Call to Arms
From Liquipedia Artifact Wiki
Call to Arms is the very first set of Artifact cards. It was released on November 28th, 2018, along with the game itself.
List of Cards[edit]
Image | Card | Color | Rarity | Damage | Armor | Health | Effect |
---|---|---|---|---|---|---|---|
...And One For Me | Blue | Uncommon | Choose a hero. Put a base copy of a random item equipped by that hero into your hand. | ||||
Abaddon | Green | Uncommon | 4 | 9 | |||
Act of Defiance | Green | Uncommon | Silence a unit this round. | ||||
Aghanim's Sanctum | Blue | Uncommon | Active: Fully restore your tower's Mana. | ||||
Allseeing One's Favor | Green | Rare | Modify a green hero with "Allies have +2 Regeneration." | ||||
Altar of the Mad Moon | Green | Uncommon | Allied Melee Creeps have +2 Regeneration. | ||||
Annihilation | Blue | Rare | Condemn all units | ||||
Aphotic Shield | Green | Uncommon | Purge enemy effects from a unit. Give that unit +2 Armor and +2 Retaliate this round. | ||||
Apotheosis Blade | Rare | Equipped hero has +8 Attack and +4 Siege. Condemn units equipped hero deals battle damage to. Active: Condemn enemy improvements. Condemn each item equipped by equipped hero's combat target. | |||||
Arcane Assault | Blue | Common | Deal 2 damage to the tower. Draw a card. | ||||
Arcane Censure | Black | Common | Modify the enemy tower with -1 Mana. | ||||
Arm the Rebellion | Green | Common | Modify allied creeps with +2 Attack and +1 Armor. | ||||
Assassin's Apprentice | Black | Common | 3 | 2 | Active: Choose a combat target for Assassin's Apprentice | ||
Assassin's Shadow | Black | Rare | 15 | 5 | Siege 5. Assassin's Shadows has -2 Attack for each ally. | ||
Assassin's Veil | Uncommon | Equipped hero has +4 Health. | |||||
Assassinate | Black | Uncommon | Deal 10 piercing damage to a unit in any lane. | ||||
Assault Ladders | Black | Uncommon | Allies deal +2 damage when attacking a tower. | ||||
Assured Destruction | Black | Rare | All heroes have +4 Siege. | ||||
Astral Imprisonment | Blue | Uncommon | Stun a unit this round. Give that unit Damage Immunity this round. | ||||
At Any Cost | Blue | Rare | Deal 6 damage to every unit. | ||||
Avernus' Blessing | Green | Common | Modify a unit with +2 Attack. | ||||
Axe | Red | Rare | 6 | 2 | 10 | ||
Ball Lightning | Black | Rare | Move an allied black hero to an empty combat position in any lane. | ||||
Barbed Mail | Rare | Equipped hero has +1 Armor and +2 Retaliate. | |||||
Barracks | Blue | Uncommon | Summon a Melee Creep into this lane each deployment phase. | ||||
Beastmaster | Red | Common | 5 | 12 | |||
Bellow | Green | Common | Move a creep to a random other lane. | ||||
Berserker's Call | Red | Rare | Choose an allied red hero. It battles its enemy neighbors. | ||||
Better Late Than Never | Blue | Common | Summon a Melee Creep into any lane. | ||||
Bitter Enemies | Black | Rare | After the combat phase, remove a charge from Bitter Enemies. Before the action phase, if there are zero charges on Bitter Enemies, deal 6 damage to both towers. | ||||
Blade of the Vigil | Common | Equipped hero has +2 Attack and +4 Cleave. | |||||
Blink Dagger | Uncommon | Equipped hero has +2 Attack. | |||||
Blood Rage | Black | Common | Silence a unit this round. Give that unit +4 Attack this round. | ||||
Bloodseeker | Black | Common | 7 | 7 | |||
Bolt of Damocles | Blue | Rare | Deal 20 damage to the enemy tower. | ||||
Book of the Dead | Common | Equipped hero has +4 Health. Add a charge to Book of the Dead after an allied Melee Creep dies. Active: Summon a Zombie for each charge and remove all charges. | |||||
Bounty Hunter | Black | Common | 7 | 7 | |||
