From Liquipedia Dota 2 Wiki
Dire Hero
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Speed
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Most Played As

Clinkz Clinkz, the Bone Fletcher[edit]

Recommended Roles
Carry Escape Pusher

At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.

When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, then retreats to absorb life from the creatures of the forest as he prepares for his next assault.
Clinkz (In-Game Description)


No Target
Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge projectiles.
Bonus Attack Speed90/120/150/180
Evasion Against Ranged Attack100%
Cast Point0
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
  • Strafe lets Clinkz dodge any projectiles, including spell projectiles. Dodged spells have no effect.
  • Clinkz gains a red fiery effect around his head for the duration of Strafe. This is visible to enemies.
Searing Arrows
Enemy Units
Damage Type
Clinkz, with his eternal flaming essence, imbues his arrows with fire to deal extra damage.
Bonus Damage24/36/48/60
Multishot Arrows2
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
  • Arrows are on fire and visibly different from normal arrows. This is visible to enemies.
  • Multishot Details
    • Only fires a secondary arrow if there are targets within attack range.
    • Secondary target is chosen randomly.
Skeleton Walk
No Target
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
Bonus Movement Speed15%/30%/45%/60%
Movement Speed Duration25/30/35/40
Fade Time0.6
Cast Point0
Number of Skeleton
Skeleton Duration
Causes Skeleton Walk to create Burning Army Skeletons on Exit.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
  • Clinkz can phase through units when under the effects of Skeleton Walk.
  • Does not end invisibility when casting his spells.
Ultimate Ability
Death Pact
Unit Target
Damage Type
Instant Kill
Consumes a target friendly or enemy creep, gaining a percentage of its hit points as max health and damage.
Bonus Health(Current Creep Health Percent)40/70/100%
Bonus Damage(Current Creep Health Percent)4/8/12%
Debuff Duration65
Cast Range900
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

Aghanim's Scepter Ability[edit]

Burning Army
Vector Target
Enemy Heroes
Damage Type
Clinkz summons an army of fiery skeleton archers.
Skeleton Archers5
Base Attack Time1.6
Hero Hit Count2
Spawn Interval0.5
Summon Distance1300
Cast Range1200
Cast Point0
Cast Backswing0.67
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
  • Skeletons attack using Searing Arrows Searing Arrows. They also gain the talent buffs.
  • Skeletons have Clinkz's attack range and 30% of base damage.
  • Skeletons are immobile from the spot they were summoned.
  • Vector Targeting:
    • While holding the left mouse key, the summon direction is determined by moving the mouse.
    • The spell occurs after the left mouse key is released.

Talent Tree[edit]

Talent Tree
Searing Arrows Searing Arrows Multishot 25 +50/5% Death Pact Death Pact Health/Damage
-10s Strafe Strafe Cooldown 20 +125 Attack Range
+30 Searing Arrows Searing Arrows Damage 15 -7s Skeleton Walk Skeleton Walk Cooldown
+8 Agility 10 +1.75 Mana Regen

Summon Stats[edit]

Skeleton Archer [h]
Unit Type
Attack Type
Armor Type
of Clinkz Attack Damage
Attack Range
Attack Duration
Base Attack Time
1.75 / 1.6 / 1.45
Sight Range
Magic Resistance
Turn Rate
Gold Bounty
Attack damage and range are equal to Clinkz. Takes 2 damage from heroe.

General Strategy[edit]


Clinkz is a versatile and powerful Ganker/Carry hero with excellent pick off potential.

Strafe is your general attack speed steroid. Try to use it whenever an enemy is immobilized, so that most of your time is spent attacking, and not chasing the target. It's also one of the best pushing abilities in game, so don't be afraid to use it against towers.

Searing Arrows is where your damage comes from. It gives 30 bonus damage for 10 mana at level one, so you can use it in lane to get last hits if needed. Be careful with spamming it, since you have a below average mana pool. Combined with Strafe it can be really mana intensive. Don't forget that the bonus damage works on towers and other buildings.

