Aghanim's Scepter
From Liquipedia Dota 2 Wiki
Aghanim's Scepter
The scepter of a wizard with demigod-like powers.
+ 10
+ 10
+ 10
Health
+ 175
Mana
+ 175
Ability
Passive
Recipe
1200 + 1000 + 1000 + 1000
Total Cost
4200
Availability
Category
Bought From
Notes
Shareable
Disassemble
General[edit]
Aghanim's Scepter (colloquially known as Aghs or Scepter) is a Magical item available at the Home Shop under Upgrades.
It passively increase the power of a hero's existing spells or provides a new ability.
Aghanim's Scepter can be consumed as a buff by purchasing the recipe upgrade Aghanim's Blessing. The buff does not grant stat bonuses, but does make the effects of Ultimate Upgrade permanent.
If dropped or sold, the upgrade is lost until the hero is in possession of it again.
Ability[edit]
Ultimate Upgrade
Targeting
Passive
Passive
Affects
Self
Self
Upgrades the spells of heroes. Applies all of its effects to the user.
Possible upgrades include:
Possible upgrades include:
- Upgrades Ultimate
- Upgrades Spells
- Grants New Spells
- Upgrades Hero Stats
Notes
- Must be in the player's inventory to apply its effects. Removing the Scepter from the inventory reverts the effects back to non-upgraded status.
- Mouse hovering over scepter in the inventory displays the upgrade details for the hero using it.
- Heroes affected by scepter have a small blue aura beneath them.
Scepter Upgrades[edit]
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Updated as of 7.31e
Abaddon[edit]
- Borrowed Time
- Increases the duration.
- When an ally takes more than a threshold damage within range of Abaddon, a Mist Coil will automatically fire towards that ally.
Alchemist[edit]
- Aghanim's Scepter Synth
- Can cast Aghanim's Scepter to directly grant any allied hero Aghanim's Blessing, consuming the scepter in the process.
- Alchemist can target himself as well, gaining bonus damage and spell amp for each scepter given to allies.
Ancient Apparition[edit]
- Chilling Touch
- Removes the cooldown.
- Reduces mana cost by 50%.
Anti-Mage[edit]
- Blink Fragment
- Blinks an illusion at the target enemy or location and attacks them for 7 seconds. Illusion cannot be controlled, deals 75% damage, takes 200%.
- Casting Counterspell also casts it on the Fragment illusion.
Arc Warden[edit]
- Spark Wraith
- After impacting an enemy, Spark Wraiths now spawn a new Wraith.
Axe[edit]
- Berserker's Call
- Berserker's Call applies Battle Hunger to affected units.
- Lowers Berserker's Call cooldown.
- Battle Hunger
- Reduces enemy armor by 7.
- Gains 7 armor per affected target (Half on Creeps)
Bane[edit]
- Fiend's Grip
- Reduces Fiend's Grip cooldown.
- Creates two uncontrollable illusions that channel Fiend's Grip on the target.
Batrider[edit]
- Flaming Lasso
- Grabs a secondary target nearest to the primary target.
- The secondary target is tethered to the first.
Beastmaster[edit]
- Wild Axes
- Removes cooldown and can be used again when they return to Beastmaster.
Bloodseeker[edit]
- Blood Mist
- Damages himself to damage and slow his enemies.
- While active, Thirst's healing is increased.
Bounty Hunter[edit]
- Shuriken Toss
- Applies Jinada to Shruiken Toss.
- Increases the cast range.
- Lowers Cooldown.
Brewmaster[edit]
- Primal Split
- Grants an additional Charge on Primal Split.
- Your hero forms back on whichever brewling you canceled it from.
Bristleback[edit]
- Viscous Nasal Goo
- No longer targeted, it instead applies the slow to all enemies around Bristleback in a radius when cast.
Broodmother[edit]
- Spinner's Snare
- Creates an invisible web line that makes enemies visible, rooted, take damage and can be casted globally anywhere there's a web.
Centaur Warrunner[edit]
- Stampede
- Increases damage resistance and allows allies to run through obstructions such as trees, cliffs, etc.
- Increases Duration.
- Enemies affected by Stampede are leashed.
- Destroys trees.
Chaos Knight[edit]
- Phantasm
- Creates an illusion of allied heroes globally.
- Creates an additional illusion for Chaos Knight.
