Arcane Golem

From Liquipedia Hearthstone Wiki
[e][h][]Arcane Golem



Charge. Battlecry: Give your opponent a Mana Crystal.
Card Information
Having Arcance golems at home really classes up the place, and as a bonus they are really great conversation pieces.

Arcane Golem is a Neutral Minion card. It can attack on the same turn that it is played but when it is played your opponent gets one extra Mana Crystal.


Due to the Charge effect this minion can take take out a chunk of your opponent's hero's health or can sacrifice itself to take out a higher Health Minion. The downside of using this card is your opponent has an extra mana crystal which he or she can use to play a more powerful card which could backfire on you.

Name Rarity Class Type Subtype Cost Atk HP Effect
Abusive Sergeant Common Neutral Minion General 1 2 1 Battlecry: Give a minion 2 Attack this turn.
Abusive Sergeant Common Neutral Minion General 1 2 1 Battlecry: Give a minion +2 Attack this turn.
Dire Wolf Alpha Common Neutral Minion Beast 2 2 2 Adjacent minions have +1 Attack.
Youthful Brewmaster Common Neutral Minion General 2 3 2 Battlecry: Return a friendly minion from the battlefield to your hand.
Power Overwhelming Common Warlock Spell General 1 Give a friendly minion +4/+4 until the end of turn. Then, it dies. Horribly.
Faceless Manipulator Epic Neutral Minion General 5 3 3 Battlecry: Choose a minion and become a copy of it.


Arcane golems are hulking, magically-powered robotic constructs found mainly in blood elf territories. They act as peacekeepers, defenders, and sometimes public announcers. The golems returned to prominence in Silvermoon some years after Scourge invasion of Quel'Thalas. Their physical build boasts a number of different color schemes depending on the model. The blood elves have put them to the most use, generally using a red-and-gold variant, though also have vermilion and altered fel golem versions in their arsenal.[1]