Skeleton Walk is your main escape and roaming ability. Use it to get pick offs, position yourself in a team fight or escape from enemies. At level 1 the duration is already the same as the cooldown. Be careful not to overextend, Clinkz is a really squishy hero when caught out of position and can easily be bursted down.

Death Pact is what gives you durability and some damage. It devours an enemy or neutral creep, and gives you temporary HP and damage. On early levels, if you don't wish to leave the lane to Death Pact a creep, you can use it on your own lane creeps to deny xp and pull back the wave. Always try using it on the large neutral creeps, like the Centaur Conqueror, Satyr Tormentor or Troll Summoner. Use the cooldown strategically, before a pick off or team fight starts. Be careful to not lose the buff before fighting, since Clinkz has a below average HP pool. On level 1 and 2 the cooldown is longer than the duration, only at level 3 is the cooldown the same as the duration.

Early Game

Clinkz is great at any lane. Searing Arrows can be used to harass and get last hits. It might be tempting to get early kills with Searing Arrows, but remember that overextending with Clinkz might be certain death. Focus on your last hits to get some quick core items. A Ring of Aquila is a good first item, but remember to disable the aura in lane. A Soul Ring is core because it has perfect synergy with Death Pact.

Mid Game

You should have your Orchid Malevolence partially completed by now. Focus on completing it as soon as possible. This is where Clinkz really shines. When you have your Orchid Malevolence completed, you can really start picking off targets. Start roaming the map aggressively. Try finding weak targets, and pick them off with Orchid, Strafe and Searing Arrows. You can roam through the enemy Jungle or in the lanes. Ask your support to ward aggressively in these places. A good Clinkz should make supports, and later on all enemies, afraid to run around alone.

Clinkz is a really good pusher with Strafe and Searing Arrows. If you can't find an easy kill when roaming, focus on getting a tower instead. Be careful not to linger around too long, you're still squishy at this stage of the game.

In team fights positioning is key. Keep the initiating to others, and try to stay behind. When the fight has started, look for weak targets and pick them off. If needed, you can build a Black King Bar to increase your durability in team fights. Otherwise, look towards a Monkey King Bar or Daedalus depending on the situation. A Monkey King Bar makes sieging towers easy. A Daedalus increases your damage output in team fights and pick offs.

Late Game

By now, most outer towers should be down. Keep warding aggressively to get a pick off, so when you get one you can start sieging the enemy base. Good luxury items you can buy are Daedalus to really increase your damage if you got the Monkey King Bar first. Butterfly to get the durability against enemy carries and get some nice attack speed and damage. Scythe of Vyse to make picking off targets even easier. Or Manta Style to make tower sieges easier and to dispel Dust of Appearance from yourself.

Version History[edit]

