Glossary

From Liquipedia Age of Empires Wiki

This page contains a list of terms and definitions that are commonly found when discussing Age of Empires.

General Game-play terms[edit]

#[edit]

11
The herb laugh taunt
2K
2000 elo, which is usually the divider between good and top players.

A[edit]

B[edit]

BO
Build Order - The creation order of buildings and units in the early game to achieve a specific strategy. Also see opening.
Boom/Booming
Focusing in expandings one's economy. Generally includes adding multiple Town Centers.

C[edit]

CBA
Castle Blood Automatic - a popular scenario map.

D[edit]

DauT Castle
A castle that's almost finished but denied.
Douche/TC Rush
A hyper-aggressive strategy where players delete their initial TC, rebuild it next to their opponent's, thus create chaos.

E[edit]

F[edit]

FFA
Free For All - a game mode where each player plays as their own team
Flank
A Team Game position possible in 2v2, 3v3, and 4v4. A flank player will start next to an opponent. See also Pocket
FU
Fully Upgraded, which means all technologies related to the unit have been researched.

G[edit]

gb
Go Back - Can be used either for telling teammates to fall back with their army, or cancelling a game lobby.

H[edit]

I[edit]

J[edit]

K[edit]

L[edit]

Laming
A type of "unethical" play that gives an early advantage such as or harms opponents position:
  1. Stealing/killing opponent's boars/sheep/deer.
  2. Walling in opponent's static resources.
  3. Attacking villagers that are building TC on Nomad.
Luring

The action of:

  1. Taking aggressive huntable animals(such as boars) with villagers to your Town Center.
  2. Pushing friendly huntable animals(such as deers) with the initial scout.

M[edit]

Macro
Macro management - The creation of units, buildings, upgrades, and expansions. Also see micro. It can also be used to describe a long, or 'macro'-orientated game.
Map Control
The amount of vision and mobility a player has on the map.
Metagame
  1. Using information and strategies from outside of the game's ruleset to affect your opponent's in-game decisions.
  2. Refers to the general whole of strategies and build orders most popular during a specific time period.
Micro
Micro management - The control of units to maximize their effectiveness. Also see macro.

N[edit]

O[edit]

Opening
The build order of the first few buildings and units.

P[edit]

Pocket
Team game position only possible in 3v3 and 4v4 matches. A pocket player is surrounded by allies on both sides. See also Flank

Q[edit]

Quickwall
The act of quickly placing foundations for palisade walls/stone walls, or other buildings, to block off enemy units or trap them.

R[edit]

Raid
The action of using the military to attack/hit the enemy's economy within their base.

S[edit]

Smush
Siege-Monk-Rush, a push, usually in early castle age, consisting of monks and siege weapons

T[edit]

TG
Stands for Team Game, where 4/6/8 players play against each other as 2 teams.
Trash
Refers to the plentiful resource of wood and food (in comparison to gold and stone which are rarer), or units that only cost wood and food, such as pikemen and skirmishers.

U[edit]

V[edit]

W[edit]

X[edit]

Y[edit]

Z[edit]

Units/Buildings/Strategy Terms[edit]

Arch
Archers
Arbs
Arbalesters
BBC
Bombard Cannons
BBT
Bombard Towers
BF
Black Forest
CA
Cavalry Archers
Cav
Cavalry in general, most of the time refers to the Knights line.
Conq
Conquistadors
d
Dock, which is often used on Nomad team games, or any other water maps.
Drush
Dark Age Rush - An early harassment strategy consists of 3 militias and one initial scout.
Eles
Elephants - Refers to Elephant units such as Battle Elephants / War Elephants.
EW
Eagle Warriors
FC
Fast Castle - One of the most basic Build Orders which aims at a quick Castle Age uptime.
FI
Fast Imperial - One of the more advanced Build Orders which results in a significantly faster Imperial Age uptime.
Fwd
Forward - A type of hyper aggressive strategy where players bring villagers ```forward``` in front of enemy's base to make military buildings.
Halb
Halberdiers
HC
Hand Cannoneer
Can also be used for Heavy Cavalry Archer
HCA
Heavy Cavalry Archer
Kts
Knights
LC
Light Cavalry
m
Markets, which's usually combined with a flare towards two edges of the map for setting up a trade route in team games.
m@a
Man-At-Arms
SC
Scout Cavalry
Skirms
Skirmishers
SO
Siege Onagers
TC
Town Center
TK
Teutonic Knights
Trashbow
Persian Crossbowmen with Kamandaran technology researched.
Treb
Trebuchets
Trush
Tower Rush
UT
Unique Technology - The technologies that are only available to one single civilization.
UU
Unique Unit - Units that are only available to one single civilization.
Xbow
Crossbowmen

Tournaments[edit]

NAC
Nili's Apartment Cup
BoA
Battle of Africa
KotD
King of the Desert
NC
Nations Cup
HC
Hidden Cup

Non Game-play terms[edit]

Smurf
An experienced player that uses a new account to play in lower ranked games than his actual level.
TBA
To be announced - Information not yet disclosed by the person or organization in question.
TBD
To be determined - Something yet to be determined, such as tournament participants or release date.

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