Rattletrap, the Clockwerk
|Initiator Disabler Durable Nuker|
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.Clockwerk (In-Game Description)
- Does 16 bursts for a total damage of:
- 320 / 720 / 1120 / 1520
- 704 / 1104 / 1504 / 1904
- Does 24 bursts for a total damage of:
- 2856 +
- Battery Assault will still continue if Clockwerk is disabled.
- Does not hit invisible units.
- Clockwerk can use items while traveling, but cannot cast spells.
- The hooked target is stunned upon the impact of the hook, and stunned again when Clockwerk collides with them. This means the hooked target gets stunned for up to 0.5 seconds longer.
Aghanim's Scepter Ability
- Does not refresh items.
Aghanim's Shard Ability
|-0.25s Battery Assault Interval||25||Spell Immunity While Inside Power Cogs|
|+100 Rocket Flare Damage||20||Rocket Flare True Sight|
|+24 Battery Assault Damage||15||+2 Power Cogs Hit To Kill|
|+20 Movement Speed||10||+5 Armor|