Batrider

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Version Control

This article is mostly accurate for the current version (7.37e) of the game.

Batrider
25 + 2.6
15 + 1.4
22 + 2
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
+0.7 Main Attack Damage per attribute
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4.5
Armor
(850.9 EHP)
27.2%
Magic Resist
(920.33 EHP)
900
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (115)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.54
Turn Rate This unit takes 0.116s to turn 180°.
This ability component has a different effect during daytime. 1600 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2011-10-27
Released
2009-06-10
(v6.60)
Competitive Span
2011-11-03 — Present
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Can lasso an enemy away from his team.
While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. Seeking to relive the thrill of flight, he entered the Yama Raskav Jungle, and came out soaring high above the canopy as the Batrider. Atop his leathery mount, he drenches targets below in Sticky Napalm, increasing their flammability before setting the land ablaze by flying up in the sky glowing like a Firefly. To ignite enemies from afar, he hurls an explosive cocktail with an explosion strong enough to knock foes away. Want a ride? That can be arranged. As he spots his targets from above, and throws out his Flaming Lasso to string them along for a fiery experience they will not soon forget.
Sticky Napalm
Sticky Napalm
Flamebreak
Firefly
Flaming Lasso
Flaming Lasso
Roles:Initiator Initiator Disabler Disabler Escape Escape
ComplexityHero ComplexityHero ComplexityHero ComplexityHero Complexity
AdjectivesArachnophobic, Cape, Fiery, Flying, Red, Steed, Nose
Legs ( 2 )

Facets[edit]

Stoked
Stoked
Grants the Rider a movement speed bonus and spell damage amplification bonus upon applying forced movement sources on self, or being offensively applied.
Arsonist
Sticky Napalm
All of Sticky Napalm's damage components now affect buildings, albeit it being less effective.

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Flaming Lasso
The Rider now grabs another enemy hero, tethering it behind of the primary enemy hero.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Sticky Napalm
Every other attack applies a Sticky Napalm stack of its corresponding level on the attacked enemy unit.
Flaming Lasso
No longer self disarms upon ability cast.

Talents[edit]

Flamebreak Applies 2 Sticky Napalm Stacks25+15 Sticky Napalm Proc Damage
2 Flamebreak Charges20+2s Smoldering Resin Duration
-7s Flaming Lasso Cooldown15+20 Move Speed
+50 Flamebreak Knockback Distance10+50 Sticky Napalm Radius
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

It's not the bat you gotta worry about. She eats fruit.
▶️  Batrider
Alias:
BR
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling.

The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside…

Innate[edit]

Smoldering Resin[edit]

Smoldering Resin
Fully disabled by Break.
Passive
Affects
Self
Physical
Attacks apply a resin that deals a portion of Batrider's attack damage as damage per second.
Attack Damage to Damage per Second: 0.2
Duration: 2 (With level 20 Right Talent.With level 20 Right Talent. 4)

Stoked[edit]

  Stoked
Neither affected nor disabled by Break.
Passive
Affects
Self
Grants the Rider a movement speed bonus and spell damage amplification bonus upon applying forced movement sources on self, or being offensively applied.
Move Speed Bonus: 4%/6%/8%/10%
Spell Amp Bonus: Increases the outgoing damage type of the affected unit. 2%/4%/6%/8%
Duration: 7

Hero Model[edit]

Hero Model
Neither affected nor disabled by Break.
Passive
Affects
Self
Batrider is considered a ground unit, despite its hero model showing otherwise.

Abilities[edit]

Sticky Napalm[edit]

Q
C
Sticky Napalm
Affects
Enemy Units
Spell / Magical
Drenches an area in sticky oil, damaging and slowing the turn rate of enemy units within the radius.
Effect Radius: Affected by AoE Radius increasing sources. 375 (With level 10 Right Talent.With level 10 Right Talent. 425)
First Damage: 5/10/15/20
Turn Rate Slow: 10%/30%/50%/70%
Stack Duration: 6
Damage instances sourced from the Batrider procs additional damage corresponding to the amount of applied stacks.
Max Stacks: 10
Proc Damage per Stack: 5/10/15/20 (With level 25 Right Talent.With level 25 Right Talent. 20/25/30/35)
Move Speed Slow per Stack: 1.5%/3%/4.5%/6%
All damage components are less effective on creeps.
Creep Damage Factor: 0.2
Batrider does not need to face the area-targeted location to cast this ability.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Every other attack applies a Sticky Napalm stack of its corresponding level on the attacked enemy unit.
Required Attacks: (Upgradable by Aghanim's Shard. 1)
3
Mana Cost
22
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

Flamebreak[edit]

Affects
Enemy Units
Spell / Magical
Hurls an explosive cocktail that explodes when it reaches the target location and deals damage over time to enemy units in the area.
Cast Animation: 0.2 + 0.4
Cast RangeAffected by Cast Range increasing sources. 1300
Effect Radius: Affected by AoE Radius increasing sources. 450
First Damage: 25/50/75/100
Damage per Second: 25/30/35/40
Move Speed Slow: 15%/20%/25%/30%
Debuff Duration: 2/3/4/5
The cocktail applies a non-disabling knockback to all affected enemy units within the radius.
Knockback Distance: Affected by AoE Radius increasing sources. 250 (With level 10 Left Talent.With level 10 Left Talent. 300)
Knockback Duration: 0.35
The Immortal is innatly immune to all forced movement sources.
Applies Sticky Napalm its corresponding level upon Flamebreak impact.
Number of Stacks: (With level 25 Left Talent.With level 25 Left Talent. 2)
Charge Replenish TimeCharge Replenish Time
(With level 20 Left Talent.With level 20 Left Talent. Cooldown)
Number of Charges
(With level 20 Left Talent.With level 20 Left Talent. 2)
22/19/16/13 (With level 20 Left Talent.With level 20 Left Talent. 0)
Mana Cost
110/115/120/125
A molotov cocktail is the weapon of choice for Batrider.

