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2019-07-25 Patch

[e][h]July 25, 2019 Patch
Patch Information
Release Date:
  • Various Networking bugfixes

Release Notes[edit]


  • Added a game server network channel traffic analysis framework for each client connection.
  • Added a game server setting, net_chan_limit_msec, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server. Enabled CPU processing time limits on official game servers.
  • Added a game server setting, net_chan_stats_dump which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.

External Links[edit]