Bracers of Sacrifice | Rare | Equipped hero has +2 Armor. Active: Deal 6 damage to equipped hero's enemy neighbors and condem equipped hero. | |||||
Bristleback | Red | Common | 8 | 12 | |||
Broadsword | Common | Equipped hero has +4 Attack. | |||||
Bronze Legionnaire | Red | Common | 4 | 2 | 2 | ||
Burning Oil | Red | Uncommon | Your tower has +2 Retaliate. | ||||
Buying Time | Blue | Common | Give two random cards in opponent's hand +2 Lock. | ||||
Call the Reserves | Blue | Uncommon | Summon two Melee Creeps into any lane. | ||||
Caught Unprepared | Green | Rare | Stun a hero until they equip an item. | ||||
Centaur Hunter | Red | Basic | 4 | 8 | |||
Centaur Warrunner | Red | Rare | 4 | 14 | |||
Chain Frost | Black | Rare | Deal 3 damage to a unit. Repeat 7 times: Deal 3 damage to a random unit to its left or right. | ||||
Chainmail | Common | Equipped hero has +2 Armor. | |||||
Champion of the Ancient | Green | Rare | 2 | 6 | Play Effect: Modify Champion of the Ancient with +1 Attack, +1 Health, and +1 Cleave for each enemy. | ||
Cheating Death | Green | Rare | Active: Give a unit a Death Shield this round. May only be used if there is an allied green hero in this lane. | ||||
Chen | Green | Rare | 4 | 9 | |||
Claszureme Hourglass | Uncommon | Equipped hero has +4 Health. Whenever opponent draws a card, give that card +1 Lock if equipped hero is in any lane. | |||||
Claymore | Uncommon | Equipped hero has +8 Attack. | |||||
Cleansing Rite | Green | Uncommon | Purge your opponent's effects from a hero. | ||||
Clear the Deck | Red | Common | Give allied heroes +4 Cleave this round. | ||||
Cloak of Endless Carnage | Rare | Equipped hero has +8 Health. Draw a card after an allied neighbor of equipped hero dies. | |||||
Collateral Damage | Black | Common | Modify a black hero with +3 Siege. | ||||
Combat Training | Red | Common | Modify a hero with +2 Attack. | ||||
Compel | Blue | Uncommon | Choose a unit. Choose a combat target for it. Draw a card. | ||||
Conflagration | Blue | Rare | Deal 2 damage to each enemy before the action phase. | ||||
Coordinated Assault | Black | Rare | Modify a black hero with "After you play a black card, give this hero and its allied neighbors +2 Attack this round." | ||||
Corrosive Mist | Green | Rare | Condemn all equipped items. | ||||
Coup de Grace | Black | Common | Discard a random card. Condemn a hero. | ||||
Crippling Blow | Red | Common | Modify a hero with -2 Attack. | ||||
Crystal Maiden | Blue | Common | 2 | 5 | |||
Cunning Plan | Blue | Common | Swap a unit with one of its allied neighbors. Draw a card. | ||||
Curse of Atrophy | Green | Rare | Modify enemy heroes with -2 Attack. | ||||
Cursed Satyr | Red | Uncommon | 6 | 6 | Summon a Zombie for your opponent after the combat phase. | ||
Dark Seer | Green | Common | 5 | 9 | |||
Defend the Weak | Green | Uncommon | Modify a unit with "This unit's allied neighbors have +2 Armor." | ||||
Defensive Bloom | Green | Uncommon | Summon two Roseleaf Walls. | ||||
Defensive Stance | Red | Common | Give a hero +3 Armor this round. | ||||
Demagicking Maul | Uncommon | Equipped hero has +2 Attack. Active: Condemn a random enemy improvement. May only be used if equipped hero is unblocked. | |||||
Diabolic Revelation | Blue | Uncommon | Draw 2 cards. Deal 2 damage to allies in all lanes. | ||||
Dimensional Portal | Blue | Common | Summon three Melee Creeps. | ||||
Dirty Deeds | Black | Uncommon | Deal 2 damage to the enemy tower for each of its improvements. | ||||
Disciple of Nevermore | Black | Common | 4 | -2 | 4 | Other allies have +2 Attack and -2 Armor. | |
Divided We Stand | Blue | Rare | Summon a Meepo. | ||||
Divine Intervention | Green | Uncommon | Give allies Damage Immunity this round. | ||||
Divine Purpose | Green | Rare | Modify a unit with Damage Immunity. | ||||
