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Radiant Hero
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Most Played As
Collision Size

Chen Chen, the Holy Knight[edit]

Recommended Roles
Support Jungler Pusher

Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

Converting the creatures of the forest to his cause, Chen leads his makeshift armies to aid his team in battle. He assaults enemies with beasts while sending friends to safety. Then, when things seem darkest, he heals his allies wherever they may be.


Unit Target
Enemy Units
Forces an enemy unit to move slower. Allied units attacking the target gain attack speed.
Movement Speed Slow18%/24%/30%/36%
Attack Speed Bonus30/60/90/120
Cast Range800
Cast Point0.3
Cast Backswing0.77
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.
  • The projectile moves at 1400 speed.
Holy Persuasion
Unit Target
Enemy Creeps
Allied Heroes
Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is below the health minimum, its base health will be raised to the health minimum.
When cast on Chen himself, all units under his control are teleported to his location.
Maximum Units1/2/3/4
Minimum Base HP700/800/900/1000
Neutral Level3/4/5/6
Bonus Damage to Converted Creeps8/16/24/32
Bonus Movement Speed to Converted Creeps10/15/20/25
Cast Point0.3
Cast Backswing0.77
Allows Holy Persuasion to target Ancient creeps based on Hand of God level.
Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.
Divine Favor
Allied Units
Passive aura, providing HP regen and armor. Also increases attack damage.
HP Regeneration1.5/3/4.5/6
Does not pierce Spell Immunity.
Disabled by break.
Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts.
Ultimate Ability
Hand of God
No Target
Allied Units
Heals all allied heroes and any creeps under Chen's control on the map.
Cast Point0.3
Strong Dispel
Holy Persuasion
Affects Ancient Creeps
Max Amount
Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.

Talent Tree[edit]

Talent Tree
+350 Hand of God Hand of God Heal 25 +5 Holy Persuasion Holy Persuasion Max Creeps
+1200 Holy Persuasion Holy Persuasion Creep Minimum Health 20 -40s Hand of God Hand of God cooldown
+20 Holy Persuasion Holy Persuasion Damage 15 -40s Divine Favor Divine Favor Cooldown
+250 Penitence Penitence Damage 10 +200 Health

General Strategy[edit]

Early Game

Starting Items - Chen is much less mana intensive then most junglers, this allows him to jungle and gank effectively with a minimum amount of regen and buy two support items to begin with. An early Smoke of Deceit is usually purchased at the start to allow him to exert more pressure on nearby lanes.

Early Game Items - Early game, Boots of Speed are a picked up quickly to increase his chasing and ganking ability. Sometimes a Ring of Basilius is purchased to increase his armor and mana regen as well as that of his creeps.

Mid Game

Core Items - A fast Mekansm is a must on Chen. This is generally purchased before he upgrades his boots to Arcane Boots. A timely Mekansm allows Chen to push more efficiently early on and gives him a stronger team fight presence. This is particularly important during Chen's power levels between 5 and 11. Arcane Boots are sometimes purchased next to assist Chen's mana requirements and the mana requirements of his creeps although it is equally important to assist your team by keeping the map warded.

Late Game

Situational Items - Making a Vladmir's Offering on Chen is a natural extension if Chen already has a Ring of Basilius. This helps improve his pushing potential but it should generally only be made if the team has a melee carry. Aghanim's Scepter can also be built on Chen because of the large cool down reduction on his Ultimate. The Aghanim's Scepter is generally the most popular extension item on Chen however it requires Arcane Boots to sustain the mana cost. For survivability, a Force Staff or Ghost Scepter are the most cost efficient late game.

Version History[edit]

