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Valve Major Championships

From Liquipedia Counter-Strike Wiki



Valve Major Championships, commonly known as Majors, are tournaments sponsored by Valve with a prize pool of $1,250,000 (previously $250,000 and $1,000,000). They were first introduced in 2013 at DreamHack Winter.

Earlier versions of Counter-Strike also had events considered Majors, but they were not supported by Valve.

Tournament Format[edit]

2013 - 2016[edit]

  • The tournament proper starts with a 16-team GSL group stage divided into four group of four. Group winners and runners-up advance to the Playoffs.
  • The Playoffs is a Bo3 Single-Elimination bracket.

2017[edit]

  • The Group Stage now follows a 16-team Swiss System format. Top 8 teams from the group advance to the Playoffs.
  • The Playoffs is a Bo3 Single-Elimination bracket.

2018 - Present[edit]

Starting from ELEAGUE Boston 2018, Valve announced a new overall tournament format, which brought in the Offline Qualifier as a part of the Major Championship. This change increased the number of teams at the Major Championships from 16 to 24.

  • The first two stages of the event follow a 16-team Swiss System format. Top 8 teams from each swiss group advance to the next stage.
  • The deciding stage is a Bo3 Single-Elimination bracket.

With the format change, each stage of the tournament is also renamed:

Qualification System[edit]

Legend System and Regional Qualifiers[edit]

Early Majors follow the Legend invite system:

  • The top eight teams from every Major gained "Legend" status and were automatically qualified to the next Major.
  • Remaining eight teams were determined through a variety of regional qualifiers across the world.

Offline Qualifier and Minor Championships[edit]

For more info on Minors.

For DreamHack Open Cluj⁠-⁠Napoca 2015, Valve announced that DreamHack Open Stockholm 2015 would be restructured to act as an Offline Qualifier for the Major, with the bottom eight teams from the previous Major at Cologne being invited and 8 more qualifying from various regional qualifiers. Subsequent Majors adopted this and the Offline Qualifier became an official part of the Major qualifying system.

In December 2015, Valve announced another addition in a series of events called Regional Minor Championships which acted as the dedicated qualifying route for teams who were yet to have a Major spot. Divided into 4 regions (Europe, CIS, Americas, Asia), Minors saw few changes in their formats and usually offered 2 spots at the Offline Qualifier for each region, effectively replacing the previously unstable structure of regional qualifiers.

The eight-team "Legend" system remained intact throughout this period.

Expanded Format[edit]

With the expansion from 16 to 24 teams from ELEAGUE Boston 2018 onwards, there were also changes to qualification spots:

  • Top 16 teams (reduced to 14 after FACEIT London 2018) from each Major were directly invited to the next one.
    • Top 8 teams received "Legend" status
    • Remaining teams received "Challenger" status
  • Other qualifying teams were decided via Minor events, they would also receive "Contender" status.

Regional Major Rankings[edit]

For more info on Regional Major Rankings.

Following the COVID-19 outbreak in early 2020, Valve announced a new system called Regional Major Rankings to replace the previous Major-qualification route. It started off as a point-based ranking with teams competing in their respective regions (a total of 6: Europe, CIS, North America, South America, Asia, Oceania) through a series of events, with each of the top regional teams earning spots at the Major and as a Legend/Challenger/Contender depending on their final placement.

From 2022, Valve replaced the points-based system for the RMR with singular events for each of the 3 regions (Europe, Americas, Asia-Pacific) to decide the Major spots. Teams' status for the Major (Legend/Challenger/Contender) remained reliant on their placements from the RMR events.

Valve's Regional Standings[edit]

For more info on Valve's Regional Standings.

In 2023, Valve announced their own version of a team ranking which effectively acts as the seeding method for teams at both the RMRs and Major from PGL Copenhagen 2024 onwards.

The Legend/Challenger/Contender team status was not directly used with this change, however, the top 8 teams from the RMRs in accordance to the previous Major result and Valve's Regional Standings still received a bye to the second stage of the Major while the remaining teams would start from the first stage.

List of Valve Major Championships[edit]

G & S
Tournament
Date
Prize Pool
P#
Location
Winner
Runner-up
Counter-Strike 2
Dec 01 - 15, 2024
$1,250,000
24 teams
China Shanghai
To Be Determined TBD
To Be Determined TBD
Counter-Strike 2
Mar 17 - 31, 2024
$1,250,000
24 teams
Denmark Copenhagen
Global Offensive
May 08 - 21, 2023
$1,250,000
24 teams
France Paris
Global Offensive
Oct 31 - Nov 13, 2022
$1,250,000
24 teams
Brazil Rio de Janeiro
Global Offensive
May 09 - 22, 2022
$1,000,000
24 teams
Belgium Antwerp
Global Offensive
Oct 26 - Nov 07, 2021
$2,000,000
24 teams
Sweden Stockholm
Global Offensive
Nov 09 - 22, 2020
$2,000,000
24 teams
Brazil Rio de Janeiro
Cancelled
Global Offensive
Aug 23 - Sep 08, 2019
$1,000,000
24 teams
Germany Berlin
Global Offensive
Feb 13 - Mar 03, 2019
$1,000,000
24 teams
Poland Katowice
Global Offensive
Sep 05 - 23, 2018
$1,000,000
24 teams
United Kingdom London
Global Offensive
Jan 12 - 28, 2018
$1,000,000
23 teams
United States AtlantaUnited States Boston
Global Offensive
Jul 16 - 23, 2017
$1,000,000
16 teams
Poland Kraków
Global Offensive
Jan 22 - 29, 2017
$1,000,000
16 teams
United States Atlanta
Global Offensive
Jul 05 - 10, 2016
$1,000,000
16 teams
Germany Cologne
Global Offensive
Mar 29 - Apr 03, 2016
$1,000,000
16 teams
United States Columbus
Global Offensive
Oct 28 - Nov 01, 2015
$250,000
16 teams
Romania Cluj-Napoca
Global Offensive
Aug 20 - 23, 2015
$250,000
16 teams
Germany Cologne
Global Offensive
Mar 12 - 15, 2015
$250,000
16 teams
Poland Katowice
Global Offensive
Nov 27 - 29, 2014
$250,000
16 teams
Sweden Jönköping
Global Offensive
Aug 14 - 17, 2014
$250,000
16 teams
Germany Cologne
Global Offensive
Mar 13 - 16, 2014
$250,000
16 teams
Poland Katowice
Global Offensive
Nov 28 - 30, 2013
$250,000
16 teams
Sweden Jönköping


For a list of future unconfirmed Major Championships, click here.

G & S
Tournament
Date
Prize Pool
P#
Location
Winner
Runner-up
Counter-Strike 2
Jun 09 - 22, 2025
$1,250,000
24 teams
World TBD
To Be Determined TBD
To Be Determined TBD
Counter-Strike 2
Dec 01 - 14, 2025
$1,250,000
24 teams
World TBD
To Be Determined TBD
To Be Determined TBD
Counter-Strike 2
Jun 08 - 21, 2026
$1,250,000
24 teams
World TBD
To Be Determined TBD
To Be Determined TBD
Counter-Strike 2
Nov 30 - Dec 13, 2026
$1,250,000
24 teams
World TBD
To Be Determined TBD
To Be Determined TBD

References[edit]