Version Balance Changes
  • Rescale Strength changed from 14 + 2.2 to 16 + 2.0
  • Nerf Strafe mana cost increased from 40/50/60/70 to 70
  • Nerf Skeleton Walk shard skeleton duration reduced from 60 to 45 seconds
  • Buff Burning Army scepter spawn interval reduced from 0.7 to 0.5
  • Buff Burning Army scepter cooldown reduced from 90 to 80
  • Buff Level 15 Talent increased from +25 Searing Arrows Damage to +30
  • Nerf Death Pact damage reduced from 4/9/14% to 4/8/12%
  • Nerf Level 15 Talent reduced from -10s Skeleton Walk Cooldown to -7
  • Nerf Base mana regen reduced from 0.25 to 0
  • Rework Level 10 Talent changed from Skeleton Walk Exit Summons A Burning Army Skeleton to +8 Agility
  • Rework Level 20 Talent changed from Kills Reset Death Pact Cooldown to -10s Strafe Cooldown
  • Buff Added Aghanim's Shard
    • Upgrades Skeleton Walk
      • Causes Skeleton Walk to create two Burning Army Skeletons on Exit.
  • Nerf Searing Arrows damage from 30/40/50/60 to 24/36/48/60
  • Nerf Strafe attack speed reduced from 110/140/170/200 to 90/120/150/180
  • Nerf Death Pact health gain reduced from 60/80/100% to 40/70/100%
  • Nerf Death Pact damage gain reduced from 6/10/14% to 4/9/14%
  • Buff Intelligence gain increased from 1.7 to 2.2
  • Buff Attack point improved from 0.7 to 0.4
  • Rework Ability and Talent reworked
  • Nerf Searing Arrows damage reduced from 30/40/50/60 to 25/35/45/55
  • Rework Level 10 Talent changed from +8 Strength to +9
  • Buff Level 10 Talent increased from +6 Agility to +7
  • Buff Level 15 Talent increased from -24s Burning Army Cooldown to -30s
  • Buff Level 20 Talent increased from +275 Death Pact Health to +325
  • Nerf All talents are now about 20% weaker
  • Buff Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
  • Nerf Searing Arrows manacost from 6/8/10/12 to 9/10/11/12
  • Rework Death Pact no longer has a neutral level requirement
  • Buff Burning Army damage increased from 28% to 30%
  • Buff Burning Army base damage increased from 24/26/28% to 28%
  • Buff Death Pact health gain increased from 200/300/400/500 to 250/350/450/550
  • Nerf Base attack range reduced from 650 to 625
  • Buff Skeleton Walk now provides 70/100/130/160 attack speed when coming out of invisibility, lasts 4 seconds
  • Rework Replaced Strafe with Death Pact:
    • Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral
    • Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff
    • If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and Death Pact cooldown is refreshed
    • Death Pact lasts 55 seconds
    • Cooldown: 90
    • Cast Range: 900
    • Mana Cost: 60
  • Buff Burning Army now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage
  • Buff Level 20 Talent changed from +16 Health Regen to +350 Death Pact Health
  • Buff Level 25 Talent changed from +4s Strafe Duration to +4s Skeleton Walk Attack Speed Duration
  • Buff Strength gain increased from 1.9 to 2.2
  • Nerf Agility gain reduced from 3 to 2.7
  • Buff Burning Army spawn interval improved from 0.8 to 0.7
  • Rework Level 10 Talent changed from +5 Armor to +8 Agility
  • Rework Level 10 Talent changed from +12% Magic Resistance to +10 Strength
  • Rework Level 15 Talent changed from +15 Strength to -30s Burning Army Cooldown
  • Buff Level 25 Talent increased from +3s Strafe Duration to +4s
  • Buff Base Strength increased by 2
  • Nerf Searing Arrows damage reduced from 30/40/50/60 to 20/30/40/50
  • Buff Searing Arrows mana cost reduced from 12 to 6/8/10/12
  • Nerf Level 15 Talent reduced from +20 Searing Arrows to +15
  • Buff Now has 0.25 base mana regen
  • Buff Added Scepter upgrade:
    • Creates two skeletons near Clinkz when exiting Wind Walk
    • Increases Wind Walk speed by +30% and unlocks max movement speed
  • Rework Burning Army base attack time changed from 1.75/1.6/1.45 to 1.6
  • Rework Burning Army units damage from 100% of your base damage to 80/100/120%
  • Nerf Level 15 Talent reduced from +30 Searing Arrows Damage to +20
  • Nerf Movement Speed reduced by 5
  • Buff Burning Army damage type changed from Pierce to Hero type (50% vs heroes to 100%)
  • Nerf Burning Army base attack time increased from 1.5/1.35/1.2 to 1.75/1.6/1.45
