Health
472
1088
1792
2056
Armor
4.17
10
16.17
18.58
27.1%
30.18%
33.58%
34.88%
Damage
44-50
79-85
116-122
130-136
Clinkz, the Bone Fletcher[edit]
At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.
When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, then retreats to absorb life from the creatures of the forest as he prepares for his next assault.
Abilities[edit]
Clinkz gains attack speed and has bonus attack range. Any current Burning Skeleton Archers skeletons within a radius of Clinkz also gain bonus attack range and half of the attack speed bonus.
Casting Strafe does not break Skeleton Walk invisibility.Attack Speed Bonus | 100/140/180/220 140/180/220/260 |
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Archer Attack Speed Bonus | 50/77/108/143 70/99/132/169 |
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Cast Point 0
Cast Backswing 0
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for few seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Burning Army Skeleton Archers will deal bonus physical damage.
When the Tar Bomb hits, any Burning Army skeletons within attack range will attack the target.Impact Damage | 40/60/80/100 |
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Attack Damage Bonus | 15/25/35/45 30/40/50/60 |
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Move Speed Slow | 16%/19%/22%/25% |
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Debuff Linger Duration | 2.5 |
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Cast Range 1000
Cast Point 0.2
Cast Backswing 0
| Pierce Debuff Immunity.
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| Blocked by Spell Block.
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| Reflected by Spell Reflection.
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| Undispellable.
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| Affected by cast range bonus.
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Clinkz consumes the target enemy unit or friendly unit, gaining max health and damage based on its current health. Does not take Clinkz out of
Skeleton Walk.
Archers are immobile and die within several attacks from a hero. Skeletons deal a percentage of Clinkz' damage. Attack range is equal to Clinkz's attack range. Only one archer can be summoned from Death Pact at a time.
Skeletons deal less damage to buildings
Self Max Health Bonus | 175/250/325/400 425/500/575/650 |
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Health Bonus as Self Heal | 100% |
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Max Skeleton Archers per Cast | 1 |
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Hero Attacks to Destroy Archer | 2 3  |
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Creep Attacks to Destroy Archer | 8 12  |
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Attack Damage as Archer Damage | 20% |
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Archer Building Damage Multiplier | 0.75 |
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Archer Attack Interval | 1.6 |
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Cast Range 900
Cast Point 0.2
Cast Backswing 0.47
| Affected by cast range bonus.
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Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
Clinkz moves
invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Burning Skeleton Archers.
Bonus Movement Speed | 25%/40%/55% |
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Max Skeleton Archers | 2/3/4 |
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Cast Point 0
Cast Backswing 0
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
Notes
- Clinkz can phase through units when under the effects of Skeleton Walk.
- Does not end invisibility when casting his spells.
Aghanim's Scepter[edit]
Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with few attacks from a hero. Skeletons deal a percentage of Clinkz' damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz's attack range.
Skeleton Archers Summoned | 5 |
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Cast Range 600
Cast Point 0
Cast Backswing 0.67
| Granted by Aghanim's Scepter.
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| Affected by cast range bonus.
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It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
Notes
- Skeletons attack using
Searing Arrows. They also gain the talent buffs.
- Skeletons have Clinkz's attack range and 30% of base damage.
- Skeletons are immobile from the spot they were summoned.
- Vector Targeting:
- While holding the left mouse key, the summon direction is determined by moving the mouse.
- The spell occurs after the left mouse key is released.
Aghanim's Shard[edit]
Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.
Cast Point 0.2
Cast Backswing 0
| Affected by attack range bonus.
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It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
Talent Tree[edit]
Summon Stats[edit]
8
12 
30%
of Clinkz Attack Damage
Notes
Attack damage and range are equal to Clinkz. Takes 2 damage from heroe.
Recent Changes[edit]
Version
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Balance Changes
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7.34c
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Strafe
Burning Skeleton Archers attack speed bonus from Strafe increased from 50% to 50/55/60/65%
Burning Barrage
Damage per arrow increased from 65% to 75%
Talent
Level 20 Talent Death Pact Health increased from +250 to +300
|
7.34
|
Death Pact
Aghanim's Scepter Now increases the number of hits to kill Burning Skeleton Archers by 1
Skeleton Walk
Cooldown increased from 18s to 24/21/18s
Burning Army
Spawn Interval decreased from 0.5s to 0.15s
Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900)
Cast Range decreased from 1200 to 600
Talent
Level 10 Talent Skeleton Walk Cooldown Reduction increased from 3s to 4s
Level 10 Talent Tar Bomb Bonus Attack Damage decreased from +20 to +15
Level 20 Talent Death Pact Health increased from +200 to +250
Level 25 Talent Strafe Cooldown Reduction increased from 7s to 8s
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7.33d
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Tar Bomb
Mana Cost increased from 40/45/50/55 to 45/50/55/60
Death Pact
Burning Skeleton Archers now have the same target priority as Shadow Shaman's Serpent Wards
Roshan's attacks now count as hero attacks for Burning Skeleton Archers
Hero Hits to kill Burning Skeleton Archers decreased from 3 to 2
Skeleton Walk
Bonus Movement Speed decreased from 30/45/60% to 25/40/55%
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Notable Players[edit]
Additional Content[edit]
References[edit]
Game Mechanics |
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| Gameplay Mechanics | | | Hero Mechanics | | | Attack Mechanics | | | Status Effects | | | Item Mechanics | | | Metagame | | | Game Client | |
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