Version 6.78

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Version 6.78
(Full list)


Release Date
Dota 2:


Gameplay[edit]

  • Captain's Mode bans changed from 2/3 to 2/2/1
  • Captain's Mode picks changed from 3/2 to 2/2/1
  • Adjusted ban/pick/reserve times Captain's Mode.
  • Deny XP and Bonus XP/Gold AoE is now the same as regular XP AoE (1000->1200)
  • 4 hero XP bonus changed from 15+6*Level to 20+5*Level.
  • 5 hero XP bonus changed from 10+5*Level to 15+4*Level.
  • Level 11 XP requirements reduced from 6500 to 6000.
  • Level 12 XP requirements increased from 7700 to 8200.
  • Gold for ending a spree changed from 50->400 (3x->10x) to 75->600.
  • Buy back cooldown increased from 5 to 6 minutes.
  • Level 1 and Level 2 towers armor increased from 18 to 20.
  • Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
  • Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way.
  • Backdoor protection now also reduces incoming damage by 25%
  • Siege units HP increased from 500 to 550.
  • Repicking a randomed hero now re-adds the hero to the pool.
  • Swapping a hero that you randomed now costs you 100 gold.

Heroes[edit]

New[edit]

  • Balance changes[edit]

    • Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4.
    • Vision decreased from 1800/800 to 1400/800.
    • Flamebreak mana cost increased from 80/100/120/140 to 140.
    • Thirst now gives you bonus 3/4/5/6 armor when active.
    • Bloodrage dispels the target before applying its buff.
    • Rupture damage is now HP removal.
    • Track mana cost from 70/60/50 to 50.
    • Quill Spray hit memory increased from 10 to 14 seconds.
    • Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30.
    • Power Cogs no longer knock back magic immune units.
    • Vacuum cooldown increased from 22 to 24.
    • Movement speed decreased from 285 to 280.
    • Silence AoE increased from 200/275/350/350 to 350.
    • Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
    • Thunder Strike:
      • Changed from 3 strikes over 4 seconds to 4 strikes over 6 seconds.
      • Damage per strike decreased from 50/75/100/125 to 40/60/80/100.
      • AoE increased from 200 to 240.
    • Turn rate improved from 0.4 to 0.6.
    • Fissure range increased from 1200 to 1300.
    • Echo Slam now considers illusions as heroes.
    • Malefice scaling reworked (Now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)
    • Base Strength increased by 3.
    • Burning Spear DPS increased from 4/8/12/16 to 5/10/15/20.
    • Life Break HP cost increased from 35/30/25% to 40/35/30%
    • Berserker's Blood Reworked (Now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
    • Removed from Captain's Mode.
    • Alacrity mana cost decreased from 100 to 75.
    • Ghost Walk:
      • Slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50.
      • Cooldown decreased from 60 to 35.
    • Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
    • Spirits no longer provide vision, except temporarily when they collide with an enemy hero.
    • Overcharge hp/mp cost increased from 3.5% to 4.5%
    • Omnislash no longer jumps on Tombestone Zombies.
    • Base Strength decreased by 2.
    • Ghostship damage increased from 300/400/500 to 350/450/550.
    • X Marks the Spot:
      • Mana cost decreased from 80/90/100/110 to 80.
      • Vision changed from 1000 flying to 400 ground vision.
    • Open Wounds cast range decreased from 600 to 200/300/400/500.
    • Attack range increased from 625 to 635.
    • Spirit Bear now has its HP drained by Armlet when active.
    • Spirit Bear bounty increased from 100 to 300.
    • Armor increased by 1 ( Shapeshift total armor is still the same as before)
    • Stone Gaze Reworked:
      • Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
      • Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
      • View Angle Spread: 85
      • Gaze Duration: 6 seconds
      • Stone Duration: 3 seconds
      • Bonus Physical Damage: 30/40/50%
      • AoE: 1000
      • Cooldown: 90
      • Mana cost: 200
      • Note: Kills illusions instead of petrifying them.
    • Removed from Captain's Mode.
    • Innate magic resistance increased from 25% to 35%
    • Sacred Arrow now deals up to 100 extra damage based on distance the arrow traveled.
    • Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100.
    • Starstorm will choose a new target for the second star if the first died before impact.
    • Base attack time improved from 1.7 to 1.6.
    • Rip Tide cooldown rescaled from 19/16/13/10 to 10.
    • Reaper's Scythe:
      • If a unit dies under its effect, it will be credited to Necrolyte.
    • Aghanim's Scepter causes buyback to be disabled on heroes it kills for that death.
    • Mana Burn:
      • Drain and damage decreased from 5x Int to 3.5/4/4.5/5x
      • Mana cost rescaled from 130/120/110/100 to 100.
    • Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
    • Ignite DPS increased from 26/32/38/44 to 26/34/42/50.
    • Movement speed increased from 310 to 315.
    • Blur level 4 evasion increased from 35% to 40%
    • Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.
    • Eye of the Storm:
      • Duration increased from 20/25/30 to 30
      • Strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
    • Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
    • Sand Storm:
      • Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5.
      • Now has a smoother damage interval (1->0.5, total damage is the same)
    • Base Intelligence decreased by 3.
    • Shadow Poison no longer gives vision over the targets with the debuff.
    • Requiem of Souls:
      • Slow rescaled from 15/20/25% to 20%
      • Damage reduction increased from 15/20/25% to 50%
    • Reincarnation:
      • Slow now affects attack speed as well.
      • Slow happens immediately upon death rather than after reincarnating.
    • Mortal Strike Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
    • Shrapnel AoE increased from 360 to 400.
    • Ravage AoE rescaled from 825/925/1025 to 1025.
    • Base Strength increased by 3.
    • Intelligence growth increased from 1.8 to 2.4.
    • Chakram:
      • Initial mana cost rescaled from 125/150/175 to 75/125/175.
      • Chakram move speed increased from 800 to 900.
    • Toss:
      • Cooldown decreased from 10 to 9.
      • You can now Toss units to Runes.
    • Leech Seed:
      • Slow increased from 24% to 28%
      • Healing effect no longer ends when the target dies.
    • Battle Trance:
      • Cooldown increased from 20 to 30.
      • Duration decreased from 10 to 7.
    • Snowball cooldown decreased from 24 to 21.
    • Soul Rip cast range increased from 650 to 750.
    • Strength increased from 16 + 2.3 to 18 + 2.6.
    • Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200.
    • Corrosive Skin affects any damage source not just regular attacks.
    • Viper Strike is no longer removed by Dark Pact or Kraken Shell.
    • Death Ward cast range rescaled from 300/350/400 to 400.
    • Maledict cast range increased from 400 to 525.

