Bloodseeker

From Liquipedia Dota 2 Wiki
[e][h]Bloodseeker
Dire Hero
Attributes

24 +2.7

24 +3

18 +1.7
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
632
1298
1784
Mana
291
567
771
Armor
4.8
13.2
19.2
Damage
57-63
99-105
129-135
Spell Amp
1.3%
2.9%
4.1%
Magic Resist
26%
28%
30%
Movement Speed Amp
1.2%
3.3%
4.8%
Most Played As
LessMore
1
2
3
4
5

Strygwyr, the Bloodseeker[edit]

Recommended Roles
Carry Disabler Jungler Nuker Initiator

Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.

Abilities[edit]

Bloodrage
QD
Affects
Units
Amplifies all damage taken and dealt, including spells. A hero affected by the Bloodrage buff will be healed when killing an enemy. If the hero affected by the buff is killed, they will heal their killer instead.
Damage Amplification:25%/30%/35%/40%
Maximum HP Heal:19%/21%/23%/25%
Half HP Heal Radius:300
Buff Duration:9/10/11/12
Cast Range:800
Cast Point:0.2
9/8/7/6
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
Can be dispelled
Can be dispelled
Strygwyr shares his animalistic thirst for bloodshed.
Notes
  • Heal amount is based on maximum enemy hp.
  • Heals for half the value when near a dying hero:
    • 9.5% / 10.5% / 11.5% / 12.5%
  • Damage amplifies for half the value if damage dealer and target are over 2200 range apart:
    • 12.5% / 15% / 17.5% / 20%
  • Amplifies all three damage types.
  • Does not amplify outgoing damage that is flagged as no-reflection.
  • Dispelled by Spell Immunity.
  • Blocked by Linken's Sphere.
  • Can be dispelled.
Blood Rite
WB
Affects
Enemy Units
Damage Type
Pure
Targets an area. An effect that is visible to enemies appears on the ground. After a few seconds, enemies in the area are damaged and silenced.
Damage:120/160/200/240 (195/235/275/315 )
Silence Duration:3/4/5/6
Activation Delay:2.6
Radius:600
Cast Range:1500
Cast Point:0.3
18/16/14/12 (6 )
100
Blocked by Spell Immunity
Blocked by Spell Immunity
Can be dispelled
Can be dispelled
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.
Notes
Thirst
ET
Ability
Passive
Affects
Self
Enables Bloodseeker to sense enemy heroes with low health, giving him vision of that hero and increased movement speed and damage. Bloodseeker gains True Sight of enemy heroes that are sensed. When Thirst is active, the movement speed cap is removed.
Bonus Damage Per Hero:16/24/32/40 (60 )
Bonus Movement Speed Per Hero:16%/24%/32%/40% (60% )
Max HP Thirst Bonus Threshold:75% ➜ 25%
Max HP Reveal Threshold:25%
Radius:Global
Linger Time:4
Disabled by Break
Disabled by Break
Strygwyr becomes frenzied when blood is spilled.
Notes
  • Thirst movement and damage bonuses are proportional to how low enemy max health is. Bloodseeker gains movement speed and attack damage for every 1% hp missing per enemy hero. Scaling starts when they drop to 75% hp and ends at 25% hp, when the max values are reached.
  • Bonus speed and damage stack per enemy hero, including additional Meepos.
  • Thirst's bonuses linger for a few seconds after a target dies.
  • Reveals low HP heroes in the fog of war. Provides no vision, but their body is visible and allows the targeting of skills.
  • Revealed enemies gain a debuff and effect visible to them, showing that they are being seen by this ability.
  • Illusions cannot use this ability.
  • Disabled by Break.
Rupture
RR
Affects
Enemy Units
Damage Type
Pure
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
Aghanim's Scepter Upgrade Upgradeable by Aghanim's Scepter. Removes the cooldown and uses charges instead.

Movement Damage:30%/45%/60% (74% )
Duration:12
Cast Range:800
Cast Point:0.4
Charges:
Aghanim's Scepter Upgrade
2
Charge Replenish Time:
Aghanim's Scepter Upgrade
40
60
200/225/250
Blocked by Linken's Sphere and echoed by Lotus Orb
Blocked by Linken's Sphere and echoed by Lotus Orb
When the Bloodseeker hunts you, injuries become fatalities.
Notes
  • If the target moves more than 1300 distance in 0.25 seconds, it will not take any damage.
  • Blocked by Linken's Sphere.

Talent Tree[edit]

Talent Tree
+20 Max Thirst MS and Damage 25 -6s Blood Rite Cooldown
25% Lifesteal 20 +14% Rupture Damage
+75 Blood Rite Damage 15 +300 Health
+4 Armor 10 +25 Attack Speed

Recommended Items[edit]

Starting Items Early Game
Tango
Stout Shield
Quelling Blade
Magic Wand
Boots of Speed
Ring of Aquila
Mid Game Late Game
Power Treads
Sange and Yasha
Blade Mail
Black King Bar
Mjollnir

General Strategy[edit]

Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.
Bloodseeker (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.14
  • Buff Blood Rite ground vision now increased to match the AoE of the spell (from 400 to 600)
  • Buff Bloodrage cooldown reduced from 12/10/8/6 to 9/8/7/6
7.12
  • Buff Thirst linger bonus duration increased from 2 to 4
7.10
  • Buff Bloodrage now heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero
7.07
  • Nerf Base movement speed reduced from 290 to 285
  • Nerf Rupture cast range reduced from 1000 to 800
  • Rework Reworked Talent Tree
7.06f
  • Nerf Rupture mana cost increased from 150/200/250 to 200/225/250
7.06c
  • Buff Base damage increased from 32 to 36
7.06
  • Buff Blood Rite cooldown from 25/21/17/13 to 18/16/14/12
  • Buff Blood Rite cast point reduced from 0.4 to 0.3
7.03
  • Buff Level 10 Talent increased from +200 Health to +225
7.02
  • Rework Level 10 Talent from +5 Armor to +200 Health
  • Rework Level 15 Talent from +250 Health to +75 Blood Rite Damage
  • Rework Level 20 Talent from -30s Respawn Time to +14% Rupture Damage
7.00
  • Buff Thirst now lingers for 2 seconds after a target dies
  • New Added Talent Tree
6.88c
  • Buff Rupture damage increased from 26/42/60% to 30/45/60%
6.88b
  • Buff Thirst bonus rescaled from 10/20/30/40% to 16/24/32/40%
6.88
  • Buff Rupture damage increased from 20/40/60% to 26/42/60%
  • Buff Blood Rite cooldown reduced from 30/25/20/15 to 25/21/17/13
6.87
  • Buff Added Scepter to Bloodseeker
  • Buff Rupture cast point improved from 0.6 to 0.4
  • Buff Strength gain increased from 2 to 2.4
6.86
  • Buff Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
6.85
  • Nerf Thirst scaling changed from 100%➜25% to 75%➜25%
  • Nerf Bloodrage heal reduced from 25% to 19/21/23/25%
6.84
  • Nerf Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
  • Nerf Thirst vision threshold from 30% health to 25%
6.83
  • Playable in Competitive Added to Captains Mode
  • Nerf Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
6.82c
  • Nerf Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
6.82
  • Removed Removed from Captains Mode
  • Rework Reworked Bloodrage
  • Rework Replaced Blood Bath with a new active ability, Blood Rite
  • Nerf Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
  • Nerf Thirst now shows a debuff and a visible effect to the enemy when they are revealed
  • Nerf Thirst movement and damage bonuses are now proportional to how low the enemy's health is
  • Buff Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
  • Nerf Rupture no longer deals initial damage
  • Buff Rupture duration increased from 7/8/9 to 12
  • Buff Rupture cooldown reduced from 70/60/50 to 60
6.81
  • Buff Bloodrage cast point improved from 0.6 to 0.4
  • Buff Bloodrage can no longer be dispelled
6.80
  • Buff Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
  • Buff Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies
6.79
  • Nerf Base movement speed reduced from 305 to 300
  • Buff Thirst is now global instead of 6000 range
  • Buff Thirst bonus now stacks for each unit that is low HP
  • Buff Thirst HP threshold increased from 20/30/40/50% to 50%
  • Nerf Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
  • Buff When Thirst is active, movement speed cap is removed on your hero
  • Nerf Thirst no longer provides armor bonus
  • Buff Thirst provides bonus 7/14/21/28 damage
  • Nerf Thirst no longer grants full hero vision around low HP targets, it only shows their model
  • Nerf Thirst no longer lasts for an extra 3 seconds when the target is dead
6.78
  • Buff Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
  • Buff Bloodrage dispels the target before applying its buff (This would cause it to remove things like Ethereal)
  • Buff Rupture damage is now HP loss (This causes it to go through Magic Immunity now)
6.75
  • Buff Blood Bath death detection AoE for enemy heroes increased from 225 to 325
  • Buff Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
  • Buff Thirst AOE from 1500/3000/4500/6000 to 6000
  • Buff Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
  • Rework Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)
6.73
  • Buff Rupture cooldown now scales from 70 to 70/60/50
  • Buff Rupture duration improved from 5/7/9 to 7/8/9
  • Rework Thirst no longer partially reveals invisible heroes below 40% health, Thirst now fully reveals invisible heroes below 20% health
6.72
  • Buff Bloodbath assist AoE increased from 200 to 225
6.71
  • Buff Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
6.68
  • Buff Agility gain increased from 2.6 to 3
6.65
  • Rework Bloodrage rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd
    • HP loss at a constant 20 hp per sec
6.63
  • Nerf Base armor reduced by 2 points
6.61
  • Nerf Bloodbath no longer regenerates from images
6.58
  • Buff Improved base strength from 18 to 23
  • Buff Reduced Rupture's cooldown from 100 to 70 seconds
6.55
  • Buff Minor improvement to early levels of Bloodbath
6.54
  • Buff Improved Bloodrage a little
6.50
  • Nerf Rescaled Bloodrage self damage per second from 2/4/6/8 to 20/15/10/5
6.39
  • Nerf Reduced Thirst visibility health threshold from 50% to 40%
6.35
  • Buff Increased base armor from 0 to 2
  • Rework Reworked Thirst
6.20
  • Nerf Rupture duration from 7/10/13 to 5/7/9
  • Buff Slight increased Rupture's initial damage from 100/200/300 to 150/250/350
6.13
  • Rework Remade Bloodseeker
6.04
  • Nerf Removed Bloodseeker, pending proper hero remaking
6.03
  • Nerf Bleed reduced from 10/20/30/40% slow to 10/15/20/25%
6.02
  • Nerf Gave Bleed a cooldown, 16 seconds
  • Nerf Bleed mana cost from 120 to 110/120/130/140
6.01
  • Bug Fix Fixed Strygwyr's color changing in Demon Fury
6.00
  • New New Hero

Ability History[edit]

Notable Players[edit]

See also[edit]

External links[edit]

Guides[edit]

References[edit]