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2020-07-27 Patch

[e][h]July 27, 2020 Patch
Patch Information
Release Date:

Release Notes[edit]


  • Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.


  • Mutiny:
    • Fixed various bird-related bugs
    • Opened up corner at Dirt Road near CT Spawn
    • Fixed bomb getting stuck on the small boat
    • Improved FPS for low/medium shader
    • Improved optimisation throughout the map
    • Opened up T to B Upper ceiling to allow for grenade usage
    • Fixed one way wallbang on B Site
    • Fixed rendering issue at the top of B Site building
    • Added fade distance to most small props
    • Altered some deathmatch spawn positions
    • Replaced rocks with flowers by the stairs at CT to A
    • Removed foliage in various locations for improved visibility
    • Fixed boost spot at elevator near A
    • Fixed hidden bomb plant underneath stones on A Site
    • Fixed floating church pillars
    • Fixed misaligned stone tiles in T Spawn
    • Fixed misaligned textures on church
    • Improved clipping at various places
    • Improved grenade clipping at various places
    • Updated Overview
  • Swamp:
    • Main changes:
      • Performance boost in some areas (2-5%)
      • Alligator and frog sounds are lower, less disturbing
    • A-site:
      • Made brighter background near fence on A-long (CT side)
      • Made one of the red plywood covers smaller on A-long (T side)
      • Made the A-short room brighter and also made it easier for T to peek angles on entrance
      • Closed gap in CT-spawn where players could boost and peek A-long
    • Middle:
      • Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
      • Removed a pallet where a player could jump and get stuck
    • B-site:
      • Improved balance around bombsite
      • Added clipping on crane
      • Added clipping on streetlight
      • Added plywood cover on bombsite
      • Removed some of the railing around bombsite for easier movement
      • Added electrical box, fence and plywood close to B-entrance for less hiding spots
      • Added plywood in corner close to B-entrance for less hiding spots
      • Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)

External Links[edit]