The Mage class is represented by Jaina Proudmoore. Mages are generally considered to be archetypal spell-casters and masters of magic. Mages excel at dealing damage instantly, either with very powerful single damage spells or strong area of effect spells.
Mages generally try to get as many powerful damage spells as possible, both to clear away enemy minions (e.g. Blizzard) and finish off the opponent (e.g. Pyroblast). For this reason, cards that buff spell damage, such as Kobold Geomancer, are typically quite valuable in Mage decks. Not that all Mage decks are built around spell damage---with a versatile hero power and all manner of ways to change the shape of the board, Mages can also run heavy aggression and beatdown decks quite effectively.
One of the common Mage strategies is a spell burn deck. This means that the deck tries to kill the opponent with Spell cards and other direct damage, while using other spells and things like Taunt Minions to defend until all the direct damage cards can be drawn. The typical direct damage spells are Pyroblast and Fireball, and the most common defensive spells are Blizzard, Polymorph and Flamestrike, as well as the Secrets Ice Barrier and Ice Block.
Most typical Mage deck combine minions that grant bonus Spell Damage, such as Kobold Geomancer or Azure Drake, with damage dealing Spells like Frostbolt or Pyroblast. For starting play Mana Wyrm and Mirror Image buy time for the Mage to build up safely.
The main weakness to the spell burn deck discussed above are aggro decks. Decks that quickly summon lots of cheap minions to attack the enemy are tough for this deck to handle as most of the defensive cards are relatively high in Mana cost, and many target just 1 minion, or only last for 1 turn and are not permanent effects.
|1||Acolyte of Pain||3||1||3|
|1||Yogg-Saron, Hope's End||10||7||5|
Here, all the class-specific cards are explained and arranged by their type.
|Animated Armor||Rare||4||4||4||Your hero can only take 1 damage at a time.|
|Anomalus||Legendary||8||8||6||Deathrattle: Deal 8 damage to all minions|
|Archmage Antonidas||Legendary||7||5||7||Whenever you cast a spell, put a 'Fireball' spell into your hand.|
|Coldarra Drake||Epic||6||6||6||You can use your Hero Power any number of times.|
|Cult Sorcerer||Rare||2||3||2||Spell Damage +1. After you cast a spell, give your C'Thun +1/+1 (wherever it is).|
|Demented_Frostcaller||Rare||4||2||4||After you cast a spell, Freeze a random enemy.|
|Ethereal Arcanist||Rare||4||3||3||If you control a Secret at the end of your turn, gain +2/+2.|
|Ethereal Conjurer||Common||5||6||3||Battlecry: Discover a spell.|
|Faceless Summoner||Common||6||5||5||Battlecry: Summon a random 3-Cost minion.|
|Flame Leviathan||Legendary||7||7||7||When you draw this, deal 2 damage to all characters.|
|Flamewaker||Rare||3||2||4||After you cast a spell, deal 2 damage randomly split among all enemies.|
|Goblin Blastmage||Rare||4||5||4||Battlecry: If you control a Mech, deal 4 damage randomly split among enemy characters.|
|Kirin Tor Mage||Rare||3||4||3||Battlecry: The next Secret you play this turn costs (0).|
|Mana Wyrm||Common||1||1||3||Whenever you cast a spell, gain +1 Attack.|
|Pyros||Legendary||6||6||6||Deathrattle: Return this to your hand as a 10/10 that costs (10).|
|Rhonin||Legendary||8||7||7||Deathrattle: Add 3 copies of Arcane Missiles to your hand.|
|Servant of Yogg-Saron||Rare||5||5||4||Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly).|
|Shimmering Tempest||Common||2||2||1||Deathrattle: Add a random Mage spell to your hand.|
|Snowchugger||Common||2||2||3||Freeze any character damaged by this minion.|
|Soot Spewer||Rare||3||3||3||Spell Damage +1.|
|Sorcerer's Apprentice||Common||2||3||2||Your spells cost (1) less.|
|Spellslinger||Common||3||3||4||Battlecry: Add a random spell to each player's hand.|
|Steam Surger||Rare||4||5||4|| [x]Battlecry: If you played
an Elemental last turn, add a 'Flame Geyser' to your hand.
