Clockwerk

From Liquipedia Dota 2 Wiki
[e][h]Clockwerk
Radiant Hero
Attributes

26 +3.2

13 +2.3

17 +1.3
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
785
1775
2495
Mana
279
495
651
Armor
1.1
6.2
9.9
Damage
50-52
94-96
126-128
Spell Amp
1.2%
2.5%
3.4%
Magic Resist
26%
30%
32%
Movement Speed Amp

0.7%
2.3%
3.4%
Most Played As
LessMore
1
2
3
4
5

Rattletrap, the Clockwerk[edit]

Recommended Roles
Initiator Disabler Durable Nuker

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

Abilities[edit]

Battery Assault
QE
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Discharges high-powered shrapnel at random nearby enemy units, dealing minor damage and mini-stun.
Damage20 / 45 / 70 / 95
50 / 75 / 100 / 125
Duration10.5
Shrapnel Interval0.7
0.4
Mini-Stun Duration0.1
Radius275
Cast Point0.3
32 / 28 / 24 / 20
100
Does not pierce Spell Immunity
Does not pierce Spell Immunity.
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
Notes
  • Does 16 bursts for a total damage of:
    • 320 / 720 / 1120 / 1520
    • 800 / 1200 / 1600 / 2000
  • Does 27 bursts for a total damage of:
  • Battery Assault will still continue if Clockwerk is disabled.
  • Does not hit invisible units.
Power Cogs
WC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies with a number of attacks, but Clockwerk can destroy them with just one.
Cog Duration5 / 6 / 7 / 8
Mana/Health Drain80 / 120 / 160 / 200
Cog HP2
Knockback Duration0.85
Knockback Distance250
Cog Spawn Radius215
Cog Shock Radius160
Cast Point0.2
15
80
Does not pierce Spell Immunity
Does not pierce Spell Immunity.
One of Clockwerk's inventions of which he is most proud is the power cog—though it is sometimes despised by his allies.
Notes
  • Cogs take 1 damage from attacks, except for the caster who can always destroy it in 1 hit.
  • Units knocked back by Power Cogs destroy trees in 100 radius around where they land.
  • Units knocked back by Power Cogs move at 300 speed.
  • Does not block neutral creep camps from spawning.
Rocket Flare
ER
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for a few seconds.
Damage80 / 120 / 160 / 200
325
Cast RangeGlobal
Cast Point0.3
Impact/Vision Radius600
Vision Duration10
True Sight Radius 600
True Sight Duration10
20 / 18 / 16 / 14
50
Does not pierce Spell Immunity
Does not pierce Spell Immunity.
What started as a festive display has become a useful scouting and bombardment tool.
Notes
  • Gives 600 flying vision of the impact area for 10 seconds.
  • The flare projectile travels at a 1750 speed.
  • The projectile blocks neutral creep camps from spawning.
Hookshot
RT
Targeting
Point Target
Affects
Units
Damage Type
Magical
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are also damaged and stunned.
Stun Duration1 / 1.5 / 2
Damage75 / 175 / 275
Extend/Pull Speed4000 / 5000 / 6000
Cast Range2000 / 2500 / 3000
Latch Radius125
Stun Radius175
Cast Point0.3
70 / 55 / 40
     
12
150
Aghanim's Scepter Upgrade
Decreases the cooldown.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Notes
  • Clockwerk can use items while traveling, but cannot cast spells.
  • The hooked target is stunned upon the impact of the hook, and stunned again when Clockwerk collides with them. This means the hooked target gets stunned for up to 0.5 seconds longer.

Talent Tree[edit]

Talent Tree
-0.3s Battery Assault Interval 25 Rocket Flare True Sight
+125 Rocket Flare Damage 20 +20% Magic Resistance
+30 Battery Assault Damage 15 +15 Strength
+20 Movement Speed 10 +5 Armor

Summon Stats[edit]

Power Cog [h]
Stats
Unit Type
Ward
Duration
5 / 6 / 7 / 8
Health
2
Sight Range
Magic Resistance
Gold Bounty
16-20
Notes
Takes 1 damage from attacks, except for the caster who always destroys it in 1 hit.

