King Krush is used as a finisher in Hunter decks. Charge plus his high attack and health immediately make him a high threat. Used late in the game, King Krush is guaranteed to hit something for 8 with its charge, removing an opponent's crucial minion such as Ragnaros the Firelord, or to instantly deal 8 damage to your opponent. If left on the field against no taunts, King Krush will oftentimes do enough damage by himself to the opponent's health that the game will probably end in your victory. King Krush is one of the worst minions in terms of Mana in relation to stats or card effect. The likes of Ysera or Ragnaros the firelord are a lot more effective in most situations.