Chen, the Holy Knight
|Support Jungler Pusher|
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.
Converting the creatures of the forest to his cause, Chen leads his makeshift armies to aid his team in battle. He assaults enemies with beasts while sending friends to safety. Then, when things seem darkest, he heals his allies wherever they may be.
- The projectile moves at 1400 speed.
Can be cast on converted creeps to teleport them to Chen. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage will dispel the buff.
|Persuasion Creep Max Level||3/4/5/6|
|Converted Creep Minimum Base HP||700/800/900/1000 |
|Converted Creep Bonus Damage||4/10/16/22 |
|Converted Creep Bonus Move Speed||10/20/30/40|
|Teleport Cast Range||Global|
|Teleport Delay||6 |
- Does not heal illusions.
- Heals in 1-second intervals, starting 1 second after cast, resulting 360/540/720 (640/860/1000 ) over 9 heal instances, including the initial heal.
|+200/10 Hand of God Heal/Heal over time||25||Hand of God Apply Strong Dispel|
|+1200 Holy Persuasion Creep Minimum Health||20||-30s Hand of God Cooldown|
|+14% Penitence Slow||15||+12 Holy Persuasion Damage|
|-2s Holy Persuasion Teleport Delay||10||+225 Penitence Damage|