    Items[edit]

    • Recipe cost increased from 750 to 800.
    • HP regen decreased from 8 to 7.
    • Positive armor aura is no longer prevented from stacking with other items.
    • Magic Immunity now has a 6th level of decrease.
    • Armor increased from 5 to 6.
    • Damage Return cooldown decreased from 22 to 17.
    • Cooldown decreased from 14 to 12.
    • Initial charges increased from 6 to 8.
    • Can be activated to instantly kill yourself (requires a ground target)
    • While empty, causes couriers to move 30% slower.
    [[File:|50px|link=Animal Courier]]
    • Courier no longer block neutral creeps from spawning.
    • Speed Burst reduced from 100% to 50% movement speed bonus (Still reaches max speed)
    • Recipe cost decreased from 1300 to 1250.
    • Now stacks in inventory.
    • Now slows heroes with an invisibility buff on them by 10%
    • Self or ally cast duration increased to 4 seconds.
    • Movement speed bonus increased from 30 to 35.
    • Recipe cost decreased from 1000 to 900.
    • Can no longer be destroyed.
    • Gold cost increased from 700 to 850.
    • Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
    • Cooldown decreased from 20 to 17.
    • Cast range increased from 800 to 1000.
    • Regeneration Aura AoE increased from 500 to 750 (now equal to active)
    • Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active)
    • Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)
    • Recipe cost decreased from 145 to 135.
    • Initial Stock now starts at 1 instead of 2 (max stock is still 2)
    • Can now target Observer Ward or Sentry Ward dealing 100 damage (wards have 200 hp)
    • Cast range increased from 100 to 350.
    • Burn damage increased from 45 to 50.
    • Minor changes to stats.
    • AoE decreased from 950 to 800.
    • Fade time decreased from 2.6 to 2.4.
    • Damage decreased from 30 to 22.
    • Aura AoE decreased from 1000 to the standard 900.
    • Attack Speed reduction increased from -30 to -40.
    • Corruption armor reduction increased from 6 to 7.
    • Discord AoE increased from 550 to 600.

    See also[edit]