From Liquipedia Age of Empires Wiki
This page contains a list of terms and definitions that are commonly found when discussing Age of Empires, mainly Age of Empires II.
General Game-play terms
- The herb laugh taunt
- Taunt: "You can resign again."
- 2000 elo, which is usually the divider between good and top players.
- Build Order - The creation order of buildings and units in the early game to achieve a specific strategy. Also see opening.
- Focusing in expandings one's economy. Generally includes adding multiple Town Centers.
- Castle Blood Automatic - a popular scenario map.
- Captain's Mode
- DauT Castle
- A castle that's almost finished but denied.
- Douche/TC Rush
- A hyper-aggressive strategy where players delete their initial TC, rebuild it next to their opponent's, thus create chaos.
- Free For All - a game mode where each player plays as their own team
- A Team Game position possible in 2v2, 3v3, and 4v4. A flank player will start next to an opponent. See also Pocket
- Attacking the opponent in Feudal Age ("Feudal Age Rush")
- Fully Upgraded, which means all technologies related to the unit have been researched.
- Go Back - Can be used either for telling teammates to fall back with their army, or cancelling a game lobby.
- Home Map
- A type of "unethical" play that gives an early advantage such as or harms opponents position:
- Stealing/killing/deleting opponent's boars/sheep/deer/trees (only single trees can be deleted using the so-called "palisade trick").
- Walling in opponent's static resources.
- Attacking villagers that are building TC on Nomad.
The action of:
- Taking aggressive huntable animals(such as boars) with villagers to your Town Center.
- Pushing friendly huntable animals(such as deers) with the initial scout.
- Macro management - The creation of units, buildings, upgrades, and expansions. Also see micro. It can also be used to describe a long, or 'macro'-orientated game.
- Map Control
- The amount of vision and mobility a player has on the map.
- Using information and strategies from outside of the game's ruleset to affect your opponent's in-game decisions.
- Refers to the general whole of strategies and build orders most popular during a specific time period.
- Micro management - The control of units to maximize their effectiveness. Also see macro.
- The build order of the first few buildings and units.
- Team game position only possible in 3v3 and 4v4 matches. A pocket player is surrounded by allies on both sides. See also Flank
- The act of quickly placing foundations for palisade walls/stone walls, or other buildings, to block off enemy units or trap them.
- The action of using the military to attack/hit the enemy's economy within their base.
- Siege-Monk-Rush, a push, usually in early castle age, consisting of monks and siege weapons
- Stands for Team Game, where 4/6/8 players play against each other as 2 teams.
- Refers to the plentiful resource of wood and food (in comparison to gold and stone which are rarer), or units that only cost wood and food, such as pikemen and skirmishers.
- Tower Hopping
- Using a tower to jump over enemy walls which actually aren't formed by two wall buildings.
- Bombard Cannons
- Bombard Towers
- Black Forest
- Cavalry Archers
- Cavalry in general, most of the time refers to the Knights line.
- Dock, which is often used on Nomad team games, or any other water maps.
- Dark Age Rush - An early harassment strategy consists of 3 militias and one initial scout.
- Elephants - Refers to Elephant units such as Battle Elephants / War Elephants.
- Eagle Warriors
- Fast Castle - One of the most basic Build Orders which aims at a quick Castle Age uptime.
- Fast Imperial - One of the more advanced Build Orders which results in a significantly faster Imperial Age uptime.
- Forward - A type of hyper aggressive strategy where players bring villagers ```forward``` in front of enemy's base to make military buildings.
- Hand Cannoneer
- Can also be used for Heavy Cavalry Archer
- Heavy Cavalry Archer
- Light Cavalry
- Markets, which's usually combined with a flare towards two edges of the map for setting up a trade route in team games.
- Scout Cavalry
- Siege Onagers
- Town Center
- Teutonic Knights
- Persian Crossbowmen with Kamandaran technology researched.
- Tower Rush
- Unique Technology - The technologies that are only available to one single civilization.
- Unique Unit - Units that are only available to one single civilization.
Non Game-play terms
- An experienced player that uses a new account to play in lower ranked games than his actual level.
- To be announced - Information not yet disclosed by the person or organization in question.
- To be determined - Something yet to be determined, such as tournament participants or release date.