Version 6.59
From Liquipedia Dota 2 Wiki
Version 6.59
Version Information
Release:
2009-01-26
Highlights
- Balance Changes
- Bug Fixes
Chronology
General[edit]
- Some performance improvements
- You can no longer attack items you do not own if they are in the fountain area
- Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
- Increased model size of hexed units a bit
- When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
- Switch no longer works when only 1 person agrees in a 1v1 situation
- Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
- You now have vision over the area you cast Black Hole in (260562)
- When players swap heroes, the new player/heroid data for replay parsers are updated
- Changed the model on Eidolons and adjusted the scales a bit
- Added a new experimental mode -er (-ExperimentalRunes, see details below)
Show Details | |
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Experimental Runes How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanent. |
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everything works out right.
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
Enjoy
-- IceFrog
Heroes[edit]
Anti-Mage[edit]
- Improved Anti-Mage Strength by 2 points
Chaos Knight[edit]
- Improved Chaos Knight cast point
Dark Seer[edit]
- Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
Enigma[edit]
- Reworked Enigma Demonic Conversion (see details below)
Show Details | |
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Demonic Conversion: Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before) Cooldown: 35 Notes: It cannot target Level 5+ Neutral Creeps |
- Improved Eidolon magic resistance a bit
Leshrac[edit]
- Decreased Lightning Storm cooldown from 7 to 6 seconds
Nature's Prophet[edit]
- Decreased Wrath of Nature mana cost from 200/380/610 to 150/175/200
Necrophos[edit]
- Rebalanced Necrophos Heartstopper Aura from 250/500/750/1000 AoE with 1% drain to 700/800/900/1000 AoE with 0.5/0.75/1/1.25% drain
Silencer[edit]
- Increased Curse of the Silent AoE and reduced cooldown slightly
Spectre[edit]
- Spectral Dagger no longer gives vision
Ursa[edit]
- Increased Fury Swipes buff duration from 3 to 5 seconds
Windranger[edit]
- Decreased Powershot cooldown from 12 to 9 seconds
Items[edit]
Blade Mail[edit]
- Increased Blade Mail duration from 4 to 5 seconds
Iron Branch[edit]
- Reduced Ironwood Branch cost from 57 to 53 gold
Bug Fixes[edit]
- Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
- Fixed a bug with Towers AI not defending heroes properly
- Fixed Acid Spray from affecting Tombstone Zombies
- Fixed an issue with unit selection when respawning with Aegis while controlling other units
- Fixed some minor technical issues with Mask of Madness
- Fixed scoreboard player names when a player switches with a leaver
- Fixed Zombies continuing to spawn when the game is over
- Fixed Eidolon Acquire range and reduced collision size a bit
- Fixed -switch with frozen leaver heroes
- Fixed Aegis dropping when using -switch
- Ball Lightning now gives a proper error message when casting without the required mana
- Fixed allied hero visibility when using -switch in -ah mode
- Fixed some issues with Black Hole's silence mechanism when applied to magic immune units
- Fixed some bugs when using -switch with Meepo