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Version 6.76

From Liquipedia Dota 2 Wiki
[e][h]Version 6.76
Version Information
Release:
2012-10-21
Highlights
  • Balance Changes
  • Bug Fixes
  • Rework on Centaur's ultimate
  • Rework on Drow's ultimate and aura
Chronology

Heroes[edit]

Alchemist Alchemist[edit]

Ancient Apparition Ancient Apparition[edit]

Arc Warden Arc Warden[edit]

  • Magnetic Field no longer affects units other than Heroes and Structures

Bane Bane[edit]

  • Enfeeble cooldown decreased from 12 to 10
  • Bane can now wake himself up from Nightmare with a subability

Batrider Batrider[edit]

  • Strength gain decreased from 2.7 to 2.4

Centaur Warrunner Centaur Warrunner[edit]

  • Strength growth increased from 2.6 to 3.8
  • Replaced Great Fortitude with a new skill

Chen Chen[edit]

  • Hand of God cooldown decreased from 120 to 140/130/120
  • Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

Clockwerk Clockwerk[edit]

  • Hookshot now pulls Clockwerk to allies instead of getting blocked by them
  • Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

Crystal Maiden Crystal Maiden[edit]

Dark Seer Dark Seer[edit]

  • Vacuum cooldown increased from 19 to 22

Doom Doom[edit]

  • Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger Drow Ranger[edit]

Gyrocopter Gyrocopter[edit]

  • Homing Missile distance required for max damage reduced from 2000 to 1500
  • Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
  • Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

Jakiro Jakiro[edit]

  • Ice Path creation delay increased from 0.4 to 0.5
  • Ice Path mana cost increased from 75 to 90

Death Prohpet Death Prophet[edit]

  • Exorcism base ghost count increased from 4/10/18 to 4/12/21

Kunkka Kunkka[edit]

Lina Lina[edit]

Lion Lion[edit]

  • Mana Drain break threshold range increased from 850 to 1100
  • Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
  • Finger of Death cast range increased from 700 to 900

Luna Luna[edit]

Magnus Magnus[edit]

  • Shockwave distance increased from 700 to 1000
  • Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
  • Shockwave cast range increased to match its travel distance (visual thing only)
  • Skewer AoE increased from 95 to 125
  • Skewer range increased from 800 to 1200
  • Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

Meepo Meepo[edit]

  • Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
  • Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana Mirana[edit]

Morphling Morphling[edit]

  • Cast animation time improved from 0.45 to 0.4

Naga Siren Naga Siren[edit]

  • Rip Tide cooldown rescaled from 10 to 19/16/13/10

Necrophos Necrophos[edit]

Nyx Assassin Nyx Assassin[edit]

  • Vendetta damage increased from 225/375/525 to 250/400/550

Weaver Weaver[edit]

  • Base Damage increased by 4

Outworld Destroyer Outworld Devourer[edit]

  • Movement speed increased from 300 to 310

Ogre Magi Ogre Magi[edit]

  • Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

Omniknight Omniknight[edit]

  • Purification cooldown decreased from 12 to 10
  • Movement speed increased from 300 to 305

Phantom Lancer Phantom Lancer[edit]

Phoenix Phoenix[edit]

  • Fire Spirits duration increased from 12.5 to 16
  • Fire Spirits can now be cast while using Sunray
  • Fixed Supernova not working with Radiance aura (other auras work already)
  • Supernova level 3 hit requirement increased from 9 to 10
  • Sun Ray Reworked

Puck Puck[edit]

  • Base Damage increased by 5

Pugna Pugna[edit]

  • Life Drain break threshold range increased from 900 to 1100
  • Nether Ward AoE increased from 700/1000/1300/1600 to 1600

Razor Razor[edit]

  • Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

Rubick Rubick[edit]

  • Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

Silencer Silencer[edit]

  • Global Silence cooldown decreased from 160 to 140
  • Global Silence duration decreased from 3/4.5/6 to 4/5/6
  • Base Intelligence increased by 6
  • Base Damage reduced by 6
  • Curse of the Silent duration rescaled from 5/6/7/8 to 6
  • Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
  • Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
  • Int Steal moved from Last Word back to Glaives of Wisdom
  • Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
  • Int Steal aoe increased from 850 to the standard 900 aoe range
  • Last Word replaced with new active skill

Sniper Sniper[edit]

  • Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
  • Headshot procs cannot be evaded (the entire attack gets through)
  • Headshot chance from 25/30/35/40 to 40
  • Headshot damage from 30/45/60/75 to 15/40/65/90
  • Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
  • Shrapnel provides vision in the targeted area
  • Shrapnel cast range increased from 1200 to 1800

Templar Assassin Templar Assassin[edit]

  • Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

Terrorblade Terrorblade[edit]

  • Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80

Tidehunter Tidehunter[edit]

  • Ravage damage decreased from 250/350/450 to 200/325/450

Treant Protector Treant Protector[edit]

  • Strength growth increased from 2.8 to 3.3
  • Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

Venomancer Venomancer[edit]

  • Venomous Gale mana cost rescaled from 90/105/120/135 to 125
  • Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
  • Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
  • Poison Sting duration rescaled from 7 to 6/7/8/9

Warlock Warlock[edit]

  • Infernal attack damage increased from 50/75/100 to 75/100/125

Winter Wyvern Winter Wyvern[edit]

Witch Doctor Witch Doctor[edit]

  • Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
  • Death Ward multi attack bounce AoE increased from 550 to 650
  • Death Ward cooldown decreased from 90 to 80

Zeus Zeus[edit]

  • Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
  • Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

Items[edit]

Boots of Speed Boots of Speed[edit]

  • Price decreased from 500 to 450
  • Move speed bonus from 55 to 50

Arcane Boots Arcane Boots[edit]

  • Move speed bonus decreased form 65 to 60

Phase Boots Phase Boots[edit]

  • Move speed bonus decreased from 60 to 55

Power Treads Power Treads[edit]

  • Move speed bonus decreased from 60 to 55

Tranquil Boots Tranquil Boots[edit]

  • Move speed bonus decreased from 80 to 75

Armlet of Mordiggian Armlet of Mordiggian[edit]

  • Armlet cooldown increased from 1 to 2 seconds

Force Staff Force Staff[edit]

  • Recipe reworked
Details

Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400

Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

Null Talisman Null Talisman[edit]

  • Recipe cost decreased from 155 to 145

Rod of Atos Rod of Atos[edit]

  • Cast range increased from 800 to 1200
  • Slow increased from 50 to 60%

Shadow Amulet Shadow Amulet[edit]

  • Fade time decreased from 2.75 to 2.6

Gameplay and Cosmetics[edit]

  • Added a new game mode -TagTeam (-tt)
  • Removed some residual caster unit vision from various misc abilities

Bug Fixes[edit]

  • Fixed some more dagger/heart issues with Tempest Double
  • Fixed a rounding issue with Nethertoxin
  • Fixed a rare permabash bug with Tempest Double
  • Fixed initial spawn size of Fire Spirit units (visual)
  • Fixed some bugs with Shadow Amulet interaction with enemy spells
  • Fixed a fatal error with Time Walk

External links[edit]