- For the Singaporean team Reality Rift, see Reality Rift.
Health
648
1616
2584
2980
26.8%
28.48%
30.88%
31.68%
Damage
48-78
92-122
136-166
154-184
Chaos Knight[edit]
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless—endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
Chaos Knight is an army unto himself. Able to summon a cavalry of clones to demolish enemy defenses, should an enemy present itself, he can rift reality to pull him and his phantasms close enough to rain brutal cudgel blows upon their head.
Abilities[edit]
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Minimum Stun Duration | 1.25/1.5/1.75/2 1.85/2.1/2.35/2.6 |
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Maximum Stun Duration | 1.75/2.25/2.75/3.25 2.35/2.85/3.35/3.85 |
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Minimum Damage | 90/120/150/180 |
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Maximum Damage | 150/210/270/330 |
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Ability | Creates Phantasm illusion |
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Illusion Duration | 6 |
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Cast Range 500
650 
Cast Point 0.4
Cast Backswing 0.4
| Increases the cast range of Chaos Bolt, and causes it to create a Phantasm illusion to attack the target.
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| Does not pierce Debuff Immunity.
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| Blocked by Spell Block.
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| Reflected by Spell Reflection.
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| Hard disables are dispellable only by strong dispels.
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| Illusions will cast fake Chaos Bolts at the enemy.
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| Affected by cast range bonus.
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Even Chaos Knight cannot predict this manifest of unholy energy.
Notes
- Chaos Bolt damage and stun values are inversely related. The longer the stun, the lower the damage.
- The projectile travels at 700 speed.
Teleports Chaos Knight, any images he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for few seconds.
Pull Distance | 250/300/350/400 475/525/575/625 |
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Cast Point 0.3
Cast Backswing 0.5
| Does not pierce Debuff Immunity. Pierces Debuff Immunity.
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| Blocked by Spell Block.
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| Reflected by Spell Reflection.
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| Dispellable.
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| Cannot cast while rooted.
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| Illusions belonging to Chaos Knight within 1400 range will be teleported with him and attack the target.
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| Affected by cast range bonus.
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Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength, in addition to a lifesteal for percentage of the damage. Deals extra damage to creeps.
Maximum Critical Damage | 140%/175%/210%/245% |
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Minimum Critical Damage | 125% |
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Lifesteal | 30%/40%/50%/60% 65%/75%/85%/95% |
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Creep Damage Multiplier | 1.9 |
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Creep Lifesteal Multiplier | 0.3 |
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| Undispellable.
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| Disabled by Break.
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| Affect illusions.
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Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are strong illusions that deal full damage, but take more damage. Appliese a basic dispel.
Strong Illusions | 1/2/3 2/3/4  |
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Illusion Damage Dealt | 100% |
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Illusion Damage Taken | 325% 225% |
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Illusion Duration | 30 40 |
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Allied Illusions Per Hero | 1 |
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Radius | Global |
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Cast Point 0.4
Cast Backswing 0
| Creates an illusion of allied heroes. Creates an additional illusion for Chaos Knight as well.
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| Strong Illusions cannot be instantly killed by spells.
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Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.
Talent Tree[edit]
Recent Changes[edit]
Version
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Balance Changes
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7.34e
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Base Damage decreased by 5
Chaos Strike
Lifesteal penalty against creeps increased from 40% to 70%
Phantasm
Mana Cost increased from 75/125/175 to 100/200/300
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7.34d
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Chaos Strike
Creep Damage Multiplier increased from 1.6 to 1.9
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7.34
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Chaos Bolt
Minimum Stun increased from 1/1.2/1.4/1.6s to 1.25/1.5/1.75/2s
Maximum Damage increased from 120/180/240/300 to 150/210/270/330
Chaos Strike
Creep Damage multiplier increased from 1.5x to 1.6x
Talent
Level 10 Talent Chaos Strike Lifesteal increased from +30% to +35%
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Notable Players[edit]
Additional Content[edit]
- In DotA, the name of the hero is Nessaj.
References[edit]
Game Mechanics |
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| Gameplay Mechanics | | | Hero Mechanics | | | Attack Mechanics | | | Status Effects | | | Item Mechanics | | | Metagame | | | Game Client | |
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