Chen[edit]
- Hand of God
- Grants a Strong Dispel.
Clinkz[edit]
- Burning Army
- Clinkz summons an immobile army of fiery skeleton archers.
Clockwerk[edit]
- Overclocking
- Resets Clockwerk's ability cooldowns and grants him bonus movement and attack speed for a duration.
- Clockwerk becomes stunned after the duration runs out.
Crystal Maiden[edit]
- Freezing Field
- Applies Frostbite to any unit that has been standing in the Freezing Field for a short time.
Dark Seer[edit]
- Wall of Replica
- Doubles wall length.
- Ion Shell
- Increases charges, duration and provides health.
Dark Willow[edit]
- Shadow Realm
- Attacking no longer ends Shadow Realm.
- Each attack has bonus damage for the duration of the buff.
Dawnbreaker[edit]
- Solar Guardian
- Reduces channeling time, can be cast again upon takeoff to land early.
- Gives allies in the area evasion bonus while Dawnbreaker is airborne, increases Heal Per Pulse and total airborne time.
Dazzle[edit]
- Good Juju
- Reduces all item Cooldowns by 50% and and can be cast on allied units to refresh all item cooldowns.
Death Prophet[edit]
- Exorcism
- Any time she attacks or hits an enemy with a spell, a ghost will fly out and hit the enemy.
- These ghosts apply a slow for short duration.
- Ghosts spawned this way deal bonus damage.
Disruptor[edit]
- Static Storm
- Applies Mute.
Doom[edit]
Dragon Knight[edit]
- Elder Dragon Form
- Adds a 4th level to Elder Dragon Form, a Black Dragon.
- Scepter increases the level of ultimate by one.
- Black Dragon has more Corrosive Damage, Splash Damage, and Slow.
- Increases attack range, grants bonus Magic Resistance, and has flying movement.
Drow Ranger[edit]
- Marksmanship
- Causes her attacks to splinter on the target and split into two arrows affecting two random additional units in a 375 radius.
- The splintered arrows deal 50% damage each, the primary target still takes full damage.
- The split arrows act as normal attacks, carrying all attack modifiers.
Earth Spirit[edit]
- Enchant Remnant
- Allows Earth Spirit to convert an enemy hero into a Stone Remnant for 3 seconds.
Earthshaker[edit]
- Enchant Totem
- Becomes a point targeted ability.
- Causes you to jump in the air and land at the target spot, casting Enchant Totem there.
Elder Titan[edit]
- Astral Spirit
- Elder Titan becomes Spell Immune when the Astral Spirit returns to him.
- The duration increases per affected hero.
Ember Spirit[edit]
- Fire Remnant
- Increases the cast range, initial remnant speed, and maximum charges.
- Activate Fire Remnant
- Activate Fire Remnant costs less mana.
Enchantress[edit]
- Sproink
- Enchantress leaps backward and dodges incoming projectiles and attacks 3 furthest enemy units within your attack range.
Enigma[edit]
- Black Hole
- Adds the current level of Midnight Pulse damage to Black Hole.
- Stacks with Midnight Pulse.
Faceless Void[edit]
Grimstroke[edit]
- Dark Portrait
- Creates an spell immune ink illusion of a target enemy hero.
Gyrocopter[edit]
- Side Gunner
- Automatically fires an attack at the furthest enemy units within range periodically.
Hoodwink[edit]
- Hunter's Boomerang
- Tosses a boomerang at a target enemy in an arc. Upon contact, it returns to Hoodwink. The boomerang deals damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed and be more vulnerable to spell damage and have reduced status resistance.
Huskar[edit]
- Life Break
- Taunts the enemy towards Huskar.
Invoker[edit]
- Invoke
- Sun Strike
- Adds Cataclysm, creates two Sun Strike around each enemy heroes globally.
Io[edit]
- Spirits
- Spirits now passively spawn around Io every second (max of 5 spirits).
Jakiro[edit]
Juggernaut[edit]
- Swiftslash
- Performs a mini Omnislash.
Keeper of the Light[edit]
- Will-O-Wisp
- Spawns an attackable light entity, drawing enemies closer periodically with its mesmerising flicker.
Kunkka[edit]
- Torrent Storm
- Continuously releases visible Torrents around Kunkka.
Legion Commander[edit]
- Duel
- Increases Duel duration.
- Legion Commander and the duel target gain damage resistance to non-duelists.
