Season 3 - Meltdown

From Liquipedia Apex Legends Wiki


Meltdown is the third seasonal update for Apex Legends. It introduces their third Battle Pass for the game, Which introduces the new legends: Crypto, a Brand new weapon: the Charge Rifle and the second map of the game World's Edge. Alongside this, a Ranked system enters series 2.

Version History[edit]

New Additions



Patch Notes[edit]

Balance Changes

Legends

  • Buff Gibraltar
    • Buff Defensive Bombardment
      • Decreased cooldown from 4.5 seconds to 3 seconds.
      • Decreased duration from 8 seconds to 6 seconds.
      • Increased throw distance by 36%.
    • Buff Dome Shield
      • Players in the Dome Shield use healing items 25 percent faster.
      • Increased the throw distance by 60 percent.
      • Increased cooldown from 20 seconds from 30 seconds.


  • Buff Bloodhound
    • Buff Beast of the Hunt
      • Fixed an issue with FoV scaling messing up ADS aim sensitivity.
      • Reduced animation time to activate by 30 percent.
      • Increased movement speed bonus from 25% to 30%.
    • Buff Eye of the Allfather
      • Reduced the animation time to activate by 33%.
      • Now immediately tells you how many targets have been pinged.


  • Buff Bangalore
    • Buff Rolling Thunder
      • Increased damage from 20 to 40.


  • Nerf Wraith
    • Nerf Dimensional Rift
      • No longer deploys if you’re downed before placing it.


  • Buff Octane
    • Buff Adrenaline Junkie
      • Fixed an issue with FoV scaling messing up ADS aim sensitivity.


  • Nerf Pathfinder
    • Nerf Zipline
      • Increased cooldown from 90 seconds to 120 seconds.
    • Nerf Grappling Hook
      • Reduced the grapple projectile velocity by 33 percent, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you’re connected remains the same.


Weapons

  • L-Star EMG ( LMG )
    • Decreased pattern spread.
    • Mozambique will now reset from recoil faster, which should make it easier to track targets and see where shots land.


  • Mozambique ( Shotgun )
    • Substantial reduction to horizontal recoil.
    • Now comes equipped with 1x Digital Threat optic.
    • Reduced damage from 21 to 19.



  • R-99 ( SMG )
    • Base: 18 -> 18.
    • Common: 22 -> 20.
    • Rare: 26 -> 23.
    • Common: 30 -> 27.
    • Added some recoil randomness to patterns.


  • R-301 ( AR )
    • New Hop-up: Anvil Receiver. Rarity: level four (gold). This hop-up empowers semi-auto mode; it offers highly increased damage, but at the cost of reduced rate of fire and double ammo per shot.


  • G7 Scout ( SR )
    • New Hop-Up: Double Tap Trigger. Rarity: level three (purple). This hop-up makes each trigger pull fire a quick two round burst.


  • Longbow ( SR )
    • Vaulted Skullpiercer Rifling.
    • Headshot scale 2.0 -> 2.15.
    • Reduced rate of fire from 1.6 to 1.3.
    • Reduced leg damage multiplier from 0.9 to 0.8.


  • Wingman ( Pistol )
    • Vaulted Skullpiercer Rifling.
    • Headshot scale 2.0 -> 2.15.


  • Flatline ( AR )
    • 'New Hop-up: Anvil Receiver. Rarity: level four (gold). This hop-up empowers semi-auto mode; it offers highly increased damage, but at the cost of reduced rate of fire and double ammo per shot.


  • Hemlok ( AR )
    • Increased base damage from 18 to 22.
    • Slight decrease to rate of fire to both fire modes.
  • Prowler ( SMG )
    • Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode.

References[edit]

Season 3 Official website