Improvement Cards
From Liquipedia Artifact Wiki
Improvement Cards are cards played to trigger an active or passive lane effect. Improvements can be played across lanes.
List[edit]
Image | Card | Color | Rarity | Damage | Armor | Health | Effect |
---|---|---|---|---|---|---|---|
Aghanim's Sanctum | Blue | Uncommon | Active: Fully restore your tower's Mana. | ||||
Altar of the Mad Moon | Green | Uncommon | Allied Melee Creeps have +2 Regeneration. | ||||
Assault Ladders | Black | Uncommon | Allies deal +2 damage when attacking a tower. | ||||
Assured Destruction | Black | Rare | All heroes have +4 Siege. | ||||
Barracks | Blue | Uncommon | Summon a Melee Creep into this lane each deployment phase. | ||||
Bitter Enemies | Black | Rare | After the combat phase, remove a charge from Bitter Enemies. Before the action phase, if there are zero charges on Bitter Enemies, deal 6 damage to both towers. | ||||
Burning Oil | Red | Uncommon | Your tower has +2 Retaliate. | ||||
Cheating Death | Green | Rare | Active: Give a unit a Death Shield this round. May only be used if there is an allied green hero in this lane. | ||||
Conflagration | Blue | Rare | Deal 2 damage to each enemy before the action phase. | ||||
Escape Route | Black | Rare | Active: Return an allied hero to the Fountain. | ||||
Fractured Timeline | Blue | Rare | Before the action phase, give a random card in opponent's had +1 Lock. | ||||
Glyph of Confusion | Blue | Rare | Whenever any unit enters this lane, stun it this round. | ||||
Grand Melee | Red | Rare | If there is an allied red hero in this lane, all heroes have +2 Cleave. | ||||
Homefield Advantage | Green | Uncommon | Before the action phase disarm a random enemy this round. | ||||
Howling Mind | Blue | Uncommon | You and your opponent draw an extra card each round. | ||||
Ignite | Blue | Common | Deal 1 piercing damage to each enemy before the action phase. | ||||
Iron Fog Goldmine | Black | Common | Get 3 gold after the combat phase. | ||||
Keenfolk Turret | Black | Uncommon | Active: Deal 2 piercing damage to a unit. | ||||
March of the Machines | Black | Rare | Before the action phase, if there are charges on March of the Machines, remove one and deal 2 damage to the enemy tower and 2 damage to each enemy. | ||||
Messenger Rookery | Blue | Common | Active: Choose an ally. Choose a combat target for it. | ||||
Mist of Avernus | Green | Uncommon | Modify allies with +1 Attack before the action phase. | ||||
Nether Ward | Red | Rare | After opponent plays a spell, deal 3 damage to the enemy tower. | ||||
Path of the Bold | Red | Rare | After you play a red card, modify a random ally with +1 Attack. | ||||
Path of the Cunning | Black | Rare | After you play a black card, modify a random ally with +1 Siege. | ||||
Path of the Dreamer | Green | Rare | After you play green card, give your tower +3 Regeneration until end of round. | ||||
Path of the Wise | Blue | Rare | After you play a blue card, deal 1 piercing damage to a random enemy. | ||||
Revtel Investments | Black | Rare | Add a charge to Revtel Investments after the combat phase. Active: Get 4 gold for each charge. Condemn Revtel Investments. | ||||
Selemene's Favor | Green | Common | Your tower has +2 Mana. | ||||
Steam Cannon | Black | Rare | Active: Deal 4 piercing damage to a unit in any lane. | ||||
Steel Reinforcement | Red | Common | Your tower has +1 Armor. | ||||
Temple of War | Red | Uncommon | All equipped heroes have +2 Attack and +1 Armor. | ||||
The Oath | Black | Rare | You can not play spells or creeps while this is the active lane. If there is an allied black hero in this lane, allies have +4 Attack. | ||||
The Omexe Arena | Red | Uncommon | Draw a card after a hero dies. | ||||
The Tyler Estate | Black | Uncommon | Both towers have -2 Mana. | ||||
Trebuchets | Black | Common | Deal 2 piercing damage to the enemy tower before the action phase. | ||||
Unearthed Secrets | Green | Rare | Draw a card after the combat phase if your tower was dealt damage this round. | ||||
Unsupervised Artillery | Black | Uncommon | Active: Deal 4 piercing damage to the enemy tower. May only be used if there are no unblocked enemies. | ||||
Verdant Refuge | Green | Common | Allies have +1 Armor | ||||
Watchtower | Blue | Rare | Whenever an enemy improvement enters this lane, draw a card. |