Batrider

From Liquipedia Dota 2 Wiki
[e][h]Batrider
Dire Hero
Attributes

28 +2.7

15 +1.5

22 +2.5
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
704
1370
1856
Mana
405
930
1305
Armor
2.4
5.8
8.2
Damage
38-42
73-77
98-102
Spell Amp
1.9%
5%
7.2%
Magic Resist
26%
28%
30%
Movement Speed Amp
0.9%
2.3%
3.2%
Most Played As
LessMore
1
2
3
4
5

Batrider[edit]

Recommended Roles
Initiator Jungler Disabler Escape

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Abilities[edit]

Sticky Napalm
QC
Affects
Enemy Units
Damage Type
Magical
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage.
Hero Damage Per Stack:10/15/20/25
Unit Damage Per Stack:5/7.5/10/12.5
Movement Slow Per Stack:3%/5%/7%/9%
Maximum Stacks:10
Turn Rate Slow:70%
Duration:8
Radius:375
Cast Range:700
Cast Point:0.2
3
20
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
Notes
Flamebreak
WR
Affects
Enemy Units
Damage Type
Magical
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back units farther the closer they are to the blast, and dealing damage to enemies in the area.
Damage Per Second:25/30/35/40
DPS Duration:4/5/6/7 (6/7/8/9 )
Knockback Distance:400 maximum
25 minimum
Radius:375
Cast Range:1500
Cast Point:0.2
17 (4 )
110/120/130/140
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
A molotov cocktail is the weapon of choice for Batrider.
Notes
  • Total damage:
    • 100 / 150 / 210 / 280
    • 150 / 210 / 280 / 360
  • Knockback distance is based on the target's distance from the center of the blast. The closer to the center, the more the unit is knocked back.
  • The projectile travels at 900 speed.
  • The projectile visually flies in an arc.
  • Provides 175 flying vision around the projectile.
  • Destroys trees units are pushed into.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Firefly
EE
Ability
No Target
Affects
Enemy Units
Damage Type
Magical
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
Damage Per Second:10/30/50/70
Duration:18 (26 )
Radius:200
Cast Point:0
40
125
Blocked by Spell Immunity
Blocked by Spell Immunity
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Notes
  • Total damage:
    • 185 / 555 / 925 / 1295
    • 1820
  • Damage is dealt in smaller instances every 0.5 seconds.
  • Batrider's vision changes to flying vision for the duration.
  • Destroys all trees Batrider flies over within 100 range.
  • Blocked by Spell Immunity.
Flaming Lasso
RF
Affects
Enemy Units
Damage Type
Magical
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Increases the number of targets tethered and deals damage per second.

Duration:3/3.5/4
Maximum Enemies Tethered:1 (
Aghanim's Scepter Upgrade
2
)
Cast Range:100
Cast Point:0.2
Second Tether Radius:
Aghanim's Scepter Upgrade
400
Damage Per Second:
Aghanim's Scepter Upgrade
100
100/80/60
225
Blocked by Spell Immunity
Blocked by Spell Immunity
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
Can be dispelled
Can be dispelled
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Notes
  • Batrider cannot attack while using Flaming Lasso, but may still use spells and items.
  • If Batrider moves more than 400 units in 0.05 seconds, the lasso breaks.
  • Total scepter damage:
    • 300 / 350 / 400
  • Aghanim's Scepter damage is dealt in smaller instances every 0.5 seconds.
  • Aghanim's upgrade automatically grabs the secondary target nearest to the primary target. The secondary target is tethered to the first.
  • Aghanim's upgraded secondary tether cannot be dispelled. Primary tether can still be strong dispelled.
  • Damage blocked by Spell Immunity. The tethers are not blocked.
  • Primary tether blocked by Linken's Sphere.
  • Secondary tether is not blocked.

