Bradwarden, the Centaur Warrunner
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rights. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage.
Slams the ground, stunning and damaging nearby enemy units.
|Stun Duration||2/2.2/2.4/2.6 |
|Does not pierce Spell Immunity.|
|Dispellable with strong dispels.|
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
|Strength Damage||60%/80%/100%/120% |
|Strength Increase Per Hero|
|Strength Increase Duration|
|Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack.|
|Does not pierce Spell Immunity.|
|Blocked by Linken's Sphere and echoed by Lotus Orb.|
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.
- The self damage is non-lethal.
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.
Grants Retaliate to allied heroes nearby.
|Base Damage||15/25/35/45 |
|Bonus Strength Damage||20%/26%/32%/38%|
|Damage return and stack gain disabled by break.|
|Retaliate Aura can be carried by illusions, but illusions do not gain the effect themselves. |
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.
Retaliate does half damage to towers.
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
|Does not pierce Spell Immunity on enemies. Grants spell immune allies bonus.|
|The slow can be dispelled.|
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.
- Damage is based on Centaur Warrunner's strength.
Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of melee heroes.
|Melee Attack Range Bonus||200|
|This ability is granted by Aghanim's Scepter.|
The needs of Bradwarden's ample pride pale greatly in the face of his demand for victory.
- Base Health Regen increased by 1
- Hitch a Ride
- Cooldown decreased from 60s to 45s
- Base Armor decreased by 3
- Base Health Regen increased from 0.25 to 4
- Return Damage decreased from 15/30/45/60 to 15/25/35/45
- Damage rescaled from 175/250/325% of Strength to 200/250/300%
- Slow duration increased from 2.5s to 3s
- Reworked Scepter. Grants Hitch a Ride
- Centaur tosses an ally into a cart hitched behind him.
- While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents.
- Non-targeted effects can still affect the hitched ally.
- Increases the attack range of hitched melee heroes by 200.
- Mana Cost: 75. Cooldown: 60s. Duration: 8s. Cast Range: 300
- Hoof Stomp
- Stun duration increased from 1.6/1.9/2.2/2.5s to 2/2.2/2.4/2.6s