Spell Cards
From Liquipedia Artifact Wiki
Spell Cards are cards played to trigger an effect. They are one-time usable cards that disappear from the board after being used but their effect may remain on other cards. A spell card can only be used if a hero with the same color is already in the lane you are playing the spell in.
List[edit]
Image | Card | Color | Rarity | Damage | Armor | Health | Effect |
---|---|---|---|---|---|---|---|
...And One For Me | Blue | Uncommon | Choose a hero. Put a base copy of a random item equipped by that hero into your hand. | ||||
Act of Defiance | Green | Uncommon | Silence a unit this round. | ||||
Allseeing One's Favor | Green | Rare | Modify a green hero with "Allies have +2 Regeneration." | ||||
Annihilation | Blue | Rare | Condemn all units | ||||
Aphotic Shield | Green | Uncommon | Purge enemy effects from a unit. Give that unit +2 Armor and +2 Retaliate this round. | ||||
Arcane Assault | Blue | Common | Deal 2 damage to the tower. Draw a card. | ||||
Arcane Censure | Black | Common | Modify the enemy tower with -1 Mana. | ||||
Arm the Rebellion | Green | Common | Modify allied creeps with +2 Attack and +1 Armor. | ||||
Assassinate | Black | Uncommon | Deal 10 piercing damage to a unit in any lane. | ||||
Astral Imprisonment | Blue | Uncommon | Stun a unit this round. Give that unit Damage Immunity this round. | ||||
At Any Cost | Blue | Rare | Deal 6 damage to every unit. | ||||
Avernus' Blessing | Green | Common | Modify a unit with +2 Attack. | ||||
Ball Lightning | Black | Rare | Move an allied black hero to an empty combat position in any lane. | ||||
Battlefield Control | Blue | Basic | Choose a unit. Choose a combat target for it. | ||||
Bellow | Green | Common | Move a creep to a random other lane. | ||||
Berserker's Call | Red | Rare | Choose an allied red hero. It battles its enemy neighbors. | ||||
Better Late Than Never | Blue | Common | Summon a Melee Creep into any lane. | ||||
Blood Rage | Black | Common | Silence a unit this round. Give that unit +4 Attack this round. | ||||
Bolt of Damocles | Blue | Rare | Deal 20 damage to the enemy tower. | ||||
Buying Time | Blue | Common | Give two random cards in opponent's hand +2 Lock. | ||||
Call the Reserves | Blue | Uncommon | Summon two Melee Creeps into any lane. | ||||
Caught Unprepared | Green | Rare | Stun a hero until they equip an item. | ||||
Chain Frost | Black | Rare | Deal 3 damage to a unit. Repeat 7 times: Deal 3 damage to a random unit to its left or right. | ||||
Cleansing Rite | Green | Uncommon | Purge your opponent's effects from a hero. | ||||
Clear the Deck | Red | Common | Give allied heroes +4 Cleave this round. | ||||
Collateral Damage | Black | Common | Modify a black hero with +3 Siege. | ||||
Combat Training | Red | Common | Modify a hero with +2 Attack. | ||||
Compel | Blue | Uncommon | Choose a unit. Choose a combat target for it. Draw a card. | ||||
Coordinated Assault | Black | Rare | Modify a black hero with "After you play a black card, give this hero and its allied neighbors +2 Attack this round." | ||||
Corrosive Mist | Green | Rare | Condemn all equipped items. | ||||
Coup de Grace | Black | Common | Discard a random card. Condemn a hero. | ||||
Crippling Blow | Red | Common | Modify a hero with -2 Attack. | ||||
Cunning Plan | Blue | Common | Swap a unit with one of its allied neighbors. Draw a card. | ||||
Curse of Atrophy | Green | Rare | Modify enemy heroes with -2 Attack. | ||||
Defend the Weak | Green | Uncommon | Modify a unit with "This unit's allied neighbors have +2 Armor." | ||||
Defensive Bloom | Green | Uncommon | Summon two Roseleaf Walls. | ||||
Defensive Stance | Red | Common | Give a hero +3 Armor this round. | ||||
Diabolic Revelation | Blue | Uncommon | Draw 2 cards. Deal 2 damage to allies in all lanes. | ||||