Double Edge | Red | Rare | Give a red hero +8 Attack and -8 Armor this round. | ||||
Drow Ranger | Green | Rare | 4 | 7 | |||
Duel | Red | Uncommon | Choose an allied red hero and another unit. They battle each other. | ||||
Earthshaker | Blue | Rare | 2 | 7 | |||
Echo Slam | Blue | Rare | Deal damage to each enemy equal to the number of enemies. | ||||
Eclipse | Blue | Uncommon | Repeat one time for each charge: Deal 3 piercing damage to a random enemy. | ||||
Emissary of the Quorum | Green | Rare | 1 | 2 | 10 | Active: Modify allies with +2 Attack and +2 Health. | |
Empower | Green | Common | Modify a unit with +3 Attack and +3 Cleave. | ||||
Enchantress | Green | Common | 4 | 8 | |||
Enough Magic! | Red | Uncommon | Proceed to the combat phase. | ||||
Enrage | Red | Common | Give a red hero +4 Attack and +4 Armor this round. | ||||
Escape Route | Black | Rare | Active: Return an allied hero to the Fountain. | ||||
Fight Through the Pain | Red | Common | Give a red hero +2 Armor this round. | ||||
Fog of War | Blue | Rare | Each enemy has a 50% chance of being disarmed this round. | ||||
Foresight | Blue | Common | Draw 2 cards. | ||||
Forward Charge | Black | Uncommon | Give allies +2 Siege this round. Allies change their combat target to the unit or tower across from them. | ||||
Fractured Timeline | Blue | Rare | Before the action phase, give a random card in opponent's had +1 Lock. | ||||
Friendly Fire | Blue | Uncommon | Choose two enemies. They battle each other. | ||||
Frostbite | Blue | Common | Deal 2 damage to a unit and disarm it this round. | ||||
Fur-lined Mantle | Common | Equipped hero has +8 Health. | |||||
Gank | Black | Uncommon | Choose an allied black hero. Choose another unit in any lane. They battle each other. | ||||
Glyph of Confusion | Blue | Rare | Whenever any unit enters this lane, stun it this round. | ||||
God's Strength | Red | Common | Modify a red hero with +4 Attack. | ||||
Golden Ticket | Uncommon | Get a random item from the Secret Shop. | |||||
Grand Melee | Red | Rare | If there is an allied red hero in this lane, all heroes have +2 Cleave. | ||||
Grazing Shot | Black | Common | Deal 2 damage to a unit in any lane. | ||||
Gust | Green | Rare | Silence an enemy hero and its allied neighbors this round. | ||||
Hand of God | Green | Rare | Fully heal each ally. Give allies Damage Immunity this round. | ||||
Heartstopper Aura | Black | Common | Modify a black hero with "Deal 2 piercing damage to this hero's enemy neighbors before the action phase." | ||||
Hellbear Crippler | Red | Common | 3 | 3 | When Hellbear Crippler deals battle damage to a unit, modify that unity with -1 Attack. | ||
Helm of the Dominator | Uncommon | Equipped hero has +3 Armor. Active: Get control of an enemy creep. | |||||
Hero's Cape | Uncommon | Equipped hero has +16 Health. | |||||
Heroic Resolve | Red | Rare | Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +2 Health." | ||||
Hip Fire | Black | Common | Deal 4 damage to a unit. Get initiative. | ||||
Homefield Advantage | Green | Uncommon | Before the action phase disarm a random enemy this round. | ||||
Horn of the Alpha | Rare | Equipped hero has +4 Health. Active: Summon a Thunderhide Pack. | |||||
Hound of War | Black | Basic | 2 | 1 | |||
Howling Mind | Blue | Uncommon | You and your opponent draw an extra card each round. | ||||
Ignite | Blue | Common | Deal 1 piercing damage to each enemy before the action phase. | ||||
Incarnation of Selemene | Blue | Rare | 3 | 11 | Fully restore your towers Mana after you play any card. | ||
Intimidation | Green | Common | Move a unit to a random other lane. | ||||
Ion Shell | Green | Common | Modify a unit with +3 Retaliate. | ||||
