Version 6.79
From Liquipedia Dota 2 Wiki
Version 6.79
Version Information
Release:
2013-10-21
Highlights
- Dota 2 now has update priority over DotA
- Buyback given additional penalties, less gold gain and higher respawn time
- Neutrals split XP with all heroes in the AoE, including enemies
- Evasion can stack, with diminishing returns
- Balance Changes
Chronology
General[edit]
Buyback[edit]
- Buyback prevents gaining unreliable gold (creeps, neutrals, etc.) until your normal respawn time finishes
- When buying back, 25% of the remaining respawn time will be added to your next death
Lane[edit]
- Lane Creeps now meet a bit closer to the tower in your offlane
- Ranged Heroes now get the same denied experience as melee heroes (instead of less)
- XP AoE increased from 1200 to 1300
Neutrals[edit]
- Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
- Swapped the medium pullable Neutral Camp with the small camp
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
- Satyr Mindstealer XP bounty reduced from 88 to 62
- Satyr Tormentor XP bounty reduced from 155 to 119
- Mud Golems XP bounty reduced from 119 to 88
- Mud Golems armor reduced from 4 to 2
- Dark Troll Summoner bounty XP reduced from 155 to 119
- Hellbear Smasher HP reduced from 1100 to 950
- Hellbear armor reduced from 5 to 3
- Satyr Trickster's Purge cast point improved from 0.5 to 0.2
- Fixed Neutral Envenomed Weapons debuff dispelling regen items
- Day/Night length decreased from 6 to 4 minutes
- The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo, and Treant Protector
- Roshan will respawn at a random time between 8 and 11 minutes after death
- When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
Gold[edit]
- Starting gold increased from 603 to 625
- Random gold bonus reduced by 50
- Gold for ending a spree changed from 75➜600 (3×➜10×) to 125➜1000
- Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
Buildings[edit]
- Tower last hit bonus gold increased from 100-200 to 150-250
- Melee Barracks HP regen increased from 2.5 to 5
- Ranged Barracks HP regen decreased from 2.5 to 0
- Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
Other[edit]
- Evasion now stacks diminishingly
- Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
- The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word, and Power Cogs
Temporary[edit]
- Broodmother and Slark are temporarily disabled from Captains Mode, they will be added back shortly
Heroes[edit]
Abaddon[edit]
- Base armor reduced by 1
- Mist Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed
Alchemist[edit]
- Chemical Rage no longer provides 250/500/750 bonus HP
- Chemical Rage HP regen increased from 15/30/60 to 50/75/100
Ancient Apparition[edit]
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26
Axe[edit]
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- Battle Hunger movement speed slow/bonus increased from 8% to 10%
- Battle Hunger is now dispellable
- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Counter Helix now hits siege units
- Culling Blade no longer goes on cooldown if it successfully kills a hero
- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- Culling Blade 40% speed bonus now applies to attack speed as well
- Culling Blade Aghanim allied buff duration increased from 6 to 10
- Culling Blade mana cost reduced from 150/200/250 to 60/120/180
Batrider[edit]
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100
Beastmaster[edit]
- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild now has two abilities for summoning each unit independently
- Call of the Wild mana cost reduced from 25 to 15 and cast point improved from 0.5 to 03
Bloodseeker[edit]
- Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead
Brewmaster[edit]
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade
- No longer upgrades any stats, cd, duration, etc. on Aghanim
- Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire
- The skills granted are at the same level as Brewmaster's skills
- Cooldowns are independent of the original Brewmaster
Bristleback[edit]
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo is now dispellable
- Viscous Nasal Goo cast point improved from 0.4 to 0.3
- Warpath max stacks increased from 5 to 5/6/7
- Warpath stack duration increased from 10 to 14
Broodmother[edit]
- Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc.)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
Centaur Warrunner[edit]
- Stampede slow duration increased from 1.25 seconds to 1.5
Chaos Knight[edit]
- Chaos Bolt damage and stun values are now inversely related
Chen[edit]
- Test of Faith teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120
Clinkz[edit]
- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows mana cost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity
Clockwerk[edit]
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
Crystal Maiden[edit]
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
Dark Seer[edit]
- Vacuum cooldown increased from 24 to 28
Dazzle[edit]
- Weave duration rescaled from 12/18/24 to 20
- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Poison Touch is now dodgeable
- Poison Touch slow timings reworked
Details | |
---|---|
Old Poison Touch Lvl 2 Lvl 3 Lvl 4 Ministuns for 0.01 seconds at the start. |
New Poison Touch Lvl 2 Lvl 3 Lvl 4 Ministuns for 0.01 seconds at the start. |
Death Prophet[edit]
- Exorcism Spirit damage increased from 43-48 to 53-58
Disruptor[edit]
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items and lasts an extra 2 seconds
Doom[edit]
- Doom cooldown reduced from 110 to 100
