Raven (Legacy of the Void)

From Liquipedia StarCraft 2 Wiki
This article is for the Legacy of the Void multiplayer version. For the Heart of the Swarm version, see Raven (Heart of the Swarm). For the Wings of Liberty version, see Raven (Wings of Liberty).
[e][h] Raven
Unit Information
Description:
Air Unit
Built From:
Cost:
100 200 43 2
Attributes:
Defence:
140 1 (+1)
R
Energy:
50 (+25) / 200
Sight:
11
Speed:
3.85
Strong against:
Weak against:

Description[edit]

The Raven is a flying support craft with detection. It provides both defensive and offensive capabilities through the use of its abilities. The Raven is the spiritual successor to StarCraft: Brood War's Science Vessel.

Ravens are a useful addition to a mid or late-game Terran army. With detection, a Terran player is able to see both cloaked and burrowed units within the Raven's sight range. Allowing them to cast any of their abilities to stop cloaked foes such as Ghosts, Dark Templar and Burrowed Roach Sorties.

Spells[edit]

Ravens are equipped with an Interference Matrix, this is a long range cast-able missile that disables the enemies abilities and attacks but does not stop movement. The effect lasts for 6 seconds and is effective at disabling key units much like BW Ghost's lockdown. The ability costs 50 energy and is castable at 9 range. The raven will deploy the missile which will then rapidly accelerate towards the enemy, not dodge-able once casted. The ability is most effective when used against units such as Carriers and Mothership or other high priority units (Battlecrusier disables warp and yamato). The ability is also highly effective against the protoss Oracle. The Ability can only be cast against mechanical or psionic units.

The Ravens second ability is the Repair Drone which heals around 12.6 mechanical unit life per second and lasts for 90 seconds. It is capable of healing around 1080 HP with it's starting energy reserve (200) . The repair drone allows mech based armies to fall back on after an engagement much like an after battle repair. The drone should be placed further behind if casted as a mid-battle healing mechanism, which is best used together with other healing/repair units such as SCVs and medivacs (for hellbats) as multiple drones cannot heal stack on the same unit. The drone has an effective range of 5 but can only be deployed by the raven at 3 range. Much like it's predecessor the Point Defense Drone, the Repair Drone has lower unit priority than other units. The drone costs 75 energy and thus can be placed after using Anti-Armor Missile. The Repair drone synergizes well with the medivac-healable Hellbat allowing unparalleled onfield repairing power (include SCVs for even more repair).

The Raven's Third ability is Anti-Armor Missile, which functions similar to the old Seeker Missile. After 2 seconds of being deployed, the missile fires forward and pursues it's target rapidly after it locks on. If the target moves out of it's tracking range than the missile is wasted. The Anti-Armor Missile inflicts 30 splash damage in a manner similar to a siege tank's splash in siege mode, targets closer to the epicenter of the explosion are dealt the full damage while enemies farther out are dealt less. The Missile as it's name implies removes up to 3 armor on all units in the blast radius, this is further enhanced by Enhanced Munitions which increase the blast radius by 20% and tracking radius by 50%. The ability costs 100 energy and is castable at 10 range though it's pursuing distance can be extended to 18 range given there is vision (such as through a scanner sweep). Against Zerg the missile if effective at shredding ultralisk based comps as the explosion can cover up to 3-4 closely packed ultralisks, 6-7 once upgrade Enhanced Munitions is complete. Against Terran the Missile is effective against Battlecruisers and Thors. Against Protoss the missile doesn't affect shield armor so it should be used along with the Ghost EMP round and it is effective against Colossus based armies.

Abilities[edit]

Range: 11
The Raven is a Detector unit that can see cloaked, burrowed and hallucinated units.
Enhanced Munitions
Increases the Raven's Anti-Armor Missile explosion radius by 20% and its tracking range by 50%.

Spells[edit]

Interference Matrix
50
Hotkey: C
Disables a target unit rendering it unable to attack or use abilities for 6 seconds. Reveals Cloaked units.
Build Repair Drone
75
Duration: 90 s
Hotkey: D
Repairs nearby friendly mechanical units for 90 seconds.
Anti-Armor Missile
100
Range: 10
Duration: 21 s
Radius: 0.6
Hotkey: R
Deploys a Missile which activates after 1.4 seconds and pursues the target unit, dealing 30 splash damage upon contact and reducing armor of affected units by 3 for 21 seconds.