Iron Branch Protection | Green | Uncommon | Give a unit in any lane +3 Armor until end of its next combat phase. | ||||
Iron Fog Goldmine | Black | Common | Get 3 gold after the combat phase. | ||||
Jasper Daggers | Uncommon | Equipped hero has +2 Attack and Pierce. Equip Effect: Purge your opponent's effects from equipped hero. | |||||
Juke | Green | Common | Swap an ally with one of its allied neighbors. | ||||
Kanna | Blue | Rare | 2 | 12 | |||
Keenfolk Golem | Red | Rare | 13 | 13 | Play Effect: Discard your hand. | ||
Keenfolk Musket | Common | Equipped hero has +2 Attack. Active: Deal 2 damage to a unit. | |||||
Keenfolk Plate | Uncommon | Equipped hero has +1 Armor. Equipped hero has +1 Armor for each of its attackers. Equipped hero's attackers have -1 Armor. | |||||
Keenfolk Turret | Black | Uncommon | Active: Deal 2 piercing damage to a unit. | ||||
Kraken Shell | Red | Uncommon | Modify a red hero with +1 Armor. Get initiative. | ||||
Legion Commander | Red | Uncommon | 6 | 1 | 8 | ||
Legion Standard Bearer | Red | Uncommon | 0 | 6 | Legion Standard Bearer's allied neighbors have +4 Attack. | ||
Lich | Black | Rare | 5 | 9 | |||
Lightning Strike | Blue | Common | Deal 6 damage to the enemy tower. | ||||
Lion | Black | Common | 6 | 5 | |||
Lodestone Demolition | Black | Uncommon | Deal damage to the enemy tower equal to the total Armor on enemies. | ||||
Lost in Time | Blue | Uncommon | Give three random cards in opponent's hand +3 Lock. | ||||
Loyal Beast | Red | Basic | 3 | 1 | 3 | When Loyal Beast deals battle damage to a unit, modify that unit with -1 Attack. | |
Luna | Blue | Uncommon | 3 | 8 | |||
Lycan | Green | Common | 4 | 10 | |||
Magnus | Green | Common | 4 | 1 | 9 | ||
Mana Drain | Black | Common | Give the enemy tower -2 Mana this round and give your tower +2 Mana this round. | ||||
March of the Machines | Black | Rare | Before the action phase, if there are charges on March of the Machines, remove one and deal 2 damage to the enemy tower and 2 damage to each enemy. | ||||
Marrowfell Brawler | Red | Rare | 6 | 16 | |||
Mazzie | Red | Common | 6 | 3 | 6 | ||
Meepo | Blue | Rare | 4 | 5 | |||
Mercenary Exiles | Red | Rare | 2 | 1 | 4 | Active: Spend all your gold. Modify Mercenary Exiles with +X Attack and +X Health where X is half the gold spent. | |
Messenger Rookery | Blue | Common | Active: Choose an ally. Choose a combat target for it. | ||||
Mist of Avernus | Green | Uncommon | Modify allies with +1 Attack before the action phase. | ||||
Murder Plot | Black | Uncommon | Give a black hero +8 Attack this round. Choose a combat target for it. | ||||
Mystic Flare | Blue | Common | Deal 12 damage evenly divided among a unit and its allied neighbors. | ||||
Necrophos | Black | Common | 5 | 6 | |||
Nether Ward | Red | Rare | After opponent plays a spell, deal 3 damage to the enemy tower. | ||||
New Orders | Red | Common | Choose an ally. Choose a combat target for it. | ||||
Nyctasha's Guard | Rare | Equipped hero has +1 Armor. Active: Move equipped hero's enemy neighbors to random other lanes. | |||||
Obliterating Orb | Uncommon | Condemn an improvement. | |||||
Oglodi Catapult | Black | Uncommon | 0 | 4 | Deal 2 piercing damage to the enemy tower before the action phase. | ||
Oglodi Vandal | Black | Common | 4 | 4 | Play Effect: Deal 4 damage to the enemy tower. | ||
Ogre Conscript | Red | Common | 7 | 2 | 7 | ||
Ogre Corpse Tosser | Red | Rare | 2 | 10 | Deal 2 piercing damage to the enemy tower after an allied Melee Creep dies. | ||
Ogre Magi | Blue | Common | 3 | 7 | |||
Omniknight | Green | Rare | 5 | 12 | |||
Outworld Devourer | Blue | Uncommon | 4 | 7 | |||
Path of the Bold | Red | Rare | After you play a red card, modify a random ally with +1 Attack. | ||||
