Spell Cards

From Liquipedia Artifact Wiki

Spell Cards are cards played to trigger an effect. They are one-time usable cards that disappear from the board after being used but their effect may remain on other cards. A spell card can only be used if a hero with the same color is already in the lane you are playing the spell in.

List[edit]

ImageCardColorRarityDamageArmorHealthEffect
...And One For MeBlueUncommonChoose a hero. Put a base copy of a random item equipped by that hero into your hand.
Act of DefianceGreenUncommonSilence a unit this round.
Allseeing One's FavorGreenRareModify a green hero with "Allies have +2 Regeneration."
AnnihilationBlueRareCondemn all units
Aphotic ShieldGreenUncommonPurge enemy effects from a unit. Give that unit +2 Armor and +2 Retaliate this round.
Arcane AssaultBlueCommonDeal 2 damage to the tower. Draw a card.
Arcane CensureBlackCommonModify the enemy tower with -1 Mana.
Arm the RebellionGreenCommonModify allied creeps with +2 Attack and +1 Armor.
AssassinateBlackUncommonDeal 10 piercing damage to a unit in any lane.
Astral ImprisonmentBlueUncommonStun a unit this round. Give that unit Damage Immunity this round.
At Any CostBlueRareDeal 6 damage to every unit.
Avernus' BlessingGreenCommonModify a unit with +2 Attack.
Ball LightningBlackRareMove an allied black hero to an empty combat position in any lane.
Battlefield ControlBlueBasicChoose a unit. Choose a combat target for it.
BellowGreenCommonMove a creep to a random other lane.
Berserker's CallRedRareChoose an allied red hero. It battles its enemy neighbors.
Better Late Than NeverBlueCommonSummon a Melee Creep into any lane.
Blood RageBlackCommonSilence a unit this round. Give that unit +4 Attack this round.
Bolt of DamoclesBlueRareDeal 20 damage to the enemy tower.
Buying TimeBlueCommonGive two random cards in opponent's hand +2 Lock.
Call the ReservesBlueUncommonSummon two Melee Creeps into any lane.
Caught UnpreparedGreenRareStun a hero until they equip an item.
Chain FrostBlackRareDeal 3 damage to a unit. Repeat 7 times: Deal 3 damage to a random unit to its left or right.
Cleansing RiteGreenUncommonPurge your opponent's effects from a hero.
Clear the DeckRedCommonGive allied heroes +4 Cleave this round.
Collateral DamageBlackCommonModify a black hero with +3 Siege.
Combat TrainingRedCommonModify a hero with +2 Attack.
CompelBlueUncommonChoose a unit. Choose a combat target for it. Draw a card.
Coordinated AssaultBlackRareModify a black hero with "After you play a black card, give this hero and its allied neighbors +2 Attack this round."
Corrosive MistGreenRareCondemn all equipped items.
Coup de GraceBlackCommonDiscard a random card. Condemn a hero.
Crippling BlowRedCommonModify a hero with -2 Attack.
Cunning PlanBlueCommonSwap a unit with one of its allied neighbors. Draw a card.
Curse of AtrophyGreenRareModify enemy heroes with -2 Attack.
Defend the WeakGreenUncommonModify a unit with "This unit's allied neighbors have +2 Armor."
Defensive BloomGreenUncommonSummon two Roseleaf Walls.
Defensive StanceRedCommonGive a hero +3 Armor this round.
Diabolic RevelationBlueUncommonDraw 2 cards. Deal 2 damage to allies in all lanes.
Dimensional PortalBlueCommonSummon three Melee Creeps.
Dirty DeedsBlackUncommonDeal 2 damage to the enemy tower for each of its improvements.
Divided We StandBlueRareSummon a Meepo.
Divine InterventionGreenUncommonGive allies Damage Immunity this round.
Divine PurposeGreenRareModify a unit with Damage Immunity.
Double EdgeRedRareGive a red hero +8 Attack and -8 Armor this round.
DuelRedUncommonChoose an allied red hero and another unit. They battle each other.
Echo SlamBlueRareDeal damage to each enemy equal to the number of enemies.
EclipseBlueUncommonRepeat one time for each charge: Deal 3 piercing damage to a random enemy.
EmpowerGreenCommonModify a unit with +3 Attack and +3 Cleave.
Enough Magic!RedUncommonProceed to the combat phase.
EnrageRedCommonGive a red hero +4 Attack and +4 Armor this round.
Fight Through the PainRedCommonGive a red hero +2 Armor this round.
Fighting InstinctRedBasicModify a red hero with +1 Attack and +1 Armor.
Fog of WarBlueRareEach enemy has a 50% chance of being disarmed this round.
ForesightBlueCommonDraw 2 cards.
Forward ChargeBlackUncommonGive allies +2 Siege this round. Allies change their combat target to the unit or tower across from them.
Friendly FireBlueUncommonChoose two enemies. They battle each other.
FrostbiteBlueCommonDeal 2 damage to a unit and disarm it this round.
GankBlackUncommonChoose an allied black hero. Choose another unit in any lane. They battle each other.
God's StrengthRedCommonModify a red hero with +4 Attack.
Grazing ShotBlackCommonDeal 2 damage to a unit in any lane.
GustGreenRareSilence an enemy hero and its allied neighbors this round.