Talent Tree[edit]

Talent Tree
-13s Flamebreak Cooldown 25 +8s Firefly Duration
+50 Movement Speed 20 15% Cooldown Reduction
+300 Health 15 +2s Flamebreak Burn Duration
+5 Armor 10 +6% Spell Amplification

Recommended Items[edit]

Starting Items Early Game
Tango
Clarity
Wind Lace
Boots of Speed
Magic Stick
Iron Branch
Iron Branch
Mid Game Late Game
Tranquil Boots
Magic Wand
Blink Dagger
Force Staff
Shivas Guard

General Strategy[edit]

Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.
Batrider (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.14
  • Buff Base strength increased from 25 to 28
7.13b
  • Buff Base strength increased from 23 to 25
7.07
  • Buff Base HP regen increased from 1.75 to 3.25
  • Buff Flamebreak projectile now visually flies in an arc
  • Rework Reworked Talent Tree
7.06f
  • Nerf Firefly mana cost increased from 100 to 125
7.06e
  • Nerf Flaming Lasso cooldown increased from 90/75/60 to 100/80/60
7.03
  • Buff Level 25 Talent increased from +200 Flamebreak AoE to +300
7.02
  • Buff Level 15 Talent from +175 Health to +200
7.00
  • New Added Talent Tree
6.88f
  • Nerf Flamebreak knockback no longer interrupts channeling spells (behaves like blinding light)
  • Buff Flamebreak burn duration increased from 3/4/5/6 to 4/5/6/7 (total damage increased)
6.88e
  • Nerf Flamebreak cooldown increased from 14 to 17
6.86
  • Buff Base HP regeneration increased from 0.25 to 2
  • Buff Flamebreak mana cost reduced from 140 to 110/120/130/140
6.85
  • Nerf Flamebreak damage over time reduced from 50 per second to 25/30/35/40
  • Buff Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
  • Buff Added Aghanim's Scepter upgrade:
    • Flaming Lasso grabs its target, as well as the target's nearest allied hero within 400 range
    • The secondary target is tethered to the first
    • Also causes Lasso to deal 100 damage per second
6.84
  • Rework Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
  • Nerf Firefly damage reduced from 20/40/60/80 to 10/30/50/70
6.82
  • Nerf Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
6.81b
  • Nerf Sticky Napalm bonus damage is now halved against non-hero units
6.81
  • Nerf Flaming Lasso mana cost increased from 150 to 225
6.80
  • Buff Attack animation time improved from 0.5 to 0.3
6.79
  • Nerf Base damage reduced from 48-52 to 38-42
  • Nerf Vision reduced from 1400 to 1200
  • Nerf Flaming Lasso cast range reduced from 175 to 100
6.78c
  • Nerf Flamebreak cooldown increased from 11 to 14
6.78
  • Nerf Vision decreased from 1800/800 to 1400/800
  • Nerf Flamebreak mana cost increased from 80/100/120/140 to 140
6.77
  • Nerf Batrider can no longer attack while using Flaming Lasso
6.76
  • Nerf Strength gain decreased from 2.7 to 2.4
6.75
  • Buff Cast animation time decreased from 0.3 to 0.2
  • Buff Strength growth increased from 2 to 2.7
  • Buff Turn rate improved from 0.4 to 1
  • Buff Firefly duration increased from 15 to 18 seconds
  • Buff Firefly damage trail no longer instantly disappears when Batrider dies
6.74
  • Buff Flamebreak is now a targeted AoE spell
    • It no longer explodes on the first unit in a path
    • It travels towards the targeted destination and does its effect there
    • Projectile speed 900 (instead of 750)
6.72
  • Nerf Base armor reduced from 1 to 0
6.66
  • Buff Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
6.63
  • Nerf Reduced base damage from 64-70 to 48-52
  • Nerf Sticky Napalm mana cost increased from 15 to 20
6.61
  • Nerf Strength gain lowered from 2.5 to 2
6.60
  • New New Hero

Notable Players[edit]

s4 
Xxs 

See also[edit]

External links[edit]

Guides[edit]

References[edit]