Arc Warden
From Liquipedia Dota 2 Wiki
Arc Warden
Dire Hero
Attributes
Primary Attribute
Base Stats
0.25
Attack Type
100
0.3 + 0.7
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
604
2.45
2.45
1396
6.09
6.09
2232
9.89
9.89
2562
11.39
11.39
Mana
(Regen)
(Regen)
363
1.2
1.2
795
3.02
3.02
1251
4.92
4.92
1431
5.67
5.67
Armor
3.33
10.33
17.33
20.17
Magic R
27.4%
31.04%
34.84%
36.34%
Damage
51-57
93-99
135-141
152-158
Notes
2
Release Date
2015-12-16
Competitive Span
2016-12-12 — Present
Zet, the Arc Warden[edit]
Recommended Roles |
Carry Escape Nuker |
Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments—who would come to be named Radiant and Dire—found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.
As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.
Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.
Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many—some lesser, some greater—each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Abilities[edit]
Flux
QC
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The damage is not applied if another enemy unit is near the target.
Damage Per Second | 15/30/45/60 |
---|
Movement Speed Slow | 14%/21%/28%/35% |
---|
Duration | 6 7.5 |
---|
Search Radius | 225 |
---|
Cast Range 500/600/700/800
675/775/875/975
675/775/875/975
Cast Point 0.3
Cast Backswing 0.77
Does not pierce Debuff Immunity. | |
Blocked by Spell Block. | |
Reflected by Spell Reflection. | |
Dispellable.
| |
Affected by cast range bonus. |
An infinitesimal fraction of the power which imprisoned the Ancients.
Notes
- Total damage:
- 97.5/195/292.5/390
- Deals damage in 0.5 second intervals. One damage instance is dealt immediately on cast.
- The debuff fully stacks with itself when cast multiple times. Each stack operates independently.
- Enemy units and neutrals will disable the debuff if the target comes within range of them. Ancients will not disable it.
- If the target no longer has any enemy units within range, the debuff resumes dealing the damage and slow.
- The debuff still counts down its duration while it is disabled.
Magnetic Field
WF
Targeting
Point Target
Point Target
Generates a circular distortion field of magnetic energy that grants bonus attack speed and protects allied heroes and buildings within it by evading attacks coming from outside the field.
Attack Speed Bonus | 50/60/70/80 70/80/90/100 |
---|
Duration | 3.5/4.5/5.5/6.5 |
---|
Evasion | 100% |
---|
Radius | 300 |
---|
Cast Point 0.3
Cast Backswing 0
Time and space are of little consequence to one as old as Zet.
Notes
- Units must remain within the area to receive the buff.
- Only evades attacks done from outside of the field.
Spark Wraith
ER
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Damage | 100/180/260/340 135/243/351/459 |
---|
Wraith Duration | 45 |
---|
Activation Delay | 2 |
---|
Search Radius | 375 |
---|
Movement Speed Slow | 100% |
---|
Slow Duration | 0.4/0.5/0.6/0.7 |
---|
Creep Damage Bonus | 40% |
---|
Projectile Speed | 400 |
---|
Cast Range 2000
Cast Point 0.3
Cast Backswing 0.77
Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its activation period. | ||
Does not pierce Debuff Immunity. | ||
Dispellable.
| ||
Cannot be disjointed. | ||
Affected by cast range bonus. |
Lesser fragments of Zet's original self.
Notes
- The Spark Wraith has 400 movement speed and provides 300 ground vision.
- Attacks the closest unit in its search area. Ignores spell immune units.
Tempest Double
RD
Targeting
Point Target
Point Target
Affects
Self
Self
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self if he is too far away from Arc Warden and deals less attack damage.
Duration | 18/22/26 28/32/36 |
---|
Gold/XP Bounty | 180/240/300 |
---|
Penalty Distance | 2000 |
---|
Attack Damage Penalty | 50% |
---|
Cast Point 0.15
Cast Backswing 0.5
Undispellable.
| |
Affected by cast range bonus. |
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.
Notes
- The Tempest Double is visibly different to enemies.
- Ability and item cooldowns persist between summonings.
