Storm Point

From Liquipedia Apex Legends Wiki
[e][h]Storm Point
Map Information
Release Date:
Game Mode(s):
Battle Royale
Played in ALGS:
Y2: Split 2 - Currently
Ring Information
Wait (s)
Time (s)
per tick
End Diameter (m)

Storm Point is a map released in Season 11 located on the planet Gaea.


This deserted island wasn't always so deserted. Part of the New Antillia Archipelago, this beautiful island teeming with plentiful resources was one of the first places where early IMC expeditions made landfall on the planet Gaea. However, the area was isolated and beset by tropical storms. A permanent settlement was established on a nearby coastline – today known as the city of Suotamo – and power-generating storm catchers were built on Storm Point to meet the growing city’s energy needs.

When the IMC pulled out of the Outlands, the storm catchers fell into disrepair. Eventually, one finally stopped working – but not on its own. It had been pulled down, and its absence exacerbated the storm that surrounded the island. A survey of the area revealed the remains of several unique settlements built across the centuries, but no survivors. The people of Gaea abandoned the island for many years, apart from the occasional scavenger or pirate group that attempted to loot what was left behind. Until, of course, it caught the eye of the Mercenary Syndicate, who saw it as a perfect location for the Apex Games.


Locations in bold are marked on the map screen. Non-bold locations' names can only be seen in the top-left corner of the HUD when entering these areas.

Name Loot Tier Description Supply Bins
Alex's Crossing TBD The bridge connecting Cenote Cave to Barometer. TBD
Antenna Mid A massive communications dish with a network of catwalks built over it. TBD
Barometer Mid A large island with a research tower and a spinning platform. Located in the southwest. TBD
Black Sand Islands TBD A chain of islands between North Pad and The Wall. TBD
Cascade Falls Mid A settlement in the center of the map beside a waterfall. TBD
Cenote Cave High A large island in the southwest corner of the map, composed of massive cenotes. TBD
Checkpoint High A complex suspended high above a dense forest in the northwest. TBD
Command Center Mid A massive complex built into the mountains in the northeast. Has a chute to the top of the mountain, allowing squads to drop inside at the start of the match. TBD
Cory's Crossing TBD The bridge connecting Barometer to Southern Point. TBD
Dave's Crossing TBD The bridge connecting Cenote Cave to The Mill. TBD
Davis' Crossing TBD The bridge connecting Barometer to Shipfall. TBD
East Lift TBD The steep zipline connecting The Lagoon to Storm Catcher. TBD
Fish Farms TBD A collection of small islands in the southeast corner of the map. TBD
Forbidden Zones High A caged-off enclave near the center of the map with many Prowler dens. TBD
Forest Mid TBD
Gale Station Mid A settlement next to Fish Farms. TBD
Highpoint Mid A settlement at the northern end of the map. Contains the map's only Jump Tower. TBD
Launch Site Mid A launch site near the end of the eastern river. TBD
Lightning Rod High A cliffside facility at the highest point of the island in the northeast corner. TBD
Lonely Island TBD A caged-off enclave near the center of the map with many Prowler dens. TBD
Mountain Lift TBD The steep zipline connecting River's Center to Command Center. TBD
North Pad Mid A launch site right on the ocean on the northwest corner of the map. TBD
Oasis TBD An island in the river next to Cascade Falls. TBD
Prowler Island Basic An island in the western river with several Prowler dens. TBD
River's Center TBD A settlement southeast of Cascade Falls. TBD
Ship Fall High The ruins of the engine of the IMS Hestia, crashed on the southern coast. TBD
Siren Isle Basic The peninsula east of Shipfall. TBD
Southern Point TBD The island south of Barometer and west of Shipfall. TBD
Storm Catcher Mid A large ring-shaped facility with steep hills on either side. TBD
The Caves Mid An underground passage from the Forbidden Zones to the river to the north. TBD
The Lagoon TBD The river settlement north of Antenna and Launch Pad. TBD
The Mill High A small settlement on the western coast, distinguished by the windmills atop the buildings. TBD
The Ridge TBD The beach cliffs north of Fish Farms. TBD
The Wall Mid A large facility overlooking the northern beaches. TBD
Thunder Watch High A settlement near the northeast overlooking massive hills. TBD
Trenches TBD A series of trenches that connects North Pad to the rest of the map. TBD
Zavala's Crossing TBD The bridge connecting Barometer to Forbidden Zones. TBD

Map features[edit]

  • Ziplines: Yellow highlighted ziplines are set between certain locations across the map. Players can use them to travel between points across large distances and are activated with the Interact Key. They come in two variants: vertical, which only carry the player up; and horizontal, bi-directional lines that can carry players far distances. Players can drop off with the Jump Key and reconnect to ziplines at any time. Ziplines that are part of the map are permanently connected with tall zipline poles or are connected directly into the environment. Horizontal ziplines can be traveled across in either direction, regardless of incline. Also, note that Pathfinder can create ziplines with his ultimate ability, but can only establish them up to a certain distance and only horizontally. Players cannot interact with ziplines while downed. Wraith cannot use zipline while activating her ultimate ability, as both of her arms are occupied.
  • Balloons: High altitude red balloons, connected by a vertical zipline, are scattered throughout the map. Interacting with one of these air balloons will send your legend up the zip line and automatically deploy your glide upon reaching the top, allowing you to traverse the map quickly. You can drop off the balloon zipline at any time by pressing the jump or crouch key, but this will not deploy your glide.
  • Geysers: Geysers are similar to Balloons, in which you re-launch into the sky, but work much faster.
  • Lava: Found frequently on the south side of the map, walking on lava deals about 16 damage per second (8 damage per tick).
  • Doors: Metal doors typically come in single or double pairs, with large, unbreakable doors being present in certain areas. Doors can be opened and closed by pressing the interact key, or by shooting the handle with certain weapons. Regular doors can open by being kicked open by using a melee attack on them and broken by melee twice. Bullets do not go through doors but doors can be destroyed by explosive damage or kicking them down.
  • Gravity Cannons: With only one jump tower on the map (at Highpoint), legends will cross large areas of the map mostly with the use of Gravity Cannons, which launch them to a predetermined location. When being launched, players will have their full arsenal available.
  • Wildlife: Players will encounter three different types of wildlife; Prowlers, Spiders and Flyers. Prowlers and Spiders have their own nests where killing them will cause them to drop loot based on a players' equipment loadout. Flyers, similar to those in Kings Canyon, will drop death boxes carrying random loot. Damaging any animal will grant a small damage percentage increase on players' evo-shields. Clearing a nest will provide a squad with crafting materials divided amongst them.


  • Storm Point has the longest vertical zip-lines in the game. Found in the "Command Center", this allows you to reach the very top of the mountain.

Map Iterations[edit]