Improvement Cards

From Liquipedia Artifact Wiki

Improvement Cards are cards played to trigger an active or passive lane effect. Improvements can be played across lanes.


Card Cost Rarity Color Effect
Aghanim's Sanctum 4 Uncommon Blue Active: Fully restore your tower's Mana.
Altar of the Mad Moon 4 Uncommon Green Allied Melee Creeps have +2 Regeneration.
Assault Ladders 3 Uncommon Black Allies deal +2 damage when attacking a tower.
Assured Destruction 3 Rare Black All heroes have +4 Siege.
Barracks 5 Uncommon Blue Summon a Melee Creep into this lane each deployment phase.
Bitter Enemies 2 Rare Black After the combat phase, remove a charge from Bitter Enemies. Before the action phase, if there are zero charges on Bitter Enemies, deal 6 damage to both towers.
Burning Oil 1 Uncommon Red Your tower has +2 Retaliate.
Cheating Death 4 Rare Green Active: Give a unit a Death Shield this round. May only be used if there is an allied green hero in this lane.
Conflagration 5 Rare Blue Deal 2 damage to each enemy before the action phase.
Escape Route 1 Rare Black Active: Return an allied hero to the Fountain.
Fractured Timeline 2 Rare Blue Before the action phase, give a random card in opponent's had +1 Lock.
Glyph of Confusion 6 Rare Blue Whenever any unit enters this lane, stun it this round.
Grand Melee 3 Rare Red If there is an allied red hero in this lane, all heroes have +2 Cleave.
Homefield Advantage 4 Uncommon Green Before the action phase disarm a random enemy this round.
Howling Mind 3 Uncommon Blue You and your opponent draw an extra card each round.
Ignite 3 Common Blue Deal 1 piercing damage to each enemy before the action phase.
Iron Fog Goldmine 3 Common Black Get 3 gold after the combat phase.
Keenfolk Turret 4 Uncommon Black Active: Deal 2 piercing damage to a unit.
March of the Machines 5 Rare Black Before the action phase, if there are charges on March of the Machines, remove one and deal 2 damage to the enemy tower and 2 damage to each enemy.
Messenger Rookery 1 Common Blue Active: Choose an ally. Choose a combat target for it.
Mist of Avernus 3 Uncommon Green Modify allies with +1 Attack before the action phase.
Nether Ward 4 Rare Red After opponent plays a spell, deal 3 damage to the enemy tower.
Path of the Bold 3 Rare Red After you play a red card, modify a random ally with +1 Attack.
Path of the Cunning 3 Rare Black After you play a black card, modify a random ally with +1 Siege.
Path of the Dreamer 3 Rare Green After you play green card, give your tower +3 Regeneration until end of round.
Path of the Wise 3 Rare Blue After you play a blue card, deal 1 piercing damage to a random enemy.
Revtel Investments 3 Rare Black Add a charge to Revtel Investments after the combat phase. Active: Get 4 gold for each charge. Condemn Revtel Investments.
Selemene's Favor 4 Common Green Your tower has +2 Mana.
Steam Cannon 7 Rare Black Active: Deal 4 piercing damage to a unit in any lane.
Steel Reinforcement 4 Common Red Your tower has +1 Armor.
Temple of War 3 Uncommon Red All equipped heroes have +2 Attack and +1 Armor.
The Oath 3 Rare Black You can not play spells or creeps while this is the active lane. If there is an allied black hero in this lane, allies have +4 Attack.
The Omexe Arena 6 Uncommon Red Draw a card after a hero dies.
The Tyler Estate 4 Uncommon Black Both towers have -2 Mana.
Trebuchets 1 Common Black Deal 2 piercing damage to the enemy tower before the action phase.
Unearthed Secrets 3 Rare Green Draw a card after the combat phase if your tower was dealt damage this round.
Unsupervised Artillery 2 Uncommon Black Active: Deal 4 piercing damage to the enemy tower. May only be used if there are no unblocked enemies.
Verdant Refuge 5 Common Green Allies have +1 Armor
Watchtower 1 Rare Blue Whenever an enemy improvement enters this lane, draw a card.