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Ancient Apparition

From Liquipedia Dota 2 Wiki
[e][h]Ancient Apparition
Dire Hero
Attributes
Base Stats
Attribute Type
Health Regen
Mana Regen
Attack Type
Attack Speed
Attack Animation
Acquisition Range
Level Changes
Level
1
15
25
30
Health
560
1066
1704
1946
Mana
351
867
1383
1587
Armor
2.33
7.47
13.13
15.3
Magic R
27.3%
31.64%
35.94%
37.69%
Damage
44-54
87-97
130-140
147-157
Notes
Collision Size
Legs
Release Date
2011-06-17
Competitive Release
2011-06-17

Ancient Apparition Kaldr, the Ancient Apparition[edit]

Recommended Roles
Support Disabler Nuker

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Able to launch a powerful blast of damaging ice across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes.

Abilities[edit]

Cold Feet
QC
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after a few seconds.
Damage Per Second30/50/70/90
70/90/110/130
Stun Duration1.6/2/2.4/2.8
DPS Duration4
Break Distance715
915
Radius450
TargetingPoint Target
Cast Range 700/800/900/1000
Cast Point 0.01
Cast Backswing 0
Cooldown
15/13/11/9
125
Does not pierce Debuff Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Cold Feet becomes Point Targeted and ignores Linken's Sphere/Lotus Orb.
Dispellable.
Affected by cast range bonus.
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
Notes
  • Damage dealth in 0.5s intervals totalling 120/200/280/360
  • Cold Feet cannot target a unit already affected by it.
Ice Vortex
WE
Targeting
Point Target
Affects
Enemy Units
Creates a vortex of icy energy that slows movement speed and increases magic damage done to enemies in its range.
Movement Speed Slow16%/19%/22%/25%
21%/24%/27%/30%
Magic Resistance Reduction12%/16%/20%/24%
17%/21%/25%/29%
Damage Per Second12/20/28/36
Duration6/9/12/15
Radius300
Cast Range 1500
Cast Point 0.01
Cast Backswing 0
Cooldown
10/8/6/4
     8/6/4/2
40/50/60/70
Does not pierce Debuff Immunity.
Affected by cast range bonus.
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
Notes
Chilling Touch
EG
Targeting
Autocast
Affects
Enemy Heroes
Damage Type
Magical
Enhances Ancient Apparition's attack with increased range, heavy magic damage, and movement slow.
Damage40/80/120/160
120/160/200/240
Attack Range Bonus60/120/180/240
360/420/480/540
Movement Speed Slow100%
Slow Duration0.7/0.8/0.9/1
Cooldown
12/9/6/3
     
0
30/40/50/60
      
15/20/25/30
Removes cooldown and reduces mana cost.
Does not pierce Debuff Immunity.
Dispellable.
Can be disjointed.
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.
Notes
  • Bonus damage is dealt as a separate instance.
  • Bonus damage does not trigger on buildings.
Ultimate Ability
Ice Blast
RT
Targeting
Point Target
Affects
Enemy Units
Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Impact Damage250/325/400
Damage Per Second12.5/20/32
Anti-Heal Duration10/11/12
Shatter Maximum HP Threshold12%/13%/14%
18%
Projectile Radius275
Explosion Radius275 ➜ 1000
Cast Range Global
Cast Point 0.01
Cast Backswing 1.07
Cooldown
60/50/40
175
Enemies hit by Ice Blast explosion are stunned with the current level of Cold Feet for 60% of its duration. Doesn't stun Debuff Immune enemies
Pierce Debuff Immunity.
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
Notes
  • Total damage:
    • 375/570/834
  • The radius of the blast is 275 + (50 × Time Traveled), max 1000.
  • Frostbite curse is applied at the blast area and in a 275 radius along the path of the second projectile.
  • The tracer travels at 1500 speed.
  • The tracer has 500 flying vision around itself. Upon release, provides 650 flying vision of the impact site for 4 seconds.
  • The ice blast has 500 flying vision, lasting 3 seconds.
  • The ice blast travels at a speed of 750, or reaches the targeted point in 1.75 seconds, whichever is faster.
  • The kill is credited to the source that brought the unit below the threshold. Enemy deaths from self damage will be granted as kills to Ancient Apparition.
  • Frostbite will not shatter illusions, invulnerable units, and units under Shallow Grave Shallow Grave.
  • The debuff prevents the health of units from increasing. The only exceptions are Non-Healing Health Gain abilities.
Sub Ability
Release
RT
Targeting
No Target
Affects
Enemy Units
Releases the ice blast to the tracer's current location.
Cast Point 0.01
Cast Backswing 1.1
Cooldown
1

Talent Tree[edit]

Talent Tree
+4% Ice Blast Ice Blast Kill Threshold 25 450 AoE Cold Feet Cold Feet
+80 Chilling Touch Chilling Touch Damage 20 +5% Ice Vortex Ice Vortex Slow/Resistance
+300 Cold Feet Cold Feet Break Distance 15 -2s Ice Vortex Ice Vortex Cooldown
+40 Cold Feet Cold Feet Damage per Second 10 +300 Chilling Touch Chilling Touch Attack Range

Recent Changes[edit]

Version Balance Changes
7.33c
  • Nerf Intelligence gain decreased from 3.4 to 3.1
7.33b
  • Cold Feet Cold Feet
    • Nerf Cooldown increased from 12/11/10/9s to 15/13/11/9s
7.33
  • Cold Feet Cold Feet
    • Nerf Stun Duration decreased from 2/2.5/3/3.5s to 1.6/2/2.4/2.8s
  • Ice Vortex Ice Vortex
    • Removed Aghanim's Shard Upgrade removed
    • New Now deals 12/20/28/36 damage per second to enemy units in the area
    • Nerf Duration decreased from 16s to 6/9/12/15s
    • Nerf Cooldown increased from 7/6/5/4s to 10/8/6/4s
  • Ice Blast Ice Blast
    • New Now upgradable by Aghanim's Shard
      • Enemies hit by Ice Blast explosion are stunned with the current level of Cold Feet for 60% of its duration. Doesn't stun Debuff Immune enemies

Notable Players[edit]

ALWAYSWANNAFLY 
Duster 
RedPanda 
Bkop 

See also[edit]

Additional Content[edit]

References[edit]