Hand of GodGreenRareFully heal each ally. Give allies Damage Immunity this round.
Heartstopper AuraBlackCommonModify a black hero with "Deal 2 piercing damage to this hero's enemy neighbors before the action phase."
Heroic ResolveRedRareModify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +2 Health."
Hip FireBlackCommonDeal 4 damage to a unit. Get initiative.
IntimidationGreenCommonMove a unit to a random other lane.
Ion ShellGreenCommonModify a unit with +3 Retaliate.
Iron Branch ProtectionGreenUncommonGive a unit in any lane +3 Armor until end of its next combat phase.
JukeGreenCommonSwap an ally with one of its allied neighbors.
Kraken ShellRedUncommonModify a red hero with +1 Armor. Get initiative.
Lightning StrikeBlueCommonDeal 6 damage to the enemy tower.
Lodestone DemolitionBlackUncommonDeal damage to the enemy tower equal to the total Armor on enemies.
Lost in TimeBlueUncommonGive three random cards in opponent's hand +3 Lock.
Mana DrainBlackCommonGive the enemy tower -2 Mana this round and give your tower +2 Mana this round.
Murder PlotBlackUncommonGive a black hero +8 Attack this round. Choose a combat target for it.
Mystic FlareBlueCommonDeal 12 damage evenly divided among a unit and its allied neighbors.
New OrdersRedCommonChoose an ally. Choose a combat target for it.
No AccidentBlackBasicDeal 2 damage to a unit.
PaydayBlackCommonDouble your gold.
Pick OffBlackUncommonDeal 4 damage to a unit in any lane.
Pick a FightRedCommonChoose an allied hero. It taunts. Choose a combat target for it.
Poised to StrikeRedRareGive a red hero +4 Attack this round.
Prey on the WeakBlueRareSummon a Hound of War for every damaged unit.
Primal RoarRedCommonStun a unit blocking an allied red hero this round. Move that unit's allied neighbors to random other lanes.
RazeRedRareCondemn all enemy improvements.
Relentless PursuitBlackUncommonChoose a unit in another lane. Move a random allied black hero from this lane to that lane. Deal 2 damage to the chosen unit.
Remote DetonationBlueRareDeal 5 damage to each enemy across from an empty combat position
Rend ArmorRedUncommonModify a unit with -X Armor where X is its Armor.
Restoration EffortGreenUncommonHeal your tower 8.
Rising AngerRedRareModify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +1 Attack."
Rolling StormBlueUncommonDeal 2 damage to all towers in all lanes.
RoutedRedRareModify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with "Your tower has -1 Mana."
Rumusque BlessingGreenCommonChoose a lane. Modify allies in that lane with +3 Health.
Self SabotageBlueUncommonModify two random cards in opponent's hand with "Deal 6 damage to a random allied tower in any lane."
SlayBlackCommonCondemn a creep.
Smash Their Defenses!RedUncommonCondemn an improvement. Draw a card.
Soul of SpringGreenRareModify a hero with "After you play a green card, give this hero and its allied neighbors +4 Regeneration this round."
Sow VenomBlueCommonSummon two Plague Wards.
Spot WeaknessRedUncommonGive a hero and its allied neighbors Pierce this round. Draw a card.
Spring the TrapRedRareSummon two Centaur Hunters into any lane.
Stars AlignGreenUncommonGive your tower +3 Mana this round.
Steal StrengthGreenUncommonGive a unit -4 Attack this round and give another unit +4 Attack this round.
Strafing RunBlueCommonDeal 2 damage to each enemy creep.
Sucker PunchRedCommonStun a unit blocking an allied red hero this round. Deal 2 damage to that unit.
The Cover of NightBlackRareMove an allied black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase.
Thundergod's WrathBlueCommonDeal 4 piercing damage to each enemy hero in all lanes.
ThunderstormBlueUncommonDeal 4 damage to each enemy.
Time of TriumphRedRareModify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate, and +4 Siege.
Tower BarrageBlueCommonDeal 2 damage to each enemy.
TrackBlackCommonGive a hero +10 Bounty until it dies.
Tresdin's StandardsRedRareModify a red hero with "After you play a red card, give this hero and its allied neighbors +1 Attack and +1 Armor this round."
VentriloquyBlueCommonChoose a unit. It taunts.
Viper StrikeGreenUncommonGive a unit "Deal 2 piercing damage to this unit before the action phase" until it dies.
Viscous Nasal GooRedCommonModify a unit with -2 Armor.
Whirling DeathRedUncommonChoose an allied red hero. Deal 2 damage to its enemy neighbors and give them -2 Attack this round.
Whispers of MadnessBlueRareStun an enemy this round and stun allied heroes in all lanes this round.
Winter's CurseBlackUncommonDisarm a unit until end of round. That unit's allied neighbors battle it.
Wrath of GoldBlueRareSpend all your gold. Repeat one time for each gold spent: Deal 4 damage to a random ally or enemy.

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