- The double cannot copy Consumables, Refresher Orb, Aegis of the Immortal, and items that drop on death such as Divine Rapier and Gem of True Sight.
- The double cannot pick up or drop items.
- When the double uses Hand of Midas, the original Arc Warden receives the Midas experience bonus.
- The Tempest Double Won't break Smoke of Deceit.
Innate[edit]
Tempest
Not disabled by Break. |
Notes
- When the hero's faction is the Radiant, the Zet will have its regular abilities, while its Tempest Double will have the Tempest Component's ability traits and values as alternatives.
- When the hero's faction is the Dire, the Zet will have the Tempest Component's ability traits and values by default, while its Tempest Double will retain the original ability traits and values.
Tempest Double Version[edit]
Flux
QC
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The damage is not applied if another enemy unit is near the target.
Damage Per Second | 20/45/70/95 |
---|
Movement Speed Slow | 6%/10%/14%/18% |
---|
Duration | 6 7.5 |
---|
Search Radius | 225 |
---|
Cast Range 500/600/700/800
675/775/875/975
675/775/875/975
Cast Point 0.3
Cast Backswing 0.77
Does not pierce Debuff Immunity. | |
Blocked by Spell Block. | |
Reflected by Spell Reflection. | |
Dispellable.
| |
Affected by cast range bonus. |
An infinitesimal fraction of the power which imprisoned the Ancients.
Notes
- Total damage:
- 97.5/195/292.5/390
- Deals damage in 0.5 second intervals. One damage instance is dealt immediately on cast.
- The debuff fully stacks with itself when cast multiple times. Each stack operates independently.
- Enemy units and neutrals will disable the debuff if the target comes within range of them. Ancients will not disable it.
- If the target no longer has any enemy units within range, the debuff resumes dealing the damage and slow.
- The debuff still counts down its duration while it is disabled.
Magnetic Field
WF
Targeting
Point Target
Point Target
Affects
Allied Heroes
Buildings
Allied Heroes
Buildings
Generates a circular distortion field of magnetic energy that grants bonus attack speed and protects allied heroes and buildings within it by evading attacks coming from outside the field.
Attack Damage Bonus | 20/40/60/80 40/60/80/100 |
---|
Ranged Attack Range Bonus | 150 |
---|
Duration | 5/6/7/8 |
---|
Radius | 300 |
---|
Cast Point 0.3
Cast Backswing 0
Reflected by Spell Reflection. | ||
Undispellable.
Shard effect is dispellable. | ||
Affect illusions. | ||
Affected by cast range bonus. |
Time and space are of little consequence to one as old as Zet.
Spark Wraith
ER
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Damage | 75/140/205/270 101/189/276/364 |
---|
Wraith Duration | 45 |
---|
Activation Delay | 1 |
---|
Search Radius | 375 |
---|
Movement Speed Slow | 100% |
---|
Slow Duration | 0.6/0.8/1/1.2 |
---|
Projectile Speed | 725 |
---|
Second Wraith Search Radius | 225 aghstext=Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its activation period. |
---|
Cast Range 2000
Cast Point 0.3
Cast Backswing 0.77
Does not pierce Debuff Immunity. | ||
Dispellable.
| ||
Cannot be disjointed. | ||
Affected by cast range bonus. |
Lesser fragments of Zet's original self.
Notes
- The Spark Wraith has 400 movement speed and provides 300 ground vision.
- Attacks the closest unit in its search area. Ignores spell immune units.
Talent Tree[edit]
+10s Tempest Double Duration | 25 | No Damage Penalty Distance for Tempest Double |
-8s Magnetic Field Cooldown | 20 | +35% Spark Wraith Damage |
+20 Magnetic Field Attack Speed/Bonus Damage | 15 | +1.5s Flux Duration |
+250 Health | 10 | +175 Flux Cast Range |
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35 | |
| |
7.34d | |
| |
7.34c | |
|
Notable Players[edit]
fcr
|
RdO
|
Additional Content[edit]
- Official Hero Page
- Standard Arc Warden (Core) Physical Build by Torte de Lini
- Standard Arc Warden (Core) Magic Build by Torte de Lini
References[edit]