Anti-Mage

From Liquipedia Dota 2 Wiki
[e][h]Anti-Mage
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
614
938
1172
Mana
219
519
735
Armor
3.4
11.2
16.8
Damage
51-55
90-94
118-122
Spell Amp
0.8%
2.6%
3.9%
Magic Resist
26%
27%
28%
Movement Speed Amp

1.1%
3.1%
4.5%
Most Played As
LessMore
1
2
3
4
5

Anti-Mage Anti-Mage[edit]

Recommended Roles
Carry Escape Nuker

The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived—a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users—but to put an end to magic altogether.

Abilities[edit]

Mana Break
QR
Targeting
Passive
Affects
Enemy Units
Damage Type
Physical
Burns an opponent's mana on each attack. Mana Break deals a percentage of the mana burned as damage to the target.
Mana Break28 / 40 / 52 / 64
Mana Break Damage50%
Does not pierce Spell Immunity.
Disabled by break.
Illusions gain this ability.
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.
Notes
Spell Shield
ED
Targeting
Passive
Affects
Self
Increases Anti-Mage's resistance to Magical damage.
Bonus Magic Resistance20% / 30% / 40% / 50%
75%
Block/Reflect Cooldown
12
Passively blocks and reflects a targeted spell once every few seconds.
Disabled by break.
Illusions gain magic resistance from this ability. They do not gain the scepter upgrade.
Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.
Notes
Mana Void
RV
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies.
Damage Per Missing Mana0.8 / 0.95 / 1.1
Mini-Stun Duration0.3
Radius500
Cast Range600
Cast Point0.3
70
     20
125 / 200 / 275
Blocked by Linken's Sphere and echoed by Lotus Orb.
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.

Talent Tree[edit]

Talent Tree
-50s Mana Void Cooldown 25 +25% Spell Shield Magic Resistance
-2.5s Blink Cooldown 20 Blink Uncontrollable Illusion
+15 Agility 15 +400 Blink Cast Range
+20 Attack Speed 10 +10 Strength

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Iron Branch
Ring of Health
Quelling Blade
Boots of Speed
Iron Branch
Stout Shield
Mid Game Late Game
Power Treads
Battle Fury
Vladmirs Offering
Manta Style
Skull Basher
Abyssal Blade

General Strategy[edit]

Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.
Anti-Mage (In-Game Description)

Overview

Anti-Mage is one of the most feared carries in the game. If played correctly, he can be extremely hard to take down and can max-out on items minutes before the opposition's carry. His effective farm rate is partly due to his Blink ability, known for its short cooldown.

Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Starting with one point in Blink is always a good idea as it gives you both offensive and defensive capability. Currently, the most popular build in the Pro-Scene is the "Burning Build", which gets one point in Mana Break, one point in Blink, one point in Spell Shield, one point in Mana Void by level 6. This provides the hero with some much needed durability. After that stage, make sure to max out Blink first. This not only ensures that you can escape with ease when you spot a gank, but also give you the ability to jump from one jungle camp to another with ease after getting your Battle Fury.

Early Game

Try to last hit every single creep and buy a Ring of Health as soon as possible. At this point, you have several options for your next item. If your opponent's line up is not gank heavy and your team has the upper hand in the laning phase, you have the option of skipping Boots of Speed in order to get up a Battle Fury as soon as possible. If you feel extra durability is needed, then finishing a Power Treads or Vladimir's Offering is a good idea. Most of the time, Power Treads is sufficient. Nonetheless, getting a Battle Fury as fast as possible is crucial. Please note, often times getting treads before Battle Fury is superior because without treads you have difficulty farming the jungle should your lane become contested. Having the Treads and Ring of Health also allows you to push the creep wave to the enemy tower, then blink to the medium/easy camp (radiant) or easy/hard on dire. This can allow a player to get over 100 CS by 10 minutes if executed properly. This is much higher than a straight battle fury rush will get you, so the timing for Treads/Battle fury and straight battle fury tend to be comparable, while the treads give you a much stronger laning presence, as well as allowing you to easily fall back into the jungle if the lane becomes dangerous, or if you want to jungle so that one of your supports can get critical levels and farm.