  • Buff Attack range increased from 640 to 650
  • Buff Burning Army base attack time improved from 1.65/1.5/1.35 to 1.5/1.35/1.2
  • Buff Level 20 Talent increased from +100 to +125 Attack Range
  • Buff Burning Army base attack time improved from 1.8/1.65/1.5 to 1.65/1.5/1.35
  • Buff Burning Army cast range increased from 800 to 1200
  • Rework Replaced Death Pact with Burning Army
    • Uses Vector Targeting
    • Spawns 4/5/6 Fiery Skeleton Archers along a 1300 line
    • Skeletons attack using Searing Arrows, have your base damage, and are immobile
    • They only attack enemy heroes (like WD ward, but killable)
    • Takes 2 hits to kill from a hero
    • Attack range matches your hero
    • Spawn at 0.8 second intervals
    • Base Attack Time: 1.8/1.65/1.5
    • Mana Cost: 125/175/225
    • Cast Range: 800
    • Cooldown: 110
    • Duration: 20
  • Nerf Base strength reduced from 14 to 12
  • Nerf Searing Arrows mana cost increased from 10 to 12
  • Nerf Level 20 Talent reduced from +20 Health Regen to +16
  • Nerf Level 25 Talent reduced from +4s Strafe Duration to +3s
  • Nerf Base strength reduced from 16 to 14
  • Buff Strafe cooldown reduced from 45/35/25/15 to 30/25/20/15
  • Buff Strafe mana cost reduced from 90 to 75/80/85/90
  • Buff Base armor increased by 1
  • Buff Strafe dodge now works against non-player units
  • Buff Strafe attack speed increased from 80/140/200/260 to 110/160/210/260
  • Buff Increased Base HP regen to 1.75
  • Buff Intelligence increased from 16 + 1.55 to 18 + 1.7
  • Buff Strafe dodge no longer has a count limit
  • Buff Strafe duration increased from 3 to 3.5 seconds
  • Buff Strafe projectile dodge count increased from 3 to 4
  • Buff Level 15 Talent increased from +15% Evasion to +20%
  • Nerf Movement speed reduced by 5
  • Nerf Agility gain reduced from 3.3 to 2.6
  • Nerf Death Pact HP reduced from 50/70/90% to 40/60/80%
  • Nerf Death Pact damage reduced from 5/7/9% to 4/6/8%
  • Rework Reworked Strafe
  • Rework Reworked Talent Tree
  • Buff Skeleton Walk movement speed increased from 11/22/33/44% to 15/25/35/45%
  • Buff Death Pact health gain increased from 50/65/80% to 50/70/90%
  • Buff Death Pact damage gain increased from 5/6.5/8% to 5/7/9%
  • Nerf Death Pact cooldown increased from 45/30/15 to 85
  • Buff Death Pact duration increased from 35 to 65
  • Buff Level 15 Talent from +12 Strength to +15
  • Buff Death Pact cooldown rescaled from 45/35/25 to 45/30/15
  • New Added Talent Tree
  • Buff Attack range increased from 630 to 640
  • Buff Agility gain increased from 3 to 3.3
  • Buff Strafe cooldown reduced from 45/40/35/30 to 40/35/30/25
  • Buff Skeleton Walk cooldown from 20 to 20/19/18/17
  • Buff Death Pact cooldown from 45/40/35 to 45/35/25
  • Buff Base attack range increased from 600 to 630
  • Buff Searing Arrows is no longer a Unique Attack Modifier
  • Buff Death Pact cooldown reduced from 45 to 45/40/35
  • Buff Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
  • Nerf Searing Arrows mana cost increased from 8 to 10
  • Buff Searing Arrows is no longer blocked by magic immunity
  • Buff Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
  • Buff Strafe attack speed bonus increased from 110 to 130
  • Buff Death Pact hp bonus increased from 50/60/70% to 50/65/80%
  • Buff Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%
  • Buff Wind Walk movement bonus increased from 10/20/30/40% to 11/22/33/44%
  • Buff Strafe Attack Speed bonus increased from 90 to 110
  • Buff Searing Arrows no longer has a cooldown at level 1
  • Nerf Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
  • Rework Death Pact reworked
  • Buff Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
  • Buff Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds
  • Buff Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
  • Buff Strafe attack speed bonus increased from 20/40/60/80 to 50/60/70/80
  • Nerf Strafe cooldown increased from 30 to 60/50/40/30
  • Buff Death Pact can now be used on any non-hero unit, not just allied units
  • Buff Improved level 2 and 3 mana cost and regen on Death Pact
  • Buff Lowered Searing Arrows cooldown

Notable Players[edit]

See also[edit]

External links[edit]