- Grants Spell Immunity to Legion Commander during Duel.
Leshrac[edit]
- Nihilism
- Causes all nearby enemies in a radius to turn ethereal.
- Increases movement speed for the duration of ability.
Lich[edit]
- Sinister Gaze
- Becomes an AoE spell.
- Grants ability to cast other abilities during Sinister Gaze.
Lifestealer[edit]
- Infest
- Reduces Infest cooldown and increases cast range.
- Can Infest enemy heroes disarming them and attacking the target while self regen rate doubles.
Lina[edit]
- Laguna Blade
- Changes damage type from Magical to Pure.
- Pierces Spell Immunity.
Lion[edit]
- Finger of Death
- Increases the damage from 600 / 725 / 850 to 700 / 825 / 950.
- Decreases mana cost from 200 / 420 / 650 to 200 / 400 / 600.
- Decreases the cooldown from 160 / 100 / 40 to 80 / 50 / 20.
- Hits all enemy units within 325 radius of the primary target.
Lone Druid[edit]
- Spirit Bear
- Allows the Spirit Bear to attack at any range from Lone Druid.
- Prevents the Spirit Bear from dying if Lone Druid dies.
Luna[edit]
- Eclipse
- Increases number of Lucent Beams from 5 / 8 / 11 to 6 / 12 / 18
- Increases maximum number of hits per target from 5 to Unlimited
- Decreases beam interval from 0.6 to 0.3
- Decreases duration from 2.4 / 4.2 / 6 to 1.8 / 3.6 / 5.4
- Allows Eclipse to be cast on an ally or area within 2500 range, and grants 675 ground vision of the area
Lycan[edit]
- Wolf Bite
- Causes a bitten ally to gain Shapeshift and lifesteal.
Magnus[edit]
- Shockwave
- Increases Shockwave's width and range.
- Erupts after a short delay dealing an additional percent of Shockwave's damage, slowing enemy movement speed and reducing their armor.
Marci[edit]
- Unleash
- Reduces cooldown. While Unleash is Active, all of Marci's abilities unleash pulses when cast.
Mars[edit]
- Bulwark
- Can be toggled to create invulnerable soldiers in front of you.
- Soldiers deal full hero damage plus bonus 75 damage.
Medusa[edit]
- Mystic Snake
- Causes Mystic Snake to turn enemies into stone.
- Stone duration increases per bounce.
Meepo[edit]
- Dig
- Channels and digs into the ground, dispelling you and causing you to be come invulnerable and untargetable for a duration.
Mirana[edit]
- Sacred Arrow
- Causes Sacred Arrow to release a Starfall on enemies within 500 AoE along the travel path of the primary arrow.
Monkey King[edit]
- Wukong's Command
- Spawns a monkey soldier near Monkey King every few seconds.
- These soldiers can attack any target and buildings when Monkey King is within range of them.
Morphling[edit]
- Morph
- Gains cooldown reduction and increases the cast range.
- Gains ability to morph allied heroes.
Naga Siren[edit]
- Ensnare
- Allows Ensnare to target Spell Immune or Sleeping units.
- Reduces Ensnare cooldown and increases cast range.
Nature's Prophet[edit]
- Wrath of Nature
- Lowers cooldown and entangles all enemies it hits.
- Duration scales from 1.2 seconds up to 3 seconds at max bounce.
- Treant/Greater Treant will spawn if the target is killed within the debuff duration.
Necrophos[edit]
- Ghost Shroud
- Reduces Ghost Shroud cooldown and increases Heartstopper Aura damage while Ghost Shroud is active.
Night Stalker[edit]
- Void
- Applied in an AoE around Night Stalker and increases the mini-stun duration.
Nyx Assassin[edit]
- Burrow
- While burrowed, Nyx Assassin has damage resistance and regenerates maximum HP/Mana per second.
- His spells also receive the following bonuses while burrowed:
- Impale cooldown is reduced.
- Mana Burn and Impale have increased cast range.
- Spiked Carapace instantly stuns enemy units within an area of effect.
Ogre Magi[edit]
- Unrefined Fireblast
- Costs a portion of current mana.
- Ogre Magi always has enough mana to cast this spell, even with no mana.
Omniknight[edit]
- Guardian Angel
- Increases the duration.
- Increases radius to global.
- Provides HP regen.
