Improvement Cards

From Liquipedia Artifact Wiki

Improvement Cards are cards played to trigger an active or passive lane effect. Improvements can be played across lanes.

List[edit]

ImageCardColorRarityDamageArmorHealthEffect
Aghanim's SanctumBlueUncommonActive: Fully restore your tower's Mana.
Altar of the Mad MoonGreenUncommonAllied Melee Creeps have +2 Regeneration.
Assault LaddersBlackUncommonAllies deal +2 damage when attacking a tower.
Assured DestructionBlackRareAll heroes have +4 Siege.
BarracksBlueUncommonSummon a Melee Creep into this lane each deployment phase.
Bitter EnemiesBlackRareAfter the combat phase, remove a charge from Bitter Enemies. Before the action phase, if there are zero charges on Bitter Enemies, deal 6 damage to both towers.
Burning OilRedUncommonYour tower has +2 Retaliate.
Cheating DeathGreenRareActive: Give a unit a Death Shield this round. May only be used if there is an allied green hero in this lane.
ConflagrationBlueRareDeal 2 damage to each enemy before the action phase.
Escape RouteBlackRareActive: Return an allied hero to the Fountain.
Fractured TimelineBlueRareBefore the action phase, give a random card in opponent's had +1 Lock.
Glyph of ConfusionBlueRareWhenever any unit enters this lane, stun it this round.
Grand MeleeRedRareIf there is an allied red hero in this lane, all heroes have +2 Cleave.
Homefield AdvantageGreenUncommonBefore the action phase disarm a random enemy this round.
Howling MindBlueUncommonYou and your opponent draw an extra card each round.
IgniteBlueCommonDeal 1 piercing damage to each enemy before the action phase.
Iron Fog GoldmineBlackCommonGet 3 gold after the combat phase.
Keenfolk TurretBlackUncommonActive: Deal 2 piercing damage to a unit.
March of the MachinesBlackRareBefore the action phase, if there are charges on March of the Machines, remove one and deal 2 damage to the enemy tower and 2 damage to each enemy.
Messenger RookeryBlueCommonActive: Choose an ally. Choose a combat target for it.
Mist of AvernusGreenUncommonModify allies with +1 Attack before the action phase.
Nether WardRedRareAfter opponent plays a spell, deal 3 damage to the enemy tower.
Path of the BoldRedRareAfter you play a red card, modify a random ally with +1 Attack.
Path of the CunningBlackRareAfter you play a black card, modify a random ally with +1 Siege.
Path of the DreamerGreenRareAfter you play green card, give your tower +3 Regeneration until end of round.
Path of the WiseBlueRareAfter you play a blue card, deal 1 piercing damage to a random enemy.
Revtel InvestmentsBlackRareAdd a charge to Revtel Investments after the combat phase. Active: Get 4 gold for each charge. Condemn Revtel Investments.
Selemene's FavorGreenCommonYour tower has +2 Mana.
Steam CannonBlackRareActive: Deal 4 piercing damage to a unit in any lane.
Steel ReinforcementRedCommonYour tower has +1 Armor.
Temple of WarRedUncommonAll equipped heroes have +2 Attack and +1 Armor.
The OathBlackRareYou can not play spells or creeps while this is the active lane. If there is an allied black hero in this lane, allies have +4 Attack.
The Omexe ArenaRedUncommonDraw a card after a hero dies.
The Tyler EstateBlackUncommonBoth towers have -2 Mana.
TrebuchetsBlackCommonDeal 2 piercing damage to the enemy tower before the action phase.
Unearthed SecretsGreenRareDraw a card after the combat phase if your tower was dealt damage this round.
Unsupervised ArtilleryBlackUncommonActive: Deal 4 piercing damage to the enemy tower. May only be used if there are no unblocked enemies.
Verdant RefugeGreenCommonAllies have +1 Armor
WatchtowerBlueRareWhenever an enemy improvement enters this lane, draw a card.

References[edit]