Dimensional Portal | Blue | Common | Summon three Melee Creeps. | ||||
Dirty Deeds | Black | Uncommon | Deal 2 damage to the enemy tower for each of its improvements. | ||||
Divided We Stand | Blue | Rare | Summon a Meepo. | ||||
Divine Intervention | Green | Uncommon | Give allies Damage Immunity this round. | ||||
Divine Purpose | Green | Rare | Modify a unit with Damage Immunity. | ||||
Double Edge | Red | Rare | Give a red hero +8 Attack and -8 Armor this round. | ||||
Duel | Red | Uncommon | Choose an allied red hero and another unit. They battle each other. | ||||
Echo Slam | Blue | Rare | Deal damage to each enemy equal to the number of enemies. | ||||
Eclipse | Blue | Uncommon | Repeat one time for each charge: Deal 3 piercing damage to a random enemy. | ||||
Empower | Green | Common | Modify a unit with +3 Attack and +3 Cleave. | ||||
Enough Magic! | Red | Uncommon | Proceed to the combat phase. | ||||
Enrage | Red | Common | Give a red hero +4 Attack and +4 Armor this round. | ||||
Fight Through the Pain | Red | Common | Give a red hero +2 Armor this round. | ||||
Fighting Instinct | Red | Basic | Modify a red hero with +1 Attack and +1 Armor. | ||||
Fog of War | Blue | Rare | Each enemy has a 50% chance of being disarmed this round. | ||||
Foresight | Blue | Common | Draw 2 cards. | ||||
Forward Charge | Black | Uncommon | Give allies +2 Siege this round. Allies change their combat target to the unit or tower across from them. | ||||
Friendly Fire | Blue | Uncommon | Choose two enemies. They battle each other. | ||||
Frostbite | Blue | Common | Deal 2 damage to a unit and disarm it this round. | ||||
Gank | Black | Uncommon | Choose an allied black hero. Choose another unit in any lane. They battle each other. | ||||
God's Strength | Red | Common | Modify a red hero with +4 Attack. | ||||
Grazing Shot | Black | Common | Deal 2 damage to a unit in any lane. | ||||
Gust | Green | Rare | Silence an enemy hero and its allied neighbors this round. | ||||
Hand of God | Green | Rare | Fully heal each ally. Give allies Damage Immunity this round. | ||||
Heartstopper Aura | Black | Common | Modify a black hero with "Deal 2 piercing damage to this hero's enemy neighbors before the action phase." | ||||
Heroic Resolve | Red | Rare | Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +2 Health." | ||||
Hip Fire | Black | Common | Deal 4 damage to a unit. Get initiative. | ||||
Intimidation | Green | Common | Move a unit to a random other lane. | ||||
Ion Shell | Green | Common | Modify a unit with +3 Retaliate. | ||||
Iron Branch Protection | Green | Uncommon | Give a unit in any lane +3 Armor until end of its next combat phase. | ||||
Juke | Green | Common | Swap an ally with one of its allied neighbors. | ||||
Kraken Shell | Red | Uncommon | Modify a red hero with +1 Armor. Get initiative. | ||||
Lightning Strike | Blue | Common | Deal 6 damage to the enemy tower. | ||||
Lodestone Demolition | Black | Uncommon | Deal damage to the enemy tower equal to the total Armor on enemies. | ||||
Lost in Time | Blue | Uncommon | Give three random cards in opponent's hand +3 Lock. | ||||
Mana Drain | Black | Common | Give the enemy tower -2 Mana this round and give your tower +2 Mana this round. | ||||
Murder Plot | Black | Uncommon | Give a black hero +8 Attack this round. Choose a combat target for it. | ||||
Mystic Flare | Blue | Common | Deal 12 damage evenly divided among a unit and its allied neighbors. | ||||
New Orders | Red | Common | Choose an ally. Choose a combat target for it. | ||||
No Accident | Black | Basic | Deal 2 damage to a unit. | ||||
Payday | Black | Common | Double your gold. | ||||
Pick Off | Black | Uncommon | Deal 4 damage to a unit in any lane. | ||||
