Version 6.76
From Liquipedia Dota 2 Wiki
Version 6.76
Version Information
Release:
2012-10-21
Highlights
- Balance Changes
- Bug Fixes
- Rework on Centaur's ultimate
- Rework on Drow's ultimate and aura
Chronology
Heroes[edit]
Alchemist[edit]
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30
Ancient Apparition[edit]
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
Arc Warden[edit]
- Magnetic Field no longer affects units other than Heroes and Structures
Bane[edit]
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability
Batrider[edit]
- Strength gain decreased from 2.7 to 2.4
Centaur Warrunner[edit]
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Show Details | |
---|---|
Stampede R Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
|
Chen[edit]
- Hand of God cooldown decreased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
Clockwerk[edit]
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
Crystal Maiden[edit]
- Brilliance Aura has twice the effect on Crystal Maiden
Dark Seer[edit]
- Vacuum cooldown increased from 19 to 22
Doom[edit]
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)
Drow Ranger[edit]
- Trueshot Aura mechanics reworked
Show Details | ||||
---|---|---|---|---|
Trueshot Aura ET Targeting Aura Affects Allied Ranged Units Gives you and all allied ranged units a portion of your agility as bonus damage.
|
- Changed how Marksmanship bonus agility is granted
Show Details | ||||
---|---|---|---|---|
Marksmanship RM Targeting Passive Affects Self Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
|
Gyrocopter[edit]
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
Jakiro[edit]
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path mana cost increased from 75 to 90
Death Prophet[edit]
- Exorcism base ghost count increased from 4/10/18 to 4/12/21
Kunkka[edit]
- Tidebringer level 4 AoE increased from 500 to 600
Lina[edit]
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
Lion[edit]
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900
Luna[edit]
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
Magnus[edit]
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
Meepo[edit]
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Mirana[edit]
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow mana cost decreased from 175 to 75
Morphling[edit]
- Cast animation time improved from 0.45 to 0.4
Naga Siren[edit]
- Rip Tide cooldown rescaled from 10 to 19/16/13/10
Necrophos[edit]
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
Nyx Assassin[edit]
- Vendetta damage increased from 225/375/525 to 250/400/550
Weaver[edit]
- Base Damage increased by 4
Outworld Devourer[edit]
- Movement speed increased from 300 to 310
Ogre Magi[edit]
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
Omniknight[edit]
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305
Phantom Lancer[edit]
- Collision size decreased from 24 to 8
Phoenix[edit]
- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sun Ray Reworked
Show Details | |
---|---|
Sun Ray ER Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Lasts 6 seconds, damage scales up to twice the initial damage. Heals allies for half the damage.
|
- Icarus Dive Reworked
Show Details | |
---|---|
Icarus Dive ER Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it. |
Puck[edit]
- Base Damage increased by 5
Pugna[edit]
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600
Razor[edit]
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
Rubick[edit]
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
Silencer[edit]
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration decreased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
- Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Show Details | |
---|---|
Last Word EL Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
|
Sniper[edit]
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800
Templar Assassin[edit]
- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
Terrorblade[edit]
- Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
Tidehunter[edit]
- Ravage damage decreased from 250/350/450 to 200/325/450
Treant Protector[edit]
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
Venomancer[edit]
- Venomous Gale mana cost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9
Warlock[edit]
- Infernal attack damage increased from 50/75/100 to 75/100/125
Winter Wyvern[edit]
- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17/16/15/14
- Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
- Winter's Curse cooldown rescaled from 90 to 90/80/70
Witch Doctor[edit]
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80
Zeus[edit]
- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
Items[edit]
Boots of Speed[edit]
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50
Arcane Boots[edit]
- Move speed bonus decreased form 65 to 60
Phase Boots[edit]
- Move speed bonus decreased from 60 to 55
Power Treads[edit]
- Move speed bonus decreased from 60 to 55
Tranquil Boots[edit]
- Move speed bonus decreased from 80 to 75
Armlet of Mordiggian[edit]
- Armlet cooldown increased from 1 to 2 seconds
Force Staff[edit]
- Recipe reworked
Details | |
---|---|
Old Force Staff: Grants: |
New Force Staff: Grants: |
Null Talisman[edit]
- Recipe cost decreased from 155 to 145
Rod of Atos[edit]
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet[edit]
- Fade time decreased from 2.75 to 2.6
Gameplay and Cosmetics[edit]
- Added a new game mode -TagTeam (-tt)
Show Details | |
---|---|
Tag Team: You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random. You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero. Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well. Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized. You have to be in the fountain to swap heroes. |
- Removed some residual caster unit vision from various misc abilities
Show Details | |
---|---|
There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:
These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well. |
Bug Fixes[edit]
- Fixed some more dagger/heart issues with Tempest Double
- Fixed a rounding issue with Nethertoxin
- Fixed a rare permabash bug with Tempest Double
- Fixed initial spawn size of Fire Spirit units (visual)
- Fixed some bugs with Shadow Amulet interaction with enemy spells
- Fixed a fatal error with Time Walk