|Twilight Flamecaller||Common||3||2||2||Battlecry: Deal 1 damage to all enemy minions.|
|Water Elemental||Free||4||3||6||Freeze any character damaged by this minion.|
|Arcane Blast||Epic||1||Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.|
|Arcane Explosion||Free||2||Deal 1 damage to all enemy minions.|
|Arcane Intellect||Free||3||Draw 2 cards.|
|Arcane Missiles||Free||1||Deal 3 damage randomly split among enemy characters.|
|Blizzard||Rare||6||Deal 2 damage to all enemy minions and Freeze them|
|Cabalist's Tome||Epic||5||Add 3 random Mage spells to your hand.|
|Cone of Cold||Common||4||Freeze a minion and the minions next to it, and deal 1 damage to them.|
|Dragon's Breath||Common||5||Deals 4 damage. Costs (1) less for each minion that died this turn.|
|Echo of Medivh||Epic||4||Put a copy of each friendly minion into your hand.|
|Fireball||Free||4||Deal 6 damage|
|Firelands Portal||Common||7||Deal 5 damage. Summon a random 5-Cost minion.|
|Flame Lance||Common||5||Deal 8 damage to a minion.|
|Flamecannon||Common||2||Deal 4 damage to a random enemy minion.|
|Flamestrike||Free||7||Deal 4 damage to all enemy minions.|
|Forbidden Flame||Epic||0||Spend all your Mana. Deal that much damage to a minion.|
|Forgotten Torch||Common||3||Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck.|
|Frost Nova||Free||3||Freeze all enemy minions.|
|Frostbolt||Free||2||Deal 3 damage to a character and Freeze it.|
|Ice Lance||Common||1||Freeze a character. If it was already Frozen, deal 4 damage instead.|
|Mirror Image||Free||1||Summon two 0/2 minions with Taunt.|
|Polymorph||Free||4||Transform a minion into a 1/1 Sheep.|
|Pyroblast||Epic||10||Deal 10 damage.|
|Shatter||Common||2||Destroy a Frozen minion.|
|Unstable Portal||Rare||2||Add a random minion to your hand. It costs (3) less.|
A secret is a special type of spell in which the opponent is not able to see its details until after it is triggered. Rather than having an instant effect, each secret has a specific condition which triggers the effect of the card.
|Counterspell||Rare||3||Secret: When your opponent casts a spell, Counter it|
|Duplicate||Common||3||Secret: When a friendly minion dies, put 2 copies of it into your hand.|
|Effigy||Rare||3||Secret: When a friendly minion dies, summon a random minion with the same cost.|
|Ice Barrier||Common||3||Secret: As soon as your hero is attacked, gain 8 armor.|
|Ice Block||Epic||3||Secret: When your hero takes fatal damage,prevent it and become Immune this turn.|
|Mirror Entity||Common||3||Secret: When your opponent plays a minion,Summon a copy of it.|
|Spellbender||Epic||3||Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.|
|Vaporize||Rare||3||Secret: When a minion attacks your hero, destroy it.|
Undraftable cards are cards that are not drafted into a deck but are instead created as a result of other cards.
|Mirror Image (minion)||Common||Mage||Minion||General||0||0||2||Taunt|
Free Cards Acquisition
All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:
- Beat Hogger in the tutorial
- Beat King Mukla in the tutorial
- Beat Illidan Stormrage in the tutorial
- Available upon completing the tutorial
- Available upon completing the tutorial
- Get to level 2 with the Mage
- Get to level 4 with the Mage
- Get to level 6 with the Mage
- Get to level 8 with the Mage
- Get to level 10 with the Mage
In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.
Mages, the most common of arcanists , are found all over Azeroth . They focus on magic that creates and changes things, most often with the purpose of damaging their enemies and boosting the power of their allies.Such beings can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a Mage, while others choose to become focused mages. Mages also understand the workings of arcane energy so well they can counter most magic with great effectiveness. An adept Mage who has dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point mages choose either evocation or transmutation as a preferred school and casts spells from their chosen school. The Mages of the Kirin Tor  first mastered the art of casting spells using the elements of ice and fire. Mages are also known for being able to summon elementals, usually water elementals, but can also summon air, earth, and fire elementals. The greatest mortal Mage ever to live is the naga Queen Azshara, who still lives. In fact, she may no longer be mortal.
The first known mages on Azeroth were elves. They existed before the breaking of the Well of Eternity and the Exile of the High Elves, who lived on the shores of the Well of Eternity and wielded its tremendous magic powers.
Browse Mage Cards
Other pages that has information about the class, perhaps not other wikis but who knows.
- "About Mages" on WoWWiki.com.