Removed Spells[edit]

50
Duration: 10 s
Radius: 6 (+1)
Hotkey: T
The Raven drops an Auto-Turret at the target location.
100
Duration: 14 s
Radius: 8 (+1)
Hotkey: D
The Raven drops a Point Defense Drone at the target location.
125
Range: 10
Damage: 100 (+30)
Hotkey: R
Missile comes out and stays immobile in front of the Raven for 4 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target, causing 100 damage to target plus splash damage. Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.

Upgrades[edit]

 150      150      79 Hotkey: T
Researched from: Tech Lab
Increases the Raven's starting energy by 25.
Enhanced Munitions
 150      150      79 Hotkey: E
Researched from: Tech Lab
Increases the Raven's Anti-Armor Missile explosion radius by 20% and its tracking range by 50%.

Removed Upgrades[edit]

Explosive Shrapnel Shells
 150      150      79 Hotkey: E
Researched from: Tech Lab
Increases the damage of Raven Auto-Turrets and Seeker Missiles by 30%.
Recalibrated Explosives
 150      150      79 Hotkey: E
Researched from: Tech Lab
Increases the Seeker Missile unit's tracking range by 50% (13 to 19.5) and Increases the Seeker Missile's damage by 30%.

Competitive Usage[edit]

Vs. Protoss[edit]

The Terran player uses Ravens to support his push during a TvP on Metalopolis.
Ravens are primarily used as mobile detectors in TvP, providing protection from Dark Templar, and allowing the Terran to destroy scouting Observers to limit the information gathering abilities of the opposing Protoss player. The Raven's Point Defense Drone will block a Tempest's attack and can be used to defend Battlecruisers. The Raven's inability to be used as strong counter to any specific Protoss unit, and its susceptibility to a High Templar's Feedback, limits its uses in TvP.

Vs. Terran[edit]

A single Raven forces a Siege Tank to unsiege or be destroyed on the high ground of Desert Oasis.
Raven TvT use is dictated by the opening builds of the two players, and the amount of gas they consume. They are commonly used to defend against early Banshee harass when paired with a defensive Viking. Ravens are commonly used with mech based armies facing bio based armies due to Point Defense Drones blocking Marauder attacks. Seeker missiles are also useful at forcing opposing Siege Tanks to unsiege in a stalemate situation.

Vs. Zerg[edit]

Hincram(T) uses his Ravens to attack SluSh's(Z) Roach / Zergling force during a game on Lost Temple.
Ravens have multiple uses in TvZ. One of the major benefits of Raven usage is its functionality as a mobile Detector. This allows the Terran player to defend properly against burrowed Banelings, Roaches, and Infestors, limiting the damage the Zerg units can cause.

Ravens can also be a strong counter to Swarm Hosts, since Seeker Missiles have long range and Swarm Hosts burrow in clumps, allowing a few well placed Seeker Missiles to destroy the Swarm Host force, force them to unburrow and retreat, or bruise them badly enough so the Terran force can brute force their way through. A good numbers of Point Defense Drones combined with a sufficient tank force can also nearly indefinitely stop locust attacks. Against Swarm Hosts, Ravens are usually paired with Vikings to deal with an air transition more easily.

Gallery[edit]

Quotes[edit]

Raven's quotes (video and sound) - YouTube video.

Patch Changes[edit]

References[edit]

  1. Heart of the Swarm Balance Update -- April 9, 2015
  2. Blizzard Entertainment (22 November 2016). "Legacy of the Void - Patch 3.8.0 -- November 22, 2016". Battle.net.
  3. Blizzard Entertainment (23 May 2017). "Legacy of the Void - Patch 3.14.0 -- May 23, 2017". Battle.net.
  4. Blizzard Entertainment (14 November 2017). "STARCRAFT II 4.0 PATCH NOTES". Battle.net.
  5. Blizzard Entertainment (18 December 2017). "STARCRAFT II BALANCE UPDATE – DECEMBER 18, 2017". Battle.net.