Centaur Warrunner

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[e][h]Centaur Warrunner
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
807
2157
3125
Mana
255
519
711
Armor
1.4
3.6
5.2
Damage
63-65
123-125
166-168
Spell Amp
1.1%
2.6%
3.7%
Magic Resist
27%
31%
34%
Movement Speed Amp

0.8%
1.5%
2%
Most Played As
LessMore
1
2
3
4
5

Centaur Warrunner Bradwarden, the Centaur Warrunner[edit]

Recommended Roles
Durable Initiator Disabler Nuker Escape

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rights. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Abilities[edit]

Hoof Stomp
QF
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Centaur Warrunner slams the ground with his mighty hooves, stunning and damaging nearby enemy units.
Damage100 / 150 / 200 / 250
Stun Duration2 / 2.25 / 2.5 / 2.75
4.25
Radius315
Cast Point0.5
13
115 / 120 / 125 / 130
Does not pierce Spell Immunity.
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.
Double Edge
Wd
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Centaur Warrunner summons a tremendous amount of inner strength and releases a powerful attack. Damages both Centaur Warrunner and enemy units around the target.
Enemy/Self Damage175 / 250 / 325 / 400
700
Radius190
Cast Range150
Cast Point0.5
5
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.
Notes
  • The self damage is non-lethal.
Return
ER
Targeting
Passive
Affects
Enemy Units
Buildings
Damage Type
Physical
Centaur Warrunner immediately counters every attack against him with a swift strike, damaging the attacker with bonus damage based on a percentage of his Strength.
Grants Return to allied heroes nearby.
Base Damage16 / 18 / 20 / 22
Bonus Strength Damage30% / 45% / 60% / 75%
45% / 60% / 75% / 90%
Aura Radius 900
Disabled by break.
Return Aura can be carried by illusions, but illusions do not gain the effect themselves.
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.
Notes
  • Return Aura damage is based on the defender's strength.
Stampede
R
Targeting
No Target
Affects
Allied Heroes
Damage Type
Magical
Grants you and all allied player units on the map maximum movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get slowed. Enemies can only be affected by stampede impact once per cast.
Strength Damage1× / 2× / 3×
Collision Radius105
Movement Speed Slow100%
Slow Duration1.8
Ally Charge Speed550
Charge Duration4
Buff RadiusGlobal
Cast Point0
Damage Resistance
40%
90 / 75 / 60
100
Gains damage resistance and free pathing while stampeding.
Does not pierce Spell Immunity.
The slow can be dispelled.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.
Notes
  • Damage is based on Centaur Warrunner's strength.
  • With scepter this spell destroys trees in its path.

Talent Tree[edit]

Talent Tree
+1.5s Hoof Stomp Duration 25 Gains Return Aura
+20 Strength 20 +300 Double Edge Damage
+15% Return Strength Damage 15 +75 Damage
+10% Magic Resistance 10 10% Evasion

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Stout Shield
Tranquil Boots
Magic Stick
Enchanted Mango
Mid Game Late Game
Magic Wand
Hood of Defiance
Blink Dagger
Crimson Guard
Aghanims Scepter
Pipe of Insight
Vanguard

General Strategy[edit]

Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage.
Centaur Warrunner (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.19
  • Buff Base strength increased from 25 to 27
7.18
  • Buff Base strength increased from 23 to 25
7.16
  • Buff Base damage increased from 32-34 to 36-38
  • Buff Hoof Stomp mana cost reduced from 130 to 115/120/125/130
7.13b
  • Nerf Base movement speed reduced from 300 to 295
  • Nerf Base armor reduced from 0 to -1
7.10
  • Buff Level 20 Talent increased from +250 Double Edge Damage to +300
7.07c
  • Nerf Agility gain reduced from 1.6 to 1
7.07
  • Rework Reworked Talent Tree
7.04
  • Nerf Scepter Stampede damage resistance reduced from 50% to 40%
7.03
  • Nerf Base armor reduced from 1 to 0
  • Nerf Scepter Stampede damage resistance reduced from 60% to 50%
7.02
  • Buff Level 10 Talent increased from +30 Damage to +35
7.01
  • Nerf Agility gain reduced from 2 to 1.6
7.00
  • New Added Talent Tree
6.88f
  • Bug Fix Fixed Return working on Centaur illusions
6.88
  • Buff Stampede slow duration increased from 1.5 to 1.8
6.88
  • Buff Double Edge cooldown reduced from 6 to 5
  • Buff Strength gain increased from 3.8 to 4
6.87
  • Buff Double Edge cooldown reduced from 8 to 6
  • Buff Stampede duration increased from 3.75 to 4
6.86
  • Buff Return damage increased from 30/42/54/66% to 30/45/60/75%
6.85
  • Buff Return damage increased from 26/34/42/50% to 30/42/54/66%
6.84b
  • Nerf Scepter Stampede damage resistance reduced from 70% to 60%
6.84
  • Nerf Return now triggers when attacks land rather than when they start
  • Buff Added Aghanim's Scepter upgrade to Centaur:
    • Stampede reduces all incoming damage by 70%
    • Allows allies to run through obstructions (trees, cliffs, etc.)
    • Destroys trees
6.82
  • Nerf Stampede mana cost increased from 80 to 100
6.81
  • Nerf Hoof Stomp mana cost increased from 85/100/115/130 to 130
6.80
  • Buff Stampede cooldown reduced from 120/90/60 to 90/75/60
6.79
  • Buff Stampede slow duration increased from 1.25 to 1.5
6.78
  • Playable in Competitive Added to Captains Mode
6.77
  • Nerf Base movement speed decreased from 305 to 300
  • Nerf Double Edge no longer interrupts enemy channeling
  • Nerf Stampede now applies a 100% slow instead of a stun
    • (As always, units cannot be slowed below 100 movement speed)
6.76c
  • Nerf Stampede cooldown increased from 65 to 120/90/60
  • Rescale Stampede duration rescaled from 3/4/5 to 3.75
  • Rework Stampede damage reworked from 100/150/200 + 2× str to 1/2/3× str
  • Nerf Stampede mana cost increased from 50 to 80
  • Nerf Stampede AoE reduced from 120 to 105
6.76
  • Buff Strength gain increased from 2.6 to 3.8
  • Rework Replaced Great Fortitude with a new skill (Stampede)
6.75
  • Buff Double Edge now deals its damage in a 190 AoE around the target
6.74
  • Buff Return base damage increased from 16 to 16/18/20/22
  • Buff Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
6.73
  • Buff Double Edge cooldown decreased from 10 to 8
6.72d
  • Buff Return base damage increased from 10 to 16
6.72
  • Buff Base movement speed increased from 300 to 305
  • Buff Double Edge cooldown decreased from 12 to 10
  • Buff Hoof Stomp cooldown decreased from 15 to 13
6.70
  • Buff Hoof Stomp stun duration increased from 1.25/1.75/2.25/2.75 to 2/2.25/2.5/2.75
6.67
  • Rework Return damage reworked from 12.5/25/37.5/50 to 10 + 26/34/42/50% of strength
6.63
  • Buff Double Edge mana cost removed
  • Neutral Double Edge can no longer deny Centaur
6.61
  • Buff Double Edge cooldown reduced from 25 to 12
6.42
  • Rework Return damage changed from 60/30 melee/range to 50
6.35
  • Buff Base armor increased from 0 to 1
6.34
  • Buff Hoof Stomp AoE increased from 275 to 315
6.20
  • Rescale Hoof Stomp duration rescaled from 0.75/1.5/2.25/3 to 1.25/1.75/2.25/2.75
  • Buff Hoof Stomp damage increased from 50/100/150/200 to 100/150/200/250
6.00
  • Nerf Hoof Stomp AoE reduced from 350 to 275/300/325/350
  • Nerf Hoof Stomp cooldown increased from 8.5 to 10.5
  • Nerf Hoof Stomp stun duration reduced from 3 to 0.75/1.5/2.25/3
  • Neutral Ported

Notable Players[edit]

Mag 
dark 
Ewe 
Ran 

See also[edit]

External links[edit]

Guides[edit]

References[edit]