- Doom now removes positive buffs on the target before applying the debuff
- Doom Aghanim AoE requirement increased from 550 to 900
- This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom
Drow Ranger[edit]
- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
- Precision Aura no longer affects creeps
- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
- Marksmanship attribute negation AoE increased from 375 to 400
Earth Spirit[edit]
- Boulder Smash rock push distance reduced from 2400 to 2000
- Boulder Smash can target a point to push the nearest rock within 180 aoe
Earthshaker[edit]
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100
Elder Titan[edit]
- Astral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
Ember Spirit[edit]
- Fire Remnant movement path now kills trees
Enigma[edit]
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole (This damage stacks with Midnight Pulse)
Enchantress[edit]
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
Faceless Void[edit]
- Time Walk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450
Huskar[edit]
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom
Invoker[edit]
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2
Io[edit]
- Tether now does a -100% MS/AS slow instead of a stun
Jakiro[edit]
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
Undocumented Changes
- Liquid Fire cast range increased from 400 to 600
Juggernaut[edit]
- Healing Ward movement speed increased from 300 to 450
- Omnislash Scepter cooldown reduced from 110/100/90 to 70
- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
- Fixed not being able to use items during Omnislash
Keeper of the Light[edit]
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed
Kunkka[edit]
- X Marks The Spot cooldown reduced from 16 to 13
- Ghost Ship damage increased from 350/450/550 to 400/500/600
Legion Commander[edit]
- Base movement speed increased from 310 to 320
- Overwhelming Odds base damage from 60/120/180/240 to 50/100/150/200
- Overwhelming Odds bonus damage per unit increased from 10 to 14/16/18/20
- Duel cast range increased from 100 to 150
- Press The Attack duration increased from 4 to 5
Leshrac[edit]
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
Lich[edit]
- Ice Armor has half effect against ranged heroes
- Ice Armor slow now stacks with the slow from Frost Blast
- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
- Sacrifice no longer denies enemy XP
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)
Lifestealer[edit]
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 02
Lina[edit]
- Attack range increased from 635 to 650
Lion[edit]
- Mana Drain duration increased from 4 to 5
- Hex cooldown increased from 15 to 30/25/20/15
- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/35/4
Lone Druid[edit]
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300
Luna[edit]
- Moon Glaive can now bounce back on the same units if it already hit all other units nearby
- Moon Glaive bounce damage reduced from -30% to -35%
- Eclipse Scepter beam count limit per target removed
Lycan[edit]
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Lycan Wolves magic resistance increased from 50% to 80%
Magnus[edit]
- Turn rate improved from 0.5 to 0.8
Medusa[edit]
- Mystic Snake now does Pure damage to units in Stone Form
Meepo[edit]
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand
Mirana[edit]
- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
Morphling[edit]
- Morph level 4 shift rate improved from 0.25 to 0.2
Naga Siren[edit]
- Rip Tide AoE reduced from 450 to 350
- Ensnare mana cost increased from 75/85/95/105 to 90/100/110/120
Nature's Prophet[edit]
- Treant XP Bounty increased from 20 to 30
- Treant Gold Bounty increased from 12-16 to 14-20
Necrophos[edit]
- Base armor increased by 1
Night Stalker[edit]
- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
Nyx Assassin[edit]
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell
Ogre Magi[edit]
- Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6
Omniknight[edit]
- Degen Aura AoE increased from 315 to 350
- Degen Aura stickiness increased from 0.5 seconds to 10
Oracle[edit]
- False Promise mana cost from 100 to 200
- False Promise cast range reduced from 1500 to 1000
Outworld Devourer[edit]
- Base damage reduced by 3
- Items no longer trigger Essence Aura
Phantom Assassin[edit]
- Stifling Dagger shares the same crit chance/factor as Coup de Grace
- Stifling Dagger is now dodgeable
- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180
Phantom Lancer[edit]
- Spirit Lance is now dodgeable
Phoenix[edit]
- Sun Ray HP cost increased from 4% of current HP to 6%
Pudge[edit]
- Can now use Blink Dagger
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 10
Pugna[edit]
- Decrepify damage amp on allies reduced from 40% to 25%
- Decrepify damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
Queen of Pain[edit]
- Shadow Strike mana cost rescaled from 80/100/120/140 to 110
Riki[edit]
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
- When he starts his attack from Blink Strike, he will be revealed
Rubick[edit]
- Telekinesis cooldown increased from 18 to 22
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400, and makes all stolen spells be considered to have their Aghanim's upgrade
Sand King[edit]
- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%➜30%)
Shadow Demon[edit]
- Shadow Poison AoE increased from 180 to 190
Shadow Shaman[edit]
- Mass Serpent Ward count increased from 8 to 10
- Changed Mass Serpent Ward placement structure
Silencer[edit]