Mid Game

When your Battle Fury is completed you will have the ability to Flash Farm. Safely farm the lanes and farm the jungle when the lane pushes too far. Combined with Blink, you should be able to clear the jungle creeps in no time. If you completed your Battle Fury early, consider getting Vladimir's Offering next as the lifesteal aura allows you to keep yourself at full HP at all times, increasing the threat of your split push ability. The next big item is usually a Manta Style. This item synergizes really well with your first skill Mana Break; the illusions created by Manta Style will also burn mana. At this point in time you should be a huge threat to the opposition as a simple Blink, Manta, auto-attack, and Mana Void combo can easily finish off heroes. The rest of the items really depends on your opposition's line up. If they have a magical or lock-down focused team, then a Black King Bar (BKB) is a must. Sometimes, it is even necessary to get a BKB before Manta Style in order to not die to ganks easily. Most of the time, picking up a Heart of Tarrasque is also a good idea as it provides you some much needed tankiness and durability. If required, you might also want to look at a Butterfly and/or a Monkey King Bar (MKB) to boost your DPS.

Quick explanation behind recommended items:

  • Stout Shield: Effective mitigation against creeps and heroes during the laning phase.
  • Ring of Health: Provides HP regeneration and builds into a Battle Fury.
  • Battle Fury: Considered a core item in almost every situation. This item allows Anti-Mage to farm at an incredible rate with the use of his Blink ability. If done correctly, he is able to clear out the jungle in less than a minute. This item also allows split pushing.
  • Vladimir's Offering: Allows Anti-Mage to constantly keep his HP full. The aura also helps in team fights. This might be one of the first items you sell once you get late enough in the game though, as a support can pick the item up for the aura instead. It also let's you solo Roshan once you get Treads/Battle Fury/Yasha/Vlads.
  • Butterfly: Gives Anti-Mage all the stats he needs to be a strong damage dealer during fights as well as evasion.
  • Manta Style: The active use will create two illusions which will have his Mana Break ability. The active allows him to remove debuffs as well. Manta Style also provides a movespeed bonus, increased attack speed, and agility.
  • Heart of Tarrasque: Allows Anti-Mage to get back into fights quickly after being able to escape using Blink. With his magic resistance passive, the HP gain helps him survive much easier.
  • Skull Basher/Abyssal Blade: By bashing an enemy hero, he is able to easily do damage and burn mana. Also note that the disable goes through BKB which helps you to lockdown key enemy targets.

Late Game

Late game, it is imperative to end the game quickly. Once you have Manta or a Butterfly you should actively split push and join team fights to try to end the game. Anti-mage is one of the best heroes at split pushing. While your team is holding off the enemy team's push, you can solo push down raxes or even the throne. However, the part that makes this difficult to do is that you have to take in to account the enemy TPing back and take into account the possibility of having unfavorable trades, meaning they rax or even throne you before you can even solo rax them in return. Therefore you must always carry a TP so that you can return quickly to clean up and ensure that you get favorable trades, or you might even need to abandon your split push and just team fight if you're solo pushing too slowly relative to the enemy team.

