Undying
From Liquipedia Dota 2 Wiki
- For the North American team, see Team Undying.
Undying
Dire Hero
Attributes
Primary Attribute
Base Stats
-0.25
0.25
Attack Type
100
0.3 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
604
1.95
1.95
1330
5.31
5.31
2122
8.91
8.91
2430
10.31
10.31
Mana
(Regen)
(Regen)
399
1.6
1.6
867
3.56
3.56
1347
5.56
5.56
1539
6.36
6.36
Armor
2.67
5.47
9.47
10.8
Magic R
27.7%
31.62%
35.62%
37.22%
Damage
53-61
86-94
122-130
136-144
Notes
2
Release Date
2012-07-05
Competitive Span
2012-07-12 — Present
Undying, the Almighty Dirge[edit]
Recommended Roles |
Support Durable Disabler Nuker |
How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He drains strength from his foes, and summons a horde of clawing undead. When he finally becomes a hulking flesh golem, his enemies may already be overwhelmed.
Abilities[edit]
Decay
QD
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals extra damage to creeps.
Damage | 0/40/80/120 50/90/130/170 |
---|
Creep Damage | 200% |
---|
Stack Duration | 40 |
---|
Radius | 325 |
---|
Cast Range 650
Cast Point 0.3
Cast Backswing 0
Increases strength steal. | ||
Does not pierce Debuff Immunity. | ||
Dispellable only by death.
| ||
Does not affects illusions. | ||
Affected by cast range bonus. |
The strength of the living is simply borrowed from the strength of the dead.
Notes
- Decay stacks, but cannot reduce an enemy hero's strength below 1.
- Enemy strength loss takes effect before the damage is dealt.
- Each stack of strength stolen makes Undying slightly bigger visually.
- Multiple Meepo clones do not all have their strength stolen, only 1 random Meepo is selected.
Soul Rip
WR
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Damage per Unit | 15/25/35/45 25/35/45/55 |
---|
Heal per Unit | 15/25/35/45 25/35/45/55 |
---|
Maximum Units | 10 |
---|
Search Radius | 1300 |
---|
Tombstone Health Restore | 4/8/12/16 |
---|
Cast Range 750
Cast Point 0.3
Cast Backswing 0
Does not pierce Debuff Immunity. | |
Blocked by Spell Block. | |
Reflected by Spell Reflection. | |
Affected by cast range bonus. |
Even his allied Heroes feel despair in Undying's presence.
Notes
- Maximum damage/heal:
- 150/250/350/450
- 270/370/470/570
- Can be used on Tombstone to restore 1/2/3/4 health to it.
- Can heal allied Tombstone, cannot damage enemy Tombstones.
- The HP taken from units is non-lethal HP Cost.
- Does not count or take HP from invisible units.
- Tombstone Zombies count as units for increasing the damage/heal, but cannot be targeted by the ability.
Tombstone
ET
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Hero Hit Count | 5/6/7/8 11/12/13/14 |
---|
Non-Hero Hit Count | 20/24/28/32 44/48/52/56 |
---|
Tombstone Duration | 30 |
---|
Zombie Spawn Radius | 1200 |
---|
Zombie Spawn Interval | 4/3.6/3.2/2.8 |
---|
Zombie Hero Hit Count | 1 |
---|
Zombie Non-Hero Hit Count | 2 |
---|
Tombstone on Death | 1 |
---|
Cast Range 500
Cast Point 0.6
Cast Backswing 0
Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for a few seconds nor can they re-enter after leaving. | |
Does not pierce Debuff Immunity. | |
Undispellable.
| |
Hard disables are dispellable only by strong dispels. | |
Affected by cast range bonus. |
Dirge calls on his fallen brothers to fight for the Dead God.
Notes
- Can be healed by Soul Rip, but cannot be damaged by an enemy Soul Rip.
- Zombies do not spawn for buildings, invisible units, spell immune units, and units hidden by the fog of war.
- Destroys trees in its area.
- Zombies are uncontrollable and will only chase and attack the target they spawned on. They can follow targets into the fog of war.
- Zombies die instantly if the Tombstone is destroyed or their target is killed. They will die after 0.1 seconds if their target turns invisible.
- If a Zombie's target was an illusion or a Meepo clone and the target dies, the Zombie will remain but stop moving and attacking.
- It takes 1 hero or tower attack to kill a Zombie (2 for creeps and illusions).
- With Aghanim's Shard, allied heroes can enter the Tombstone by right-clicking on it.
Flesh Golem
RF
Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.
Enemy Move Speed Slow | 40%/45%/50% |
---|
Damage Amplification | 25%/30%/35% |
---|
Debuff Duration | 4 |
---|
Strength Bonus | 40%/50%/60% 100%/110%/120% |
---|
Self Move Speed Bonus | 20/30/40 |
---|
Duration | 40 |
---|
Cast Point 0
Cast Backswing 0
Does not pierce Debuff Immunity. | ||
Dispellable.
| ||
Affect illusions. Illusions does not apply the debuff. |
The flesh of the recently dead add to the power of Dirge's plague.
Notes
- Flesh Golem illusions does not apply the debuff
Talent Tree[edit]
+6 Tombstone Hit Count | 25 | +60% Flesh Golem Strength Bonus |
-2s Decay Cooldown | 20 | Spawns Tombstone on Death |
+10 Soul Rip Damage/Heal | 15 | +20 Zombie Damage |
-15s Tombstone Cooldown | 10 | +50 Decay Damage |
Summons[edit]
Tombstone[edit]
Tombstone
Stats
Duration
30
5
33%
1200 / 1200
Gold Bounty
125/150/175/200
Spell Immunity
Dispellable only by death.
| ||
Not disabled by Break. |
Undying Zombie[edit]
Undying Zombie
Stats
Duration
30
2
33%
100
1.6
0.3 + 0.3
128
Attack Type
Instant
375
0.5
1400 / 1400
Notes
Uncontrollable by players. Has the Deathlust and Spell Immunity abilities. Takes 2 damage from hero attacks and 1 from all other units (including illusions).
Spawned from Tombstone
Spawned from Tombstone
Deathlust
Targeting
Passive
Passive
Affects
Enemy Units
Enemy Units
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Enemy Health Threshold | 40% |
---|
Move Speed Bonus | 35%/40%/45%/50% |
---|
Attack Speed Bonus | 50/60/70/80 |
---|
Move Speed Slow | 5% |
---|
Slow Duration | 2.5 |
---|
Pierce Debuff Immunity. | ||
Dispellable.
| ||
Not disabled by Break. |
Spell Immunity
Dispellable only by death.
| ||
Not disabled by Break. |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35 | |
| |
7.34c | |
| |
7.34b | |
|
Notable Players[edit]
y`
|
March
|
nuages
|
AfrOmoush
|
LionaX
|
Additional Content[edit]
Trivia[edit]
- In DotA, the name of the hero is Dirge and the title is Undying.
References[edit]