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Aleister

[e][h]Aleister
Lord of Mischief
Attributes
Basic
Max HP
3377
Max MP
490
Attack Damage
170
Ability Power
0
Magic Defense
80/11.7%
Offensive
Movement Speed
350
Armor Pierce
0/0%
Magic Pierce
0/0%
Attack Speed
0%
Critical Rate
0%
Critical Damage
200%
Life Steal
0%
Magic Life Steal
0%
Cooldown Speed
0%
Defensive
Resistance
0%
HP Regen/5 sec
62
MP Regen/5 sec
0
Hero Information
Attack Range:
Long Range
Class:
Mage
Role:
Control

Abilities[edit]

Wicked Plot
Passive
Affects
Enemy
Damage Type
True Damage
Aleister’s abilities will apply 1 Curse stack on the enemy. The Curse explodes at 3 stacks, dealing 55 (+8 per level) (+30% of Ability Power) True Damage to the enemy.
Magic Barrier
1
Affects
Control
Damage Type
Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take 315 (+120% of Ability Power) magic damage, are stunned and slowed, and receive 1 stack of Curse.
Level 1Level 2Level 3Level 4Level 5Level 6
Damage315355395435475515
Cooldown1211.410.810.29.69
12
80
Matrix of Woe
2
Affects
Area DMG
Damage Type
Magic
Aleister summons a matrix at the target area, continuously dealing 125 (+0.3 AP of Ability Power) magic damage within the area and applying 1 stack of Curse with each successful hit.
Level 1Level 2Level 3Level 4Level 5Level 6
Base Damage125140155170185200
Cooldown888888
80
Magic Prison
3
Affects
Control
Damage Type
Magic
Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing 100 (+0.25 AP of Ability Power)) magic damage and stunning the enemy on each hit. The enemy gains 1 stack of Curse with each successful hit. This ability must be channeled and has a maximum duration of 2.5 seconds. Moving or using another ability after 0.7 seconds of channeling will interrupt this ability.
Level 1Level 2Level 3
Base Damage250350450
Cooldown403530
Shield Points250400550
130

Lore[edit]

"We might not be able to take care of the problem, but we can take care of the person who brought it up."

People may have forgotten that Aleister, the infamous crook, was once a candidate for the Temple of Light. With Yorn the Hotshot, they were hailed as the Sons of Light at the time and had the most potential to be fully inducted into the Temple. Despite Aleister's intelligence, he didn't possess a strong will and he fell into the darkness due to Veera's charm.

Though on a different note, Aleister's brilliance had a huge impact on the war. His endless tricks and traps helped the Fallen to defeat the resistance forces time after time.

To eliminate the master think tank behind the dark power, Yorn left glory behind and led an elite team deep into enemy territory to assassinate Aleister. His near-perfect plan was foiled by Aleister, who turned the tables on him and nearly trapped him in the abyss forever.

"Are you smart enough to go up against me?"

Recommended Items[edit]

Item Builld 1
Orb of the Magi
Hermes' Select
Hecate's Diadem
Boomstick
Staff of Nuul
Holy of Holies
Item Build 2
Orb of the Magi
Gilded Greaves
Tome of the Reaper
Hecate's Diadem
Rhea's Blessing
Staff of Nuul

Arcana Build[edit]

Level 1[edit]

Talisman Talisman x10 Absorption Absorption x10 Disruption Disruption x10

Level 2[edit]

Corruption Corruption x10 Revelation Revelation x10 Corrosion Corrosion x10

Level 3[edit]

Desolate Desolate x10 Devour Devour x10 Hex Hex x10

References[edit]