Firefly[edit]

E
E
Firefly
Affects
Enemy Units / Self
Spell / Magical
Takes to the skies, laying down a trail of flames from the air. The trail damages any enemy units upon contact and destroys trees below Batrider.
Damage Radius: Affected by AoE Radius increasing sources. 200
Damage per Second: 25/50/75/100
Duration: 15
The Immortal is immune and does not bat an eye to the flames' damage.
45/40/35/30
Mana Cost
100
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

Flaming Lasso[edit]

R
F
Flaming Lasso
Affects
Enemies / Self
Spell / Magical
Lassoes an enemy unit, disables and drags them in Batrider's wake.

Teleport sources break the lasso.
Cast Animation: 0.3 + 0.3
Cast RangeAffected by Cast Range increasing sources. 200
Break Distance: 425
Enemy Drag Distance: 300
Damage Interval: 0.5
Damage per Instance: 100/175/250
Max Duration: 2.25/2.75/3.25
The Immortal is immune to forced movement sources. However, the damage component still applies to him.
Flaming Lasso disarms Batrider while the lasso is active.
Max Disarm Duration: 2.25/2.75/3.25 (Upgradable by Aghanim's Shard. 0)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
The Rider now grabs another enemy hero, tethering it behind of the primary enemy hero.
Secondary Target Search Radius: Affected by AoE Radius increasing sources. (Upgradable by Aghanim's Scepter. 650)
Additional Targets: (Upgradable by Aghanim's Scepter. 1)
Secondary Drag Distance: (Upgradable by Aghanim's Scepter. 300)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
No longer self disarms upon ability cast.
90/75/60 (With level 15 Left Talent.With level 15 Left Talent. 83/68/53)
Mana Cost
125/150/175
Few dare to ask to ride on the bat, as Batrider gives them free of charge.

Recent Matches[edit]

Main Article: Batrider/Matches
DateTierTournamentPicksScorevs. Picks
Dec 11, 2024 - 18:15 SGTTier 3MESA Invitational 2024MESA Invitational 2024Dragon Knight Pangolier Batrider Magnus Dark Willow
Team SecretTeam Secret
1 : 0
AnimeVestaAnimeVesta
Ogre Magi Invoker Tidehunter Hoodwink Ursa
Dec 11, 2024 - 18:15 SGTTier 3MESA Invitational 2024MESA Invitational 2024Dragon Knight Batrider Ancient Apparition Brewmaster Void Spirit
Team SecretTeam Secret
0 : 1
AnimeVestaAnimeVesta
Doom Ogre Magi Shadow Demon Puck Gyrocopter
Dec 11, 2024 - 15:20 ICTTier 1ESL One Bangkok 2024ESL One Bangkok 2024Magnus Batrider Pugna Beastmaster Earth Spirit
Team LiquidTeam Liquid
1 : 0
beastcoastbeastcoast
Templar Assassin Tusk Shadow Demon Primal Beast Troll Warlord
Dec 11, 2024 - 15:20 ICTTier 1ESL One Bangkok 2024ESL One Bangkok 2024Monkey King Batrider Dawnbreaker Lich Primal Beast
BetBoom TeamBetBoom Team
1 : 0
GaozuGaozu
Elder Titan Beastmaster Zeus Storm Spirit Razor
Dec 11, 2024 - 12:00 ICTTier 1ESL One Bangkok 2024ESL One Bangkok 2024Batrider Beastmaster Gyrocopter Storm Spirit Winter Wyvern
BOOM EsportsBOOM Esports
1 : 0
Team SpiritTeam Spirit
Shadow Demon Clockwerk Dawnbreaker Templar Assassin Huskar

The International[edit]

  • Batrider has won the following final matches in The International of the following years:

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.37e
(2024-11-19)
7.37d
(2024-10-01)
7.37b
(2024-08-14)
  • Rescaled base Strength strength and gain from 28 + 2.2 to 25 + 2.6.

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Batrider's Relics Voice Lines

Three Hero Flamebreaks

Firefly Damage

Double Hero Flaming Lassos

Kills During Flaming Lasso

Sticky Napalm Bonus Damage

Blink Leading To Kills

Smoke Leading To Kills

Slows Leading To Kills

Triple Kills

Mega Kill Streaks

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment[edit]

Trivia[edit]

  • His design might be influenced by the "Hobgoblin" of "Spider-Man". He uses concussion and incendiary Jack O'Lanterns, wraith-shaped smoke and gas-emitting bombs, bat-shaped razor-edged throwing blades, and gloves woven with micro-circuited power conducting filaments that channel pulsed discharges of electricity. He wore a shoulder bag to carry his small, portable weaponry.
  • In DotA, Batrider's full name was "Jin'zakk, the Batrider". In Dota 2, his name was removed for unspecified reasons.
  • After killing Faceless Void, Batrider says ▶️ "Hey Void! Have you seen Bat to the Future?", which is a reference to the film "Back to The Future"
  • Batrider's unused kill response "Scuse me while I cook this guy." is likely a reference to the song Purple Haze by Jimi Hendrix.
  • Batrider's concept may well be based on Project X-Ray, a military strategy developed during World War II which involved using bats equipped with small, timed, napalm-like incendiaries to decimate towns (See Alexis C. Madrigal's "Old, Weird Tech: The Bat Bombs of World War II," in "The Atlantic", 14 April 2011).

Gallery[edit]