Pick a Fight | Red | Common | Choose an allied hero. It taunts. Choose a combat target for it. | ||||
Poised to Strike | Red | Rare | Give a red hero +4 Attack this round. | ||||
Prey on the Weak | Blue | Rare | Summon a Hound of War for every damaged unit. | ||||
Primal Roar | Red | Common | Stun a unit blocking an allied red hero this round. Move that unit's allied neighbors to random other lanes. | ||||
Raze | Red | Rare | Condemn all enemy improvements. | ||||
Relentless Pursuit | Black | Uncommon | Choose a unit in another lane. Move a random allied black hero from this lane to that lane. Deal 2 damage to the chosen unit. | ||||
Remote Detonation | Blue | Rare | Deal 5 damage to each enemy across from an empty combat position | ||||
Rend Armor | Red | Uncommon | Modify a unit with -X Armor where X is its Armor. | ||||
Restoration Effort | Green | Uncommon | Heal your tower 8. | ||||
Rising Anger | Red | Rare | Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +1 Attack." | ||||
Rolling Storm | Blue | Uncommon | Deal 2 damage to all towers in all lanes. | ||||
Routed | Red | Rare | Modify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with "Your tower has -1 Mana." | ||||
Rumusque Blessing | Green | Common | Choose a lane. Modify allies in that lane with +3 Health. | ||||
Self Sabotage | Blue | Uncommon | Modify two random cards in opponent's hand with "Deal 6 damage to a random allied tower in any lane." | ||||
Slay | Black | Common | Condemn a creep. | ||||
Smash Their Defenses! | Red | Uncommon | Condemn an improvement. Draw a card. | ||||
Soul of Spring | Green | Rare | Modify a hero with "After you play a green card, give this hero and its allied neighbors +4 Regeneration this round." | ||||
Sow Venom | Blue | Common | Summon two Plague Wards. | ||||
Spot Weakness | Red | Uncommon | Give a hero and its allied neighbors Pierce this round. Draw a card. | ||||
Spring the Trap | Red | Rare | Summon two Centaur Hunters into any lane. | ||||
Stars Align | Green | Uncommon | Give your tower +3 Mana this round. | ||||
Steal Strength | Green | Uncommon | Give a unit -4 Attack this round and give another unit +4 Attack this round. | ||||
Strafing Run | Blue | Common | Deal 2 damage to each enemy creep. | ||||
Sucker Punch | Red | Common | Stun a unit blocking an allied red hero this round. Deal 2 damage to that unit. | ||||
The Cover of Night | Black | Rare | Move an allied black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase. | ||||
Thundergod's Wrath | Blue | Common | Deal 4 piercing damage to each enemy hero in all lanes. | ||||
Thunderstorm | Blue | Uncommon | Deal 4 damage to each enemy. | ||||
Time of Triumph | Red | Rare | Modify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate, and +4 Siege. | ||||
Tower Barrage | Blue | Common | Deal 2 damage to each enemy. | ||||
Track | Black | Common | Give a hero +10 Bounty until it dies. | ||||
Tresdin's Standards | Red | Rare | Modify a red hero with "After you play a red card, give this hero and its allied neighbors +1 Attack and +1 Armor this round." | ||||
Ventriloquy | Blue | Common | Choose a unit. It taunts. | ||||
Viper Strike | Green | Uncommon | Give a unit "Deal 2 piercing damage to this unit before the action phase" until it dies. | ||||
Viscous Nasal Goo | Red | Common | Modify a unit with -2 Armor. | ||||
Whirling Death | Red | Uncommon | Choose an allied red hero. Deal 2 damage to its enemy neighbors and give them -2 Attack this round. | ||||
Whispers of Madness | Blue | Rare | Stun an enemy this round and stun allied heroes in all lanes this round. | ||||
Winter's Curse | Black | Uncommon | Disarm a unit until end of round. That unit's allied neighbors battle it. | ||||
Wrath of Gold | Blue | Rare | Spend all your gold. Repeat one time for each gold spent: Deal 4 damage to a random ally or enemy. |