- Affects buildings.
Oracle[edit]
- Rain of Destiny
- Damages and reduces heal amplification for Enemy Heroes in AOE.
- Heals and increases heal amplification for Ally Heroes in AOE.
Outworld Devourer[edit]
- Astral Imprisonment
- Replaces the cooldown with 2 charges of Astral Imprisonment and increases the cast range by 300.
- Damage areas stack.
- Replenish Time: 12.
Pangolier[edit]
- Shield Crash
- Casts a 2-attack Swashbuckle every 90 degrees around Pangolier.
Phantom Assassin[edit]
- Blur
- Has instant cast time and applies a dispel.
- Abilities are refreshed upon hero kill.
- Reduces cooldown to 12.
Phantom Lancer[edit]
- Juxtapose
- Increases max illusions.
- Can be cast to destroy Juxtapose illusions and create max illisuons allowed with increased duration.
Phoenix[edit]
- Supernova
- Increases attacks needed to destroy the Supernova from 5 / 8 / 11 to 7 / 10 / 13.
- Allows Supernova to be cast on an allied hero, bringing both into the Sun to be reborn together.
- Has a 500 cast range and if the Sun is destroyed, both heroes will die.
- Can cast Sun Ray and turn its direction while in Supernova.
Puck[edit]
- Dream Coil
- Increases break damage from 300 / 400 / 500 to 400 / 550 / 700.
- Increases break stun duration from 1.5 / 2.25 / 3 to 1.5 / 3 / 4.5 .
- Increases coil duration from 6 to 8.
- Stun pierces Spell Immunity.
Pudge[edit]
- Rot
- Increases Rot radius, damage, reduces health regen on affected enemies.
Pugna[edit]
- Life Drain
- Removes the cooldown.
- Increases Damage.
Queen of Pain[edit]
- Sonic Wave
- Increases the damage from 310 / 430 / 550 to 420 / 560 / 680.
- Decreases the cooldown from 125 to 40.
Razor[edit]
- Eye of the Storm
- Hits up to two different units instead of one.
- Can damage buildings.
Riki[edit]
- Tricks of the Trade
- Increases the duration, attacks, cast range, and allows you to target an allied hero, hiding inside them for the duration.
Rubick[edit]
- Spell Steal
- Stolen ultimates will always have the scepter upgrade.
- Reduces the cooldown.
- Increases the cast range.
- Increases spell steal limit to two.
Sand King[edit]
- Burrowstrike
- Increases the cast range.
- Applies Caustic Finale poison to heroes hit by Burrowstrike.
Shadow Demon[edit]
- Demonic Purge
- Grants 3 charges that each have a 60 second replenish time.
- Applies Break.
Shadow Fiend[edit]
- Necromastery
- Increases maximum souls to 25.
- Requiem of Souls
- Increases maximum lines from 18 to 23.
- Waves return to Shadow Fiend dealing 40% damage on the way back.
- The damage the return wave does to heroes on its way back heals Shadow Fiend.
Shadow Shaman[edit]
- Mass Serpent Ward
- Grants Serpent Wards split shot, attacking two units each for full damage.
- Increases Serpent Ward attack range from 650 to 825.
Silencer[edit]
- Last Word
- Applies Last Word in an AoE.
Skywrath Mage[edit]
- Spell Casting
- Anytime Skywrath Mage casts an ability, a different random nearby target within 700 range will be hit with the same ability.
- Prioritizes heroes.
Slardar[edit]
- Slithereen Crush
- Creates a puddle of water that is considered a river for bonuses.
- Provides bonus HP regen, armor, and status resistance while in a Puddle or River (in addition to the normal River bonuses).
Slark[edit]
- Pounce
- Uses charges and increases the distance.
Snapfire[edit]
- Gobble Up
- Gobble up a creep or an allied hero, which he can then spit towards enemies.
Sniper[edit]
- Assassinate
- Causes Assassinate to fire faster and stun the enemy target.
Spectre[edit]
- Shadow Step
- Allows you to perform a single target Haunt.
Spirit Breaker[edit]
- Charge of Darkness
- Increases Charge of Darkness movement speed and reduces cooldown.
- Pierces Spell Immunity.
Storm Spirit[edit]
- Electric Vortex
- Becomes a 475 radius ability around Storm Spirit.
- Requires vision over the units to affect them.