Path of the Cunning | Black | Rare | After you play a black card, modify a random ally with +1 Siege. | ||||
Path of the Dreamer | Green | Rare | After you play green card, give your tower +3 Regeneration until end of round. | ||||
Path of the Wise | Blue | Rare | After you play a blue card, deal 1 piercing damage to a random enemy. | ||||
Payday | Black | Common | Double your gold. | ||||
Phantom Assassin | Black | Common | 6 | 8 | |||
Phase Boots | Uncommon | Equipped hero has +4 Health. Active: Swap equipped hero with another ally. | |||||
Pick Off | Black | Uncommon | Deal 4 damage to a unit in any lane. | ||||
Pick a Fight | Red | Common | Choose an allied hero. It taunts. Choose a combat target for it. | ||||
Pit Fighter of Quoidge | Black | Rare | 2 | 8 | Modify Pit Fighter of Quoidge with +2 Attack after an allied neighbor dies. | ||
Plague Ward | Blue | Basic | 1 | 3 | Before the action phase, deal 2 piercing damage to a random enemy neighbor of Plague Ward. | ||
Platemail | Uncommon | Equipped hero has +4 Armor. | |||||
Poaching Knife | Rare | Equipped hero has +2 Attack. Get 5 gold after an enemy hero dies. Get 1 gold after an enemy creep dies. | |||||
Poised to Strike | Red | Rare | Give a red hero +4 Attack this round. | ||||
Prellex | Blue | Uncommon | 3 | 5 | |||
Prey on the Weak | Blue | Rare | Summon a Hound of War for every damaged unit. | ||||
Primal Roar | Red | Common | Stun a unit blocking an allied red hero this round. Move that unit's allied neighbors to random other lanes. | ||||
Pugna | Red | Rare | 6 | 9 | |||
Rampaging Hellbear | Green | Rare | 2 | 3 | Modify Rampaging Hellbear with +4 Attack after the combat phase. | ||
Ravenhook | Black | Rare | 3 | 6 | Active: Condemn a random item equipped by the unit blocking Ravehook. Get gold equal to the base coast of that item. | ||
Ravenous Mass | Black | Rare | 1 | 1 | Active: Condemn Ravenous Mass's allied neighbors. Modify Ravenous Mass with their Attack and Health. | ||
Raze | Red | Rare | Condemn all enemy improvements. | ||||
Rebel Decoy | Green | Common | 2 | 3 | Active: Swap Rebel Decoy with another ally. | ||
Rebel Instigator | Red | Uncommon | 2 | 3 | After the combat phase, if Rebel Instigator dealt battle damage to a creep this round, summon a Rebel Instigator. | ||
Red Mist Maul | Common | Equipped hero has +2 Attack and +5 Siege. | |||||
Red Mist Pillager | Red | Uncommon | 4 | 2 | After the combat phase, if Red Mist Pillager dealt battle damage to a tower this round, summon a Red Mist Pillager. | ||
Relentless Pursuit | Black | Uncommon | Choose a unit in another lane. Move a random allied black hero from this lane to that lane. Deal 2 damage to the chosen unit. | ||||
Relentless Zombie | Blue | Common | 2 | 2 | Play Effect: Give Relentless Zombie a Death Shield. | ||
Remote Detonation | Blue | Rare | Deal 5 damage to each enemy across from an empty combat position | ||||
Rend Armor | Red | Uncommon | Modify a unit with -X Armor where X is its Armor. | ||||
Restoration Effort | Green | Uncommon | Heal your tower 8. | ||||
Revtel Convoy | Green | Rare | 0 | 2 | Revtel Convoy has +X Attack where X is equal to half your gold. | ||
Revtel Investments | Black | Rare | Add a charge to Revtel Investments after the combat phase. Active: Get 4 gold for each charge. Condemn Revtel Investments. | ||||
Revtel Signet Ring | Uncommon | Equipped hero has +4 Health and -3 Bounty. | |||||
Ring of Tarrasque | Common | Equipped hero has +4 Health and +6 Regeneration. | |||||
Rising Anger | Red | Rare | Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +1 Attack." | ||||
Ristul Emblem | Rare | Equipped hero has +4 Health and -2 Armor. The unit blocking equipped hero has -2 Armor. | |||||
