Attack Range is the distance at which a unit may attack another unit. There are two types: melee and ranged. The user's base attack range can be changed by some abilities.
The attack range of a hero has no actual basis on whether that hero is melee or not, instead it depends on the hero's missile speed. Melee heroes always have an "instant" missile speed, meaning the attack happens right when the animation finished. Ranged heroes have specific missile speeds, and the projectile has a travel time to the target.
The standard attack range for melee units is 150. If the target is farther than 350 range more than the melee unit's attack range, the attack will always miss. This is called buffer range, and true strike does not guarantee hits on units outside of the buffer range. For most melee heroes attack buffer range is 500.
Only melee units can use Cleave, ranged units cannot.
Ranged attack projectiles follow the target and can be disjointed. Ranged units also have a 25% chance to miss their attack when firing uphill.
Hero Attack Ranges
Abilities that change Attack Range
|Hero||Ability||Attack Range Change|
|Dragon Knight||Elder Dragon Form||From 150 melee to 500 ranged|
|Enchantress||Impetus||From 550 ranged to |
|Lone Druid||True Form||From 550 ranged to 150 melee|
|Druid Form||From 150 melee to 550 ranged|
|Sniper||Take Aim||From 550 ranged to 650 / 750 / 850 / 950 ranged|
|Templar Assassin||Psi Blades||From 140 ranged to 200 / 260 / 320 / 380 ranged|
|Terrorblade||Metamorphosis||From 150 melee to 550 ranged|
|Tiny||Tree Grab||From 150 melee to 350 melee|
|Troll Warlord||Berserker's Rage||From 150 melee to 500 ranged|
|Berserker's Rage||From 500 ranged to 150 melee|
|Winter Wyvern||Arctic Burn||From 425 ranged to 700 / 800 / 900 / 1000 ranged|
Attack Range with Talents
Several heroes have talents that increase their attack range.
|Talents Adding Attack Range|
|Queen of Pain||550||100||650|
Unit Attack Ranges
Kobold, Kobold Soldier, Kobold Foreman, Fell Spirit, Centaur Courser, Centaur Conqueror, Giant Wolf, Alpha Wolf, Satyr Mindstealer, Satyr Tormenter, Ogre Bruiser, Ogre Frostmage, Mud Golem, Shard Golem, Hellbear, Hellbear Smasher, Ancient Rock Golem
Abilities that improve attack range per level
|300 / 365 / 430 / 495 / 560 / 625 / 690 / |
|450 / 500 / 550|