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Batrider

From Liquipedia Dota 2 Wiki
[e][h]Batrider
Dire Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Animation
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
704
1424
1946
Mana
405
1005
1440
Armor
4.4
8.4
11.3
Damage
39-43
79-83
108-112
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2011-10-27
Competitive Release
2011-11-03
Collision Size
Legs

Batrider Batrider[edit]

Recommended Roles
Initiator Jungler Disabler Escape

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling.

The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.

Abilities[edit]

Sticky Napalm
QC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage. Applies a small amount of damage with each cast.
Damage6/12/18/24
Hero Damage Per Stack6/12/18/24
16/22/28/34
Creep Damage Per Stack50%
Movement Slow Per Stack2%/4%/6%/8%
Maximum Stacks10
Turn Rate Slow10/30/50/70%
Duration6
Radius375
425
Cast Range600
Cast Point0
3
25
Every other attack applies a stack of Sticky Napalm.
Does not pierce Spell Immunity.
Dispellable.
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
Notes
  • Does not require turning to cast.
  • Maximum bonus damage:
    • 60/120/180/240/ 290 to heroes
    • 30/60/90/120/ 145 to creeps/ancients
  • Maximum movement speed slow:
    • 20%/40%/60%/80%
  • Bonus damage is dealt as a separate instance of damage.
  • Bonus damage is dealt each time Batrider deals damage from an attack, spell, or item.
  • Bonus damage is not dealt on the following exceptions:
  • Provides 400 flying vision of the target area for 2 seconds.
Flamebreak
WR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area.
Impact Damage30/60/90/120
Damage Per Second15
DPS Duration2/4/6/8
Knockback Distance250
300
Knockback Duration0.35
Radius500
Cast Range1300
Cast Point0.2
Cast Backswing0.4
Charges2
Apply Sticky Napalm Stacks2
18/17/16/15
110/115/120/125
Does not pierce Spell Immunity.
Dispellable.
A molotov cocktail is the weapon of choice for Batrider.
Notes
  • Total damage (with 0 Sticky Napalm):
    • 90/155/220/285
  • The projectile travels at 1200 speed.
  • The projectile visually flies in an arc.
  • Provides 175 flying vision around the projectile.
  • Destroys trees units are pushed into.
  • Debuff does not stack with multiple instances, but instead adds to the duration
Firefly
EE
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. Batrider has bonus day/night vision while Firefly is active.
Damage Per Second20/35/50/65
Movement Speed Bonus3%/6%/9%/12%
Day/Night Vision Bonus50/100/150/200
Duration15
19.5
Radius200
Cast Point0
52/46/40/34
125
Does not pierce Spell Immunity.
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Notes
  • Total damage:
    • 185/555/925/1295
    • 1820
  • Damage is dealt in smaller instances every 0.5 seconds.
  • Destroys all trees Batrider flies over within 100 range.
Ultimate Ability
Flaming Lasso
RF
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Damage Per Second35/55/75
Duration2.5/3/3.5
Targets Tethered1
2
Cast Range175
Cast Point0.2
Cast Backswing0.4
Second Tether Range
650
120/115/110
     110/105/100
150/175/200
Flaming Lasso grabs both its target, as well as the target's nearest allied hero nearby. The secondary target is tethered to the first.
Flaming Lasso no longer disarms you.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Secondary tether is not blocked.
Primary tether can be strong dispelled.
Secondary tether cannot.
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Notes
  • Total damage:
    • 60/120/240
  • Batrider cannot attack while using Flaming Lasso (without Aghanim's Shard), but may still use spells and items.
  • If Batrider moves more than 400 units in 0.05 seconds, the lasso breaks.
  •  Force Staff cannot push units being dragged by lasso.
  • Automatically grabs the secondary target nearest to the primary target. The secondary target is tethered to the first.

Talent Tree[edit]

Talent Tree
Flamebreak Flamebreak applies 2 Sticky Napalm Sticky Napalm Charges 25 +10 Sticky Napalm Sticky Napalm Damage
2 Flamebreak Flamebreak Charges 20 +4.5s Firefly Firefly Duration
-10s Flaming Lasso Flaming Lasso Cooldown 15 +20 Movement Speed
+50 Flamebreak Flamebreak Knockback 10 +50 Sticky Napalm Sticky Napalm Radius

Recent Changes[edit]

Version Balance Changes
7.32e
  • Sticky Napalm Sticky Napalm
    • Nerf Mana Cost increased from 20 to 25
  • Flaming Lasso Flaming Lasso
    • Buff Aghanim's Scepter secondary target Range increased from 600 to 650
7.32c
  • Sticky Napalm Sticky Napalm
    • Rescale Cast Range rescaled from 550/600/650/700 to 600
  • Flamebreak Flamebreak
    • Nerf Knockback distance decreased from 300 to 250
  • Talent Talent
    • Nerf Level 10 Talent Flamebreak Knockback Distance decreased from +75 to +50
7.32b
  • Firefly Firefly
    • Nerf Bonus Vision decreased from 100/200/300/400 to 50/100/150/200
  • Flaming Lasso Flaming Lasso
    • Nerf Duration decreased from 3/3.5/4s to 2.5/3/3.5s
  • Talent Talent
    • Nerf Level 10 Talent Sticky Napalm Radius decreased from +75 to +50
    • Rework Level 20 Talent +6 Sticky Napalm Damage replaced with +4.5s Firefly Duration
    • Rework Level 25 Talent +6.5s Firefly Duration replaced with +10 Sticky Napalm Damage

Notable Players[edit]

zai 
s4 
Chalice 
old eLeVeN 
Kuku 

Additional Content[edit]

See also[edit]

References[edit]