Rix | Green | Uncommon | 3 | 7 | |||
Rolling Storm | Blue | Uncommon | Deal 2 damage to all towers in all lanes. | ||||
Roseleaf Druid | Green | Common | 2 | 6 | |||
Roseleaf Rejuvenator | Green | Common | 7 | 7 | Play Effect: Heal your tower 7. | ||
Roseleaf Wall | Green | Basic | 0 | 8 | |||
Routed | Red | Rare | Modify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with "Your tower has -1 Mana." | ||||
Rumusque Blessing | Green | Common | Choose a lane. Modify allies in that lane with +3 Health. | ||||
Rumusque Vestments | Common | Equipped hero has +1 Armor. Active: Heal a unit 4. | |||||
Satyr Duelist | Green | Common | 3 | 5 | Modify Satyr Duelist with +2 Attack after the combat phase. | ||
Satyr Magician | Blue | Uncommon | 2 | 5 | Active: Fully restore your tower's Mana. | ||
Savage Wolf | Green | Common | 3 | 3 | Modify Savage Wolf with +1 Attack and +2 Health after the combat phase. | ||
Selemene's Favor | Green | Common | Your tower has +2 Mana. | ||||
Self Sabotage | Blue | Uncommon | Modify two random cards in opponent's hand with "Deal 6 damage to a random allied tower in any lane." | ||||
Selfish Cleric | Green | Common | 4 | 4 | Fully heal Selfish Cleric after the combat phase. | ||
Seraphim Shield | Rare | Equipped hero has +2 Armor. All units have -2 Attack. | |||||
Shield of Aquila | Rare | Equipped hero has +2 Armor. Equipped hero's allied neighbors have +3 Armor. | |||||
Shield of Basilius | Common | Equipped hero has +2 Armor. Equipped hero's allied neighbors have +1 Armor. | |||||
Shiva's Guard | Rare | Equipped hero has +2 Armor. Active: Modify a unit and its allied neighbors with -2 Attack. | |||||
Shop Deed | Rare | Each item in your Secret Shop costs X less gold, where X is equal to its base cost. | |||||
Sister of the Veil | Black | Uncommon | 4 | 5 | Active: Choose a combat target for Sister of the Veil. | ||
Skywrath Mage | Blue | Common | 3 | 6 | |||
Slay | Black | Common | Condemn a creep. | ||||
Smash Their Defenses! | Red | Uncommon | Condemn an improvement. Draw a card. | ||||
Smeevil Armsmaster | Red | Uncommon | 2 | 2 | Play Effect: Modify a random allied hero with +2 Attack. | ||
Smeevil Blacksmith | Green | Uncommon | 2 | 2 | Play Effect: Modify a random allied hero with +1 Armor. | ||
Sniper | Black | Uncommon | 5 | 6 | |||
Sorla Khan | Black | Uncommon | 8 | 6 | |||
Soul of Spring | Green | Rare | Modify a hero with "After you play a green card, give this hero and its allied neighbors +4 Regeneration this round." | ||||
Sow Venom | Blue | Common | Summon two Plague Wards. | ||||
Spot Weakness | Red | Uncommon | Give a hero and its allied neighbors Pierce this round. Draw a card. | ||||
Spring the Trap | Red | Rare | Summon two Centaur Hunters into any lane. | ||||
Stars Align | Green | Uncommon | Give your tower +3 Mana this round. | ||||
Steal Strength | Green | Uncommon | Give a unit -4 Attack this round and give another unit +4 Attack this round. | ||||
Steam Cannon | Black | Rare | Active: Deal 4 piercing damage to a unit in any lane. | ||||
Steel Reinforcement | Red | Common | Your tower has +1 Armor. | ||||
Stonehall Cloak | Common | Equipped hero has +4 Health. Modify Stonehall Cloak with "Equipped hero has +2 Health" after the combat phase. | |||||
Stonehall Elite | Red | Uncommon | 4 | 2 | 2 | Modify Stonehall with +2 Attack and +2 Health after a unit blocking it dies. | |
Stonehall Pike | Common | Equipped hero has +2 Attack. Modify Stonehall Pike with "Equipped hero has +1 Attack" after the combat phase. | |||||
Stonehall Plate | Common | Equipped hero has +1 Armor. Modify Stonehall Plate with "Equipped hero has +1 Armor" after the combat phase. | |||||
Storm Spirit | Black | Rare | 4 | 6 | |||