Version Balance Changes
  • Buff Base damage increased by 2
  • Buff Hand of God manacost reduced from 250/350/450 to 200/300/400
  • Buff Penitence manacost reduced from 70/80/90/100 to 70/75/80/85
  • Nerf Divine Favor armor aura reduced from 2/3/4/5 to 1/2/3/4
  • Buff Divine Favor Health Regen Aura increased from 1.25/2.5/3.75/5 to 1.5/3/4.5/6
  • Buff Level 10 Talent +175 health increased to 200
  • Nerf Divine Favor aura no longer provides Heal Amplification
  • Buff Divine Favor aura now also provides 2/3/4/5 armor
  • Rework Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
  • Rework Reworked Scepter. Hand of God now applies a Strong Dispel
  • Buff Base mana regen increased from 0 to 0.5
  • Buff Hand of God heal increased from 250/425/600 to 275/450/625
  • Buff Divine Favor shard mana cost reduced from 200 to 100
  • Buff Divine Favor shard cast range increased from 500 to 600
  • Buff Divine Favor shard cooldown reduced from 35 to 25
  • Rework Level 10 Talent changed from +175 Cast Range to Penitence Deals 250 Damage
  • Buff Level 20 Talent increased from +800 Holy Persuasion Minimum Health to +1200
  • Buff Level 20 Talent increased from -24s Hand of God cooldown to -40s
  • Nerf Divine Favor no longer has an active component
  • Buff Holy Persuasion can now be cast on an already converted unit to teleport it to you or can be cast on your own hero to teleport all creeps to you
  • Buff Level 10 Talent increased from +150 Health to +175
  • Buff Level 10 Talent increased from +150 Cast Range to +175
  • Rework Level 15 Talent changed from -32s Divine Favor Cooldown to +12% Penitence Slow
  • Rework Level 25 Talent changed from +4 Holy Persuasion Max Units to +3 Holy Persuasion Max Units and 3 Charges
  • Buff Added Aghanim's Shard
    • Upgrades Divine Favor
      • Allows Divine Favor to be cast on allies, teleporting them back home after 6 seconds.
      • Cooldown: 35. Manacost: 200. Cast Range: 500.
      • Purgeable. Cannot target Spell Immune Allies.
  • Nerf Divine Favor health regen reduced from 2/3/4/5 to 1.25/2.5/3.75/5
  • Rework Level 20 Talent changed from +180 Gold/Min to -30s Hand of God cooldown
  • Nerf Holy Persuasion minimum health reduced from 1000 to 700/800/900/1000
  • Nerf Holy Persuasion mana cost increased from 70/90/110/130 to 90/110/130/150
  • Nerf Hand of God mana cost increased from 200/300/400 to 250/350/450
  • Rework Level 10 Talent changed from +30% XP Gain to +200 Health
  • Nerf Holy Persuasion maximum creep level reduced from 4/5/6/6 to 3/4/5/6
  • Nerf Divine Favor heal amplification reduced from 8/12/16/20% to 6/10/14/18%
  • Nerf Divine Favor active cooldown increased from 120/100/80/60 to 140/120/100/80
  • Buff Level 15 Talent increased from -30s Divine Favor Cooldown to -40s
  • Nerf Base movement speed reduced from 305 to 300
  • Nerf Divine Favor cooldown increased from 90/80/70/60 to 120/100/80/60
  • Nerf Base damage reduced from 29-39 to 25-35
  • Nerf Hand of God heal reduced from 300/450/600 to 250/425/600
  • Nerf Divine Favor active cooldown increased from 60 to 90/80/70/60
  • Nerf Divine Favor aura no longer provides +4/8/12/16 damage
  • Rework Divine Favor now has the Recall ability instead of Holy Persuasion with a 60 second cooldown
  • Buff Divine Favor HP regen increased from 1/2/3/4 to 2/3/4/5
  • Rework Holy Persuasion now provides +8/16/24/32 bonus damage to the converted creep
  • Nerf Penitence mana cost increased from 70 to 70/80/90/100
  • Nerf Level 10 Talent reduced from +35% XP Gain to +30%
  • Rework Level 15 Talent changed from +10 Divine Favor Damage to +20 Holy Persuasion Damage
  • Rework Level 15 Talent changed from +7 Armor to -30s Divine Favor Cooldown
  • Buff Holy Persuasion provides +10/15/20/25 bonus movement speed to converted creeps
  • Rework Divine Favor is now a passive aura
  • Rework Level 15 Talent changed from -7 Divine Favor Cooldown to +10 Divine Favor Damage
  • Nerf Divine Favor duration reduced from 14 to 8/10/12/14
  • Nerf Divine Favor bonus damage reduced from 12/24/36/48 to 8/16/24/32
  • Buff Divine Favor non-hero damage multiplier increased from 2x to 3x
  • Nerf Movement speed reduced by 5
  • Nerf Divine Favor bonus damage reduced from 10/20/40/80 to 12/24/36/48
  • Buff Divine Favor now provides double bonus damage on non-hero units
  • Buff Divine Favor duration increased from 12 to 14
  • Buff Divine Favor mana cost reduced from 110 to 70/80/90/100
  • Buff Hand of God heal increased from 250/400/550 to 300/450/600
  • Nerf Level 15 Talent reduced from -10s Divine Favor Cooldown to -7s
  • Nerf Level 25 Talent reduced from +400 Hand of God Heal to +350
  • Buff Level 25 Talent increased from +4 Holy Persuasion Max Units to +5
  • Nerf Penitence projectile speed reduced from 2000 to 1400
  • Nerf Penitence no longer amplifies damage
  • Buff Penitence now causes all allied units attacking the target unit to gain 30/60/90/120 Attack Speed
  • Rework Test of Faith replaced with Divine Favor
    • Targets allied units, providing 7/13/19/25 HP regen
