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Attack Range

From Liquipedia Dota 2 Wiki
My reach extends!

Attack Range is the distance at which a unit may attack another unit. There are two types: melee and ranged. The user's base attack range can be changed by some abilities.

The attack range of a hero has no actual basis on whether that hero is melee or not, instead it depends on the hero's missile speed. Melee heroes always have an "instant" missile speed, meaning the attack happens right when the animation finished. Ranged heroes have specific projectile speeds, and the projectile has a travel time to the target.

Melee[edit]

For melee attacks, if the target is farther than 350 range more than the melee unit's attack range, the attack will always miss. This is called buffer range, and true strike does not guarantee hits on units outside of the buffer range. For most melee heroes attack buffer range is 500.

Melee heroes receive a greater benefit from certain items such as Stout Shield, Quelling Blade, Skull Basher, and Manta Style.

Only melee units can use Cleave, ranged units cannot.

Ranged[edit]

Ranged attack projectiles follow the target and can be disjointed. Ranged units also have a 25% chance to miss their attack when firing uphill.

Acquisition Range[edit]

Units have a certain acquisition range. This range determines how close an enemy has to get in order for the unit to attack it automatically. Since this only goes for auto attacks, this range has no influence on units that have auto attack set to Never in the game options.

Abilities that change Attack Range[edit]

Unit Attack Ranges[edit]

Summons Attack Range

Lycan Wolf, The Swarm

90
Melee

Spiderling, Spiderite, Treant, Greater Treant, Necronomicon Warrior

100
Melee

Spirit Bear, Zombie

128
Melee

Earth, Fire

150
Melee

Familiar

160

Warlock Golem

225
Melee

Eidolon

450

Storm

500

Boar

550

Plague Ward

600

Mass Serpent Ward

650

Death Ward

700
Lane Creeps Attack Range

Melee Creep

100
Melee

Ranged Creep

500

Siege Creep

690
Buildings Attack Range

Tower

700

Fountain

1200

Abilities that improve attack range per level[edit]

Summons Attack Range

Forged Spirit

300 / 365 / 430 / 495 / 560 / 625 / 690 /
755

Necronomicon Archer

450 / 500 / 550

See also[edit]