Sven[edit]
- Storm Hammer
- Increases the cast range and Sven flies along with the Storm Hammer, attacking enemies on impact.
Techies[edit]
- Reactive Tazer
- Can be cast on allies and deals damage on detonation.
- Minefield Sign
- Makes Stasis Trap and Remote Mines immune to true sight, and Proximity Mines will not reveal themselves.
Templar Assassin[edit]
- Psionic Projection
- Teleport to any Psionic Trap after a 2 second channel.
- Detonates the Psionic Trap on arrival.
- Does not break Meld.
- Cooldown: 30
- Mana Cost: 100
Terrorblade[edit]
- Terror Wave
- When casted a wave travels outwards in all directions causing enemy heroes to become feared for 2.5 seconds upon impact.
- Grants Metomorphosis for 10 seconds.
- Wave starts traveling after 0.6 seconds and has a travel speed of 1000.
- Spell Immune units do not get hit by the wave.
- Has a global sound effect.
Tidehunter[edit]
- Gush
- Becomes a ground targeted wave ability that travels for 2200 range.
- Hits enemies within 260 radius of the wave.
Timbersaw[edit]
-
- Grants a second Chakram.
Tinker[edit]
- Laser
- Increases Cast Range.
- Reduces the enemy model size and current health values by a percentage.
- Laser bounces once on the furthest target upto a range from the primary target.
Tiny[edit]
- Tree Volley
- Every 0.4 seconds a random tree within 525 range of your hero will be thrown towards the targeted AoE.
- Deals 100% of your damage to enemies in that area.
- Target AoE: 400
- Cast Range: 1200
- Max Channel: 2.4
- Cooldown: 15
- Mana Cost: 150
Treant Protector[edit]
- Eyes In The Forest
- Allows Treant Protector to enchant trees with flying vision.
- Deals a damaging Overgrowth within their sight whenever Overgrowth is cast.
Troll Warlord[edit]
- Spell Casting
- Causes Whirling Axes (Ranged) to dispel enemies.
- Causes Whirling Axes (Melee) to self dispel.
Tusk[edit]
- Walrus Kick
- Kicks a unit to a targeted direction 1400 units away and slows by 40% for 4 seconds.
- Deals 350 magical damage.
Underlord[edit]
- Fiend's Gate
- Summons a Pit of Malice Pit of Malice around each of the portals.
Undying[edit]
- Decay
- Increases Decay strength steal from 4 to 10.
Ursa[edit]
- Enrage
- Can be cast while disabled.
- Reduces the cooldown from 70 / 50 / 30 to 30 / 24 / 18.
Vengeful Spirit[edit]
- Vengeance Aura
- Upon death, creates a strong-illusion of you that can cast all your spells.
- If the illusion is alive when you respawn, you will take its place.
- XP earned by your illusion is given to your hero.
Venomancer[edit]
- Poison Nova
- Increases the damage per second.
- Decreases the cooldown.
Viper[edit]
- Viper Strike
- Increases the cast range.
- Decreases the cooldown.
- Decreases the mana cost.
Visage[edit]
- Silent as the Grave
- Turns Visage and familiars invisible, granting Visage movement speed and upgrading its movement type to flying.
- Invisibility ends when attacking or casting.
Void Spirit[edit]
- Resonant Pulse
- Causes Resonant Pulse to silence and gain two charges.
Warlock[edit]
- Chaotic Offering
- Increases the number of golems summoned.
- Each golem's health and damage is reduced.
- Each golem's gold bounty is reduced.
Weaver[edit]
- Time Lapse
- Cooldown is reduced.
- Can target allied heroes within range.
Windranger[edit]
- Windrun
- Windrun's enemy debuff has increased slow, blinds enemies, and is undispellable.
Winter Wyvern[edit]
- Arctic Burn
- Becomes a toggle that increases movement speed and drains mana per second.
- No longer has limit on number of attacks per target.
Witch Doctor[edit]
- Death Ward
- Death Ward attacks bounce.
- Death Ward has True Strike.
Wraith King[edit]
- Reincarnation
- Allies who are slain within range of Wraith King become Wraiths for a few seconds, delaying their death.
- They can continue attacking, casting, and using items until the duration ends and the hero dies.
Zeus[edit]
- Nimbus
- Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on the closest enemy within range.
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.31 | |
| |
7.30 | |
| |
7.29 | |