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom
Skeleton King[edit]
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900
Skywrath Mage[edit]
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0
Slardar[edit]
- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint mana cost removed (was 50)
Slark[edit]
- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by True Sight
Sniper[edit]
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
Terrorblade[edit]
- Metamorphosis duration from 40 to 40/44/48/52
Spectre[edit]
- You can now continuously use Reality on your illusions
- Reality cast point improved from 0.3 to 0
Spirit Breaker[edit]
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
Sven[edit]
- Storm Hammer cooldown reduced from 15 to 13
- Storm Hammer is now dodgeable
Tidehunter[edit]
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
Timbersaw[edit]
- Chakram mana cost increased from 75/125/175 to 100/150/200
Tiny[edit]
- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/15
Treant Protector[edit]
- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor cooldown rebalanced from 15 to 32/26/20/14
- Living Armor mana cost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 03
Troll Warlord[edit]
- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225
Tusk[edit]
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 025)
Undying[edit]
- Decay steal duration increased from 25/30/35/40 to 40
Vengeful Spirit[edit]
- Can now use Blink Dagger
- If you Nether Swap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
Venomancer[edit]
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35
Viper[edit]
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed
Visage[edit]
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%
Warlock[edit]
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval cast range increased from 700 to 1200
- Upheaval duration increased from 10 to 12
- Removed Chaotic Offering 100 impact damage
- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
- Chaotic Offering mana cost increased from 200/250/300 to 200/300/400
Weaver[edit]
- Base attack time nerfed from 1.7 to 1.8
Windranger[edit]
- Focus Fire remains sticky on the target you cast it on
- This means that you can change targets and when you return to the original target, your attack speed bonus will resume
Witch Doctor[edit]
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration AoE increased from 350 to 500
- Voodoo Restoration mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration)
Items[edit]
Animal Courier[edit]
- Movement speed increased from 300 to 350
- HP increased from 45 to 75
Arcane Boots[edit]
- Movement speed bonus reduced from 60 to 55
Armlet of Mordiggian[edit]
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown
Black King Bar[edit]
- Recipe cost increased from 1300 to 1375
Blink Dagger[edit]
- Damage disable no longer ignores self damage
Bloodstone[edit]
- Now gives the +10 damage from its components
Boots of Travel[edit]
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)
Bottle[edit]
- Gold cost increased from 600 to 650
Clarity[edit]
- Is no longer shareable (but can still be used on a target ally)
Dust of Appearance[edit]
- Slow increased from 10 to 15%
Eul's Scepter of Divinity[edit]
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40
Eye of Skadi[edit]
- Eye of Skadi MS/AS slow increased from 30/20 to 35/35
Flying Courier[edit]
- Cannot be purchased until 3 minutes after creeps spawn
Gem of True Sight[edit]
- Gold cost increased from 850 to 900
Hand of Midas[edit]
- Transmute no longer works against Necronomicon units
Healing Salve[edit]
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)
Helm of the Dominator[edit]
- Dominate can no longer control Necronomicon units
Hyperstone[edit]
- Gold cost reduced from 2100 to 2000
Linken's Sphere[edit]
- Linken's Sphere can now be cast on an allied hero to transfer the buff
- When on cooldown it does not work on you
- Goes into cooldown when cast and once the buff is used up
- If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown
- 700 cast range
Maelstrom[edit]
- Chain Lightning AoE increased from 500 to 900
Mjollnir[edit]
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900
Necronomicon[edit]
- Summoned units duration increased from 35 to 40
Observer Ward[edit]
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty
Phase Boots[edit]
- Movement speed bonus reduced from 55 to 50
Pipe of Insight[edit]
- Barrier AoE increased from 500 to 900
Power Treads[edit]
- Movement speed bonus reduced from 55 to 50
Radiance[edit]
- Burn Damage AoE increased from 650 to 700
Refresher Orb[edit]
- Now gives the +10 attack speed from its components
Rod of Atos[edit]
- Cripple cooldown reduced from 16 to 12
Sange and Yasha[edit]
- Movement speed bonus increased from 12 to 16%
Sentry Ward[edit]
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed
Shadow Amulet[edit]
- Fade delay reduced from 2.4 to 1.8
Shadow Blade[edit]
- Shadow Walk cooldown increased from 18 to 28
Smoke of Deceit[edit]
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)
Tango[edit]
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.
Tranquil Boots[edit]
- Reworked Tranquil Boots
Details | |
---|---|
Previous Tranquil Boots Broken Boots: Can be disassembled |
New Tranquil Boots Broken Boots: Cannot be disassembled |
Urn of Shadows[edit]
- Soul Release cooldown reduced from 10 to 7
Vanguard[edit]
- Damage Block chance increased from 70 to 80%
Veil of Discord[edit]
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic Weakness duration increased from 20 to 25 seconds