Version History[edit]

Version Balance Changes
7.17
  • Buff Base damage increased by 2
7.16
  • Buff Increased Base HP regen to 1.75
  • Buff Base attack rate improved from 1.45 to 1.4
7.12
  • Buff Mana Void damage increased from 0.6/0.85/1.1 to 0.8/0.95/1.1
7.10
  • Buff Level 10 Talent changed from +175 Health to +10 Strength
  • Buff Level 15 Talent changed from -2s Blink Cooldown to +400 Blink Cast Range
  • Rework Level 20 Talent increased from +300 Blink Cast Range to -2.5s Blink Cooldown
7.07c
  • Nerf Mana Break damage reduced from 60% to 50%
  • Nerf Blink cooldown increased from 12/9/7/5 to 15/12/9/6
  • Buff Level 15 Talent increased from -1s Blink Cooldown to -2s
  • Nerf Level 20 Talent illusion incoming damage increased from 300% to 350%
7.07b
  • Nerf Strength gain reduced from 1.5 to 1.3
  • Nerf Base Intelligence reduced from 15 to 12
  • Nerf Spell Shield reduced from 26/34/42/50% to 20/30/40/50%
  • Rework Level 15 Talent changed from Blink Uncontrollable Illusion to +15 Agility
  • Rework Level 20 Talent changed from +10 All Stats to Blink Uncontrollable Illusion
  • Nerf Level 25 Talent reduced from +30% Spell Shield to +25%
  • Nerf Illusion talent incoming damage increased from 250% to 300%
7.07
  • Nerf Base movement speed reduced by 5
  • Rework Reworked Talent Tree
7.02
  • Buff Level 10 Talent from +6 Strength to +150 Health
  • Rework Level 15 Talent from +250 Health to -1s Blink Cooldown
  • Rework Level 25 Talent from -2s Blink Cooldown to -50s Mana Void Cooldown
7.00
  • Buff Added Scepter for Anti-Mage
  • New Added Talent Tree
6.88
  • Buff Mana Void ministun duration increased from 0.15 to 0.3
6.85
  • Nerf Blink distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
  • Nerf Mana Void stun rescaled from 0.1/0.2/0.3 to 0.15
6.82
  • Buff Base strength increased from 20 to 22
6.81
  • Buff Mana Void's area of effect increased from 450 to 500
6.80
  • Buff Mana Void radius increased from 300 to 450
  • Buff Added AoE targeting cursor for Mana Void
6.75
  • Nerf Movement speed decreased from 320 to 315
  • Nerf Blink animation time increased from 0.33 to 0.4
  • Nerf Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9
6.73
  • Nerf Armor reduced by 1
  • Nerf Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
6.72
  • Buff Base attack time improved from 1.45 to 1.35
6.70
  • Buff Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
6.68
  • Buff Spell Shield increased from 10/20/30/40 to 15/25/35/45
6.65
  • Buff Mana Void cooldown reduced from 120/100/80 to 70
  • Buff Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
6.63
  • Buff Mana Void AoE increased from 275 to 325
  • Rework Strength changed from 16 +1.5 to 20 +1.2
6.60
  • Rework Reworked Mana Void damage mechanism
  • Nerf Undid recent buffs to base strength (21➜16)
6.59
  • Buff Improved Anti-Mage's Strength by 2 points
6.55
  • Buff Minor improvements to Anti-Mage's base stats
6.53
  • Buff Decreased Mana Void's cooldown from 120 to 120/100/80
6.52
  • Buff Mana Void now applies the stun instantly, instead of using a projectile
6.50
  • Buff Mana Void mana cost decreased from 175/225/275 to 125/200/275
6.35
  • Buff Increased base armor from -1 to 0
6.10
  • Rework Reworked Spell Shield
    • 10/20/30/40% magic resistance passive
    • No self attack speed reduction
6.07
  • Buff Reduced base attack time from 1.7 to 1.45
6.02
  • Bug Fix Fixed Spell Shield reducing Anti-Mage's attack speed by 80 when toggled on
    • (Should reduce Anti-Mage's attack speed by 20 when toggled on)
6.00
  • Buff Spell Shield now reduces Anti-Mage's attack speed by 20 instead of his damage
    • (Previously reduced Anti-Mage's attack damage by 50/40/30/20%)
    • Still provides 30/40/50/60% magic resistance when toggled on
  • Rework Ported

Notable Players[edit]

hFn 

See also[edit]

External links[edit]

Guides[edit]

References[edit]