    • Amplifies all regen and heals on the target by 25%
    • Increases attack damage by 10/20/40/80
    • Lasts 12 seconds
    • Cooldown: 26/24/22/20
    • Mana Cost: 110
    • Cast Range: 800
  • Nerf Holy Persuasion now has a neutral creep level requirement of 4/5/6/6
  • Buff Holy Persuasion minimum health increased from 700/800/900/1000 to 1000
  • Rework Holy Persuasion now sends an allied unit anywhere on the map to you instead of sending them home
    • If the ally takes player based damage during this, the spell is interrupted
  • Buff Holy Persuasion cooldown changed from 32/24/18/10 to 15
  • Rework Level 15 Talent changed from -10s Test of Faith Cooldown to -10s Divine Favor Cooldown
  • Nerf Penitence duration reduced from 8 to 5/6/7/8
  • Nerf Holy Persuasion cast range reduced from 900 to 600
  • Nerf Holy Persuasion send back delay rescaled from 6/5/4/3 to 6
  • Nerf Holy Persuasion cooldown increased from 10 to 32/24/18/10
  • Buff Hand of God heal improved from 250/375/500 to 250/400/550
  • Buff Base strength increased from 23 to 25
  • Nerf Holy Persuasion can no longer target non-player allied creeps
  • Buff Base damage increased from 27 to 32
  • Buff Movement speed increased from 300 to 310
  • Buff Holy Persuasion mana cost reduced from 100/110/120/130 to 70/90/110/130
  • Buff Level 10 Talent increased from +20% XP Gain to +35%
  • Buff Level 10 Talent increased from +125 Cast Range to +200
  • Buff Attack range increased from 600 to 650
  • Nerf Removed Test of Faith (Teleport)
  • Buff Holy Persuasion can be cast on allied units to send them home
    • After a 6/5/4/3 second delay and on yourself to teleport your creeps to you
  • Nerf Holy Persuasion mana cost rescaled from 100 to 100/110/120/130
  • Buff Test of Faith can now target allies, healing for half of the damage values
    • (Always applies max values to yourself)
  • Buff Test of Faith mana cost rescaled from 90/100/110/120 to 60/80/100/120
  • Rework Reworked Talent Tree
  • Buff Hand of God heal increased from 225/350/475 to 250/375/500
  • Buff Hand of God Heal increased from 225/325/425 to 225/350/475
  • Buff Level 20 Talent increased from +90 Gold/Min to +120
  • Buff Hand of God Heal increased from 200/300/400 to 225/325/425
  • Buff Holy Persuasion cooldown reduced from 30/26/22/18 to 10
  • Rework Replaced Respawn Talent: +1000 Creep Health (Level 20)
  • Buff Level 10 Talent increased from +25 Movement Speed to +30
  • Buff Level 20 Talent increased from -40s Respawn Time to -45s
  • Buff Level 10 Talent from +15 Movement Speed to +25
  • Rework Level 15 Talent from +25% Spell Amplification to -10s Test of Faith Cooldown
  • Buff Level 15 Talent from +200 Health to +250
  • Buff Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
  • Buff Added overhead for the damage dealt with Test of Faith
  • New Added Talent Tree
  • Nerf Hand of God no longer fully heals his creeps
  • Nerf Hand of God cooldown is no longer reduced by Aghanim's Scepter
  • Buff Base strength increased from 20 to 23
  • Buff Penitence mana cost reduced from 100 to 70
  • Buff Penitence duration increased from 5/6/7/8 to 8
  • Buff Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
  • Buff Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
  • Buff Test of Faith (Damage) cooldown reduced from 24 to 16
  • Buff Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
  • Buff Test of Faith now teleports all of your units to you when cast on yourself
    • (Has the same delay as when cast on allied heroes)
  • Buff Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
  • Rework Penitence duration rebalanced from 7 to 5/6/7/8
  • Rework Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
  • Buff Penitence now amplifies a damage source directly
    • (Instead of attempting to re-deal a percentage of the damage taken as Physical damage)
  • Buff Penitence cast range increased from 600 to 800
  • Buff Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
  • Buff Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps
    • (Maximum 1 Ancient Creep per level of Hand of God)
  • Buff Penitence cooldown reduced from 14 to 14/13/12/11
  • Nerf Test of Faith teleport is now dispellable
  • Nerf Hand of God cooldown increased from 140/130/120 to 160/140/120
  • Nerf Hand of God cooldown increased from 120 to 140/130/120
  • Buff Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32%
    • (Matches the slow values now)
  • Rework Holy Persuasion no longer has the ability to teleport allied units
  • Rework Test of Faith grants you a secondary ability to teleport allied units
  • Rework Test of Faith secondary ability to teleport units is now a part of Holy Persuasion instead
  • Buff Test of Faith cooldown rescaled from 30/28/26/24 to 24
  • Buff Persuasion cooldown from 30 to 30/26/22/18
  • Buff Test of Faith cooldown from 30 to 30/28/26/24
  • Buff Added Chen to Aghanim's Scepter
  • Buff Improved Chen's movement speed by 5

Notable Players[edit]


See also[edit]

External links[edit]