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2018-02-08 Patch

From Liquipedia Counter-Strike Wiki
[e][h]February 8, 2018 Patch
Patch Information
Release Date:
  • Shotgun spread changes enabled globally
  • Nuke & Canals massively changed
  • Cache & Shipped misc. changes/updates
  • Co-op Strike mode improved
  • Other misc. changes
Note: Version was released on January 29, 2018 with no changelog and only contained localization updates.


  • Enabled shotgun spread patterns on official matchmaking servers as described in Holiday Spread.


  • Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
  • Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
  • Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
  • Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
  • CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
  • Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
  • No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.


  • Nuke:
    • Removed outer catwalk completely
    • Removed helper catwalk onto silo
    • New type of skylight windows in A site
    • Added some cover in corner at back of B site
    • Removed railings when entering B site from ramp
    • Removed window in hut
    • Moved entrance to hut slightly further in
    • Moved up spawns for both teams
    • Flipped static doors at T entrance to ramp
    • Blocked off “old secret” area outside of garage
    • Added solid white walls near CT spawn
    • Rotated container outside of garage, and removed some smaller crates
    • Removed access to crane inside of A site, made more of rafters accessible
    • Reverted box-path onto hut inside A site to the old configuration
    • Removed ladder up to rafters from inside A site
    • Added collision for physics objects (except grenades) near water in B site
    • For tournament organizers, the old version of Nuke is available on the Workshop.

  • Canals:
    • Closed off windows overlooking courtyard and A
    • Cleaned up sightline from corner balcony toward A and Arch
    • Made CT route to B more direct
    • Joined two rooms on CT side of B into one space
    • Simplified cover on back side of B
    • Removed Ivy “laddice”, now a skill jump / boost spot
    • Grenade-clipped CT bridge railings for more predictable smokes
    • Moved courtyard statues forward for cleaner sightline
    • Added ashtray for smokers

  • Re-released and updated the Phoenix Compound co-op map on the Workshop.

  • Cache:
    • Made vents more spammable, AWP bodyshots now do 63% more damage (thanks DonHaci!)
    • Fixed an issue where certain props could become invisible
    • Fixed a broken DM spawn (thanks Vaya!)
    • Fixed innaccurate collision models on certain props (thanks Memoglobin!)
    • Fixed an issue where players could be killed by T spawn Truck
    • Fixed an issue with guns sticking through boxes in CT spawn
    • Fixed a potential "stuck" spot in Squeaky. (Thanks AREDONE^)
    • Fixed an issue where player feet were visible under site cover at B (thanks PleaseScanHere!)
    • Fixed multiple unintended pixel-gaps (thanks Joaokaka1998!)

  • Shipped:
    • Fixed audio files not playing
    • Added call-outs to radar


  • When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
  • Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
  • Slightly increased barrel explode radius.
  • Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
  • Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
  • Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).

External Links[edit]