Custom-made Maps are the bread and butter of competitive StarCraft. Without frequent exchange of maps to accommodate for trends and shifts in the way that the game is played, the incredibly dynamic evolution of StarCraft progaming arguably could not have happened.
Maps Currently used in Afreeca/SOSPA Scene
|Most Frequently Played Maps of Afreeca/SOSPA Era |
(#1 to 10, left to right)
|Fighting Spirit||Neo Jade||Circuit Breaker||Neo Electric Circuit||New Wind and Cloud||New Sniper Ridge||Match Point||Blue Storm||Mist||815 III|
|Fighting Spirit has been played by far the most, at almost 3x the frequency of Neo Jade, Circuit Breaker, and Neo Electric Circuit. Fighting Spirit is also the default map for Fish Server ladder games.|
Top ten determined from TLPD Korean Amateur (as of November 2014)
Starcraft Remastered Ladder Maps
|2017 patch 1.21|
|Circuit Breakers||Fighting Spirit||Match Point||Longinus II||Neo Jade||Tau Cross||Destination|
Maps used in KeSPA Era
Most played Maps
|Despite several balance issues, Lost Temple is arguably the most famous map in StarCraft. The map was included in Blizzard's original map pack, but has since had many third party revisions to it. Lost Temple is still very popular on Battle.net, but as of recently the map Python is superseding it. TLPD has 1952 official games recorded on the various versions of Lost Temple.
|Luna is frequently named as the paradigm of modern macro oriented maps. As 'Celestial Terrain' states:
|Python is considered the offspring of Lost Temple, significantly improved balance-wise although it still favors Terran to some extent. It was first introduced in the Korean progaming scene in April of 2007 as part of the Shinhan Bank Proleague map pool and was later used in a total of 14 professional tournaments in Korea, including the Daum OSL and GOMTV MSL.
Indicative of the map's success are the 1013 official games that have been played on it. Python's popularity is even more apparent when looking at its use in the amateur scene; ever since its appearance, it has been one of the most commonly played maps on Battle.net, privates servers and various tournaments.
|Since its introduction in the ClubDay MSL, Destination has become one of the most consistently played maps in both the pro circuit, with 1187 games total, as well as the amateur scene, with 740,625 games played on ICCup.
|Fighting Spirit first appeared in professional leagues in the 2009 EVER OSL, and continued to be one of the most common maps throughout 2010, with 1048 games played. Despite being phased out of professional play, it has remained very popular on private servers, alongside Python. Fighting Spirit is one of the most statistically balanced maps in history.
Complete List of Maps (old and recent)
- Guide by Nightmarjoo 
- Guide by Grobyc 
- Mapdori (in Korean) creates professional maps for Korean leagues.
- Mapmakers (with a timeline of their maps)
- Highlights of Mapmaking: Celestial Terrain TLFE by Manifesto7.