From Liquipedia Age of Empires Wiki
Map Information
Ensemble Studios
Map Type:
Starting TC(s):
Stone Walls
Player capacity:
Up to 8
First appearance:
Competition Span:
2000-08-24 — Present


Arena is an Age of Empires 2 multiplayer map. All players start with pre-built stone walls around their starting Town Center. This setup leads often to longer games as early rush strategies are less effective. It is the classic map when it comes to so-called closed maps, that is why this map has always been in the ranked mappool for AoE II DE next to Arabia.

Notable Features[edit]

  • Every player starts with a base surrounded by stone-walls.
  • Extensive woodlines around the edges of the map.
  • No hills to avoid camping on hills benefitting the player on top with hill bonus.

The latter two features distinguishes Arena heavily from the other well-known map Fortress, where you also start with a stone-walled base.

Strategic Basics[edit]

The layout of the map leads to a general delay of any aggression into Castle Age due to having a safe starting base and safe access to ressources. Therefore, a Fast Castle-strategy is seen the most frequently. Here specifically, the players try to get to Castle Age as fast as possible to gain access to Castles, Siege Weapons and Monks to acquire map control and breach the opponent's walls. A Siege-Monk rush shortened Smush or a Castle-drop strategy can be usually seen after having reached the Castle Age. The fight for Relics is an important aspect of Arena-games, because their possession and gold income can be decisive in the Ultra-late game if the mineral ressources have run out.

Additionally, the center of the map is rather open but narrow due to the thick surrounding woodlines, which explains the name Arena. This makes the map rather one-dimensional and narrows down the possible angles of attack. With that, one or two well-placed castles can save your base entirely and also grant control over ressources in the center of map, which can benefit civilizations with good defensive possibilities. To generally raze those castles, Imperial Age siege units, i.e. Trebuchets, Bombard Cannons or Siege Rams are needed. In particular, the access to strong Late-game options such as Bombard Cannons specifically can be crucial at that stage of the game, since those cannot only destroy buildings, but also defeat other siege weapons.


With the above, one can deduce which Civilizations are generally good on Arena. A good Arena civilzation combines the following:

  • A good economy to reach Castle Age as fast as possible and in addition to have a great economy-boom afterwards to afford expensive mid and late game army and technologies.
  • Thriving Siege weapons, as they can deal with defensive structures and also with huge masses of army.
  • A broad Monastery tech-tree allowing for good Monks. Especially, the access to the Redemption-technology which allows the conversion of siege weapons can be an important tool for victory.
  • Exceptional defensive options.
  • General Late-game abilities and fully upgraded units like Paladins.
  • Good non-gold units (called Trash units) to close the game when your access to gold has run out.

Accordingly, to the best Arena-civilizations are counted (alphabetical order): Aztecs Aztecs, Britons Britons, Bohemians Bohemians, Burgundians Burgundians, Byzantines Byzantines, Lithuanians Lithuanians, Malay Malay, Teutons Teutons, Turks Turks

On the other hand, civilizations that have a hard time on Arena are among others: Berbers Berbers, Huns Huns, Tatars Tatars.


  • Arina: similar map with reduced Feudal Age wall HP before Feudal Age wall HP were halved in the game data
  • VAS version[1]
  • Clown Arena (created 2021): smaller area between the two bases, more space in the back and more wood (example: Showmatch JorDan vs TheViper)
  • Vintage Arena: first appearance at Arena Classic; offers more randomness than the current Arena (04/2022) but also more fairness than the old AoC Arena; description by JonSlow on discord: "This map offers the variety and excitement of the classic Arena scripts without the imbalances and unfair resource distributions. Starting food resources may or may not spawn outside, but are always in or out for both players. Relics still spawn in the middle terrain. Players can start far apart, but often find themselves very near their opponent’s walls. Stone walls are set to 1800HP".
  • DemEyesRed Arena Cup (DERAC): map information (Voobly)

Recent Games[edit]

This automatically generated table shows the 10 most recent games and can be modified here.
DateTimeGTournamentModeOpponentVs. OpponentVOD
2022-09-2520:00 UTCEllie4k Showmatch - FreakinAndy vs Running1v1Running Germany BohemiansFreakinAndyBurgundians Austria FreakinAndy
2022-09-2416:00 UTCWallhalla1v1Running Germany MalayYoAztecs China YoWatch VOD (G4)
2022-09-2318:00 UTCWallhalla1v1Yo China AztecsValasMalay Finland ValasWatch VOD (G5)
2022-09-2015:00 UTCWallhalla1v1Ganji Sweden ByzantinesRunningPoles Germany Running
2022-09-2013:30 UTCChilean Cup 2022: Qualifier1v1Porro Chile Spanishmarcelo.marambio7Burgundians Chile marcelo.marambio7
2022-09-17USA Cup 31v1Daniel United States BohemiansTheBloodlessTurks United States TheBloodless
2022-09-1515:00 UTCWallhalla1v1TaToH Spain MalayTheViperBurgundians Norway TheViperWatch VOD (G2)
2022-09-1415:00 UTCWallhalla1v1Modri Slovenia BohemiansYoHindustanis China YoWatch VOD (G2)
2022-09-1401:00 UTCChilean Cup 2022: Qualifier1v1shukiloa Chile MaliansPinkmanPoles Chile Pinkman
2022-09-1316:00 UTCUSA Cup 31v1TheBloodless United States BurgundiansSpringSpanish United States Spring



Additional Content[edit]