increased by 14
  • Nerf Base attack time increased from 1.7 to 1.9
  • Nerf Overgrowth no longer does damage
  • Buff Overgrowth duration from 3 to 3/3.75/4.5
  • Buff Overgrowth cooldown from 115/105/95 to 80
  • Rework Living Armor aura replaced with a new active ability
6.73
  • Nerf Leech Seed mana cost increased from 110/120/130/140 to 140
  • Nerf Overgrowth damage per second decreased from 70/100/130 to 50/75/100
6.72d
  • Nerf Overgrowth cooldown increased from 100/95/90 to 115/105/95
  • Nerf Strength from 27 + 3.4 to 25 + 2.8
6.72c
  • Nerf Added a 2 second fade time to Nature's Guise
  • Nerf Overgrowth AOE reduced from 725 to 625
  • Nerf Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
6.72b
  • Nerf Living Armor now regenerates buildings only in a 900 AoE
  • Nerf Leech Seed cooldown rescaled from 12 to 18/16/14/12
  • Nerf Base armor reduced by 1
6.72
  • Rework Overgrowth rebalanced
  • Rework Living Armor reworked
  • Rework Forest Sentinel replaced with Leech Seed
  • Buff Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
  • Buff Nature's Guise now gives the unit a 10% movement speed bonus
  • Nerf Armor reduced by 1
  • Nerf Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
6.70
  • Buff Living Armor regeneration from 1/2/3/4 to 2/3/4/5
6.67
  • Rework Reworked Eyes in the Forest
6.63
  • Buff Attack range changed from 100 to 128
6.61
  • Buff Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
6.60
  • Rework Reworked Eyes in the Forest
6.58
  • Buff Living Armor is now castable on structures
6.48b
  • Buff Increased Rooftrellen's Agility per level

Notable Players[edit]

Notable Players
Goblak ppd

See also[edit]

External links[edit]

Guides[edit]

References[edit]