Cleave causes a melee unit's attacks to deal a percentage of its auto-attack damage to secondary units in a cone following the direction of the attack. Cleave does not hit the primary target. Cleave cannot miss when hitting secondary targets.
The damage dealt by cleave is affected by armor type, not by armor value. This means it ignores the amount of armor a unit possesses entirely and only considers what type of armor that unit has for reductions and amplifications. Cleave damage itself is derived from the actual damage of the attacking unit and is not amplified or reduced by the damage the primary target had taken. It is an independent damage instance and in most cases cleave is not reduced at all. Cleave damage itself is physical and does not affect ethereal units, wards, and buildings. Critical Strike will multiply the damage of cleave.
Multiple sources of cleave fully stack but operate independently from each other in their area. For example, a 500 radius cleave and a 250 radius cleave will deal their damage normally, but stack only in the intersecting area. Each cleave source causes its own instance of damage for the affected units. Each damage instance is subject to Damage Block.
It is possible for a hero to have more than 100% cleave because the percentages stack additively. For example, 100% cleave + 35% cleave = 135% cleave. This results in cleaved units taking more damage than the initial target of the attack.
Cleave damage is not affected by Spell Amplification.
|Sven||Great Cleave||30% / 42% / 54% / 66%|
|Magnus||Empower||20% / 30% / 40% / 50%|