Strafing Run | Blue | Common | Deal 2 damage to each enemy creep. | ||||
Sucker Punch | Red | Common | Stun a unit blocking an allied red hero this round. Deal 2 damage to that unit. | ||||
Sven | Red | Common | 5 | 11 | |||
Temple of War | Red | Uncommon | All equipped heroes have +2 Attack and +1 Armor. | ||||
The Cover of Night | Black | Rare | Move an allied black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase. | ||||
The Oath | Black | Rare | You can not play spells or creeps while this is the active lane. If there is an allied black hero in this lane, allies have +4 Attack. | ||||
The Omexe Arena | Red | Uncommon | Draw a card after a hero dies. | ||||
The Tyler Estate | Black | Uncommon | Both towers have -2 Mana. | ||||
Thundergod's Wrath | Blue | Common | Deal 4 piercing damage to each enemy hero in all lanes. | ||||
Thunderhide Alpha | Green | Rare | 25 | 2 | |||
Thunderhide Pack | Green | Common | 14 | 14 | Siege 6. | ||
Thunderstorm | Blue | Uncommon | Deal 4 damage to each enemy. | ||||
Tidehunter | Red | Uncommon | 2 | 1 | 18 | ||
Timbersaw | Red | Uncommon | 4 | 11 | |||
Time of Triumph | Red | Rare | Modify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate, and +4 Siege. | ||||
Tinker | Black | Rare | 7 | 5 | |||
Tower Barrage | Blue | Common | Deal 2 damage to each enemy. | ||||
Track | Black | Common | Give a hero +10 Bounty until it dies. | ||||
Treant Protector | Green | Common | 4 | 10 | |||
Trebuchets | Black | Common | Deal 2 piercing damage to the enemy tower before the action phase. | ||||
Tresdin's Standards | Red | Rare | Modify a red hero with "After you play a red card, give this hero and its allied neighbors +1 Attack and +1 Armor this round." | ||||
Troll Soothsayer | Blue | Uncommon | 2 | 8 | Draw an extra card each round. | ||
Tyler Estate Censor | Black | Uncommon | 2 | 8 | The enemy tower has -1 Mana. | ||
Unearthed Secrets | Green | Rare | Draw a card after the combat phase if your tower was dealt damage this round. | ||||
Unsupervised Artillery | Black | Uncommon | Active: Deal 4 piercing damage to the enemy tower. May only be used if there are no unblocked enemies. | ||||
Untested Grunt | Black | Common | 4 | 2 | |||
Ursa | Red | Common | 7 | 10 | |||
Venomancer | Blue | Common | 2 | 6 | |||
Ventriloquy | Blue | Common | Choose a unit. It taunts. | ||||
Verdant Refuge | Green | Common | Allies have +1 Armor | ||||
Vesture of the Tyrant | Rare | Equipped hero has +3 Armor and Rapid Deployment. Your tower has +3 Armor. | |||||
Vhoul Martyr | Green | Common | 2 | 2 | Death Effect: Modify allies with +1 Attack and +1 Health. | ||
Viper | Green | Uncommon | 4 | 10 | |||
Viper Strike | Green | Uncommon | Give a unit "Deal 2 piercing damage to this unit before the action phase" until it dies. | ||||
Viscous Nasal Goo | Red | Common | Modify a unit with -2 Armor. | ||||
Watchtower | Blue | Rare | Whenever an enemy improvement enters this lane, draw a card. | ||||
Whirling Death | Red | Uncommon | Choose an allied red hero. Deal 2 damage to its enemy neighbors and give them -2 Attack this round. | ||||
Whispers of Madness | Blue | Rare | Stun an enemy this round and stun allied heroes in all lanes this round. | ||||
Wingfall Hammer | Rare | Equipped hero has +4 Attack. Active: Give equipped hero and its allied neighbors +X Regeneration this round where X is half its Attack. | |||||
Winter Wyvern | Black | Uncommon | 6 | 6 | |||
Winter's Curse | Black | Uncommon | Disarm a unit until end of round. That unit's allied neighbors battle it. | ||||
Wrath of Gold | Blue | Rare | Spend all your gold. Repeat one time for each gold spent: Deal 4 damage to a random ally or enemy. | ||||
Zeus | Blue | Common | 3 | 7 |