Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.
Download the Liquipedia App here!Download the Liquipedia App on Android or iOS!Want to be updated on everything you love in esports? Download the Liquipedia app on iOS or Android and never miss a beat of your favorite tournaments, teams, players, and matches!

Version 6.29

From Liquipedia Dota 2 Wiki
[e][h]Version 6.29
Version Information
Release:
2006-03-16
Highlights
  • Balance Changes
  • Bug Fixes
Chronology

General[edit]

  • Added -shuffleplayers (-sp, rearranges the players)
  • Added -csboardon/-csboardoff to toggle a board that displays -cs stats

Heroes[edit]

Chaos Knight Chaos Knight[edit]

Clinkz Clinkz[edit]

Bug Fixes[edit]

  • Some improvements to the way Abaddon's abilities work
  • Fixed various Voodoo Restoration bugs
  • Fixed a few phase bugs
  • More Nether Swap abuse fixes, can no longer swap from an unpathable area
  • Improved all randoming code (was very inefficient in -dm -ar and caused some lag)
  • Fixed a bug with Freezing Field and caster units
  • Fixed some issues with Sprout sometimes pushing the hero out
  • Fixed Tormented Soul's Lightning Storm lvl 4 mana cost
  • Fixed a typo on lvl 3 scepter Death Ward
  • Restored original V hotkey for Mana Void
  • Fixed a bug with Crippling Fear that did not cause the target to miss
  • Fixed some Counter Helix bugs against Song of the Siren
  • Fixed a bug with neutral wolves requiring food (thx m-hehl)
  • Fixed a few bugs with Berserker's Call including moving cycloned units
  • Brain Sap no longer has a short channel requirement/bug
  • Fixed a minor bug with VS base hp, adjusted str to make it same as usual
  • Lone Druid, Nevermore, Morphling, and Mercurial Attribute Bonus now show up as a +bonus
  • Slight improvement to Faceless Void's model movement animation on Time Walk
  • Fixed Berserker's Call exploit on Roshan
  • Added buff icons to direct vengeance as well as Haunt
  • Changed how Death Ward works a bit (This may not be a permanent change, it's still under debate)
  • Redid a lot of Night Stalker code to fix some old perm night effect bugs
  • Fixed PA to properly autorefresh (hopefully!)


Thanks again to the beta testers who are active.

  • This was released before the new sentinel heroes could be finished because of the widespread axe-roshan abuse. They will be included next version.