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Stout Shield
Boots of Speed
Magic Stick
Clarity
Iron Branch
Mid Game Late Game
Phase Boots
Magic Wand
Blade Mail
Aghanims Scepter
Shivas Guard
Force Staff

General Strategy[edit]

Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.
Clockwerk (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.17
  • Nerf Base damage reduced by 4
7.16
  • Nerf Level 10 Talent Movement Speed reduced from +25 to +20
  • Nerf Power Cogs mana cost increased from 50/60/70/80 to 80
7.13b
  • Nerf Base movement speed reduced from 315 to 310
  • Nerf Base armor reduced from 0 to -1
7.07c
  • Nerf Power Cogs attacks to kill rescaled from 2/2/2/3 to 2
7.07
  • Rework Reworked Talent Tree
7.06e
  • Nerf Battery Assault mana cost increased from 75 to 100
  • Nerf Base damage reduced by 3
7.06d
  • Nerf Hookshot damage reduced from 100/200/300 to 75/175/275
7.06
  • Rework Replaced Respawn Talent: +40 Battery Assault Damage (Level 20)
7.05
  • Buff Base strength increased from 24 to 26
7.02
  • Buff Level 15 Talent from +40 Damage to +50
  • Rework Level 15 Talent from +15 Movement Speed to +75 Rocket Flare Damage
7.00
  • New Added Talent Tree
6.88
  • Buff Rocket Flare radius increased from 575 to 600
  • Buff Power Cogs cast point improved from 0.3 to 0.2
  • Buff Power Cogs radius increased from 200 to 215
6.87
  • Buff Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
  • Buff Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85
6.86
  • Buff Strength gain increased from 2.7 to 2.9
  • Buff Power Cogs now spawn in a circle rather than a rectangle
6.84
  • Buff Rocket Flare speed from 1500 to 1750
6.83
  • Buff Battery Assault damage increased from 15/35/55/75 to 20/40/60/80
6.82
  • Buff Hookshot now pulls Clockwerk to neutral creeps normally like any unit
6.80
  • Nerf Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3
6.79
  • Nerf Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
6.78
  • Nerf Power Cogs no longer knock back magic immune units
6.77
  • Buff Agility gain increased from 1.2 to 2.3
6.76
  • Buff Hookshot now pulls Clockwerk to allies instead of getting blocked by them
  • Buff Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
6.75
  • Buff Strength growth increased from 2.4 to 2.7
  • Buff Battery Assault damage interval improved from 0.75 to 0.7
  • Buff Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
  • Buff Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
  • Bug Fix Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it
6.74
  • Buff Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
6.72
  • Nerf Base armor reduced from 1 to 0
6.69
  • Buff Movement speed increased from 310 to 315
6.68
  • Buff Base armor increased from 0 to 1
  • Buff Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
  • Buff Hookshot cooldown rescaled from 80/60/40 to 70/55/40
6.67
  • Buff Power Cogs unit trapping code improved a little bit
  • Buff Hookshot Scepter cooldown from 20 to 15
6.66
  • Buff Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
6.64
  • Nerf Base armor reduced from 1 to 0
6.63
  • Nerf Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
  • Nerf Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
6.60
  • Buff Added Clockwerk to Aghanim's Scepter
6.57
  • Nerf Increased the bounty on Power Cogs a little bit
  • Nerf Intelligence gain reduced from 1.7 to 1.3
  • Nerf Increased Hookshot mana cost from 125 to 150
6.55
  • Nerf Nerfed the duration on Battery Assault
  • Nerf Increased Hookshot cooldown
6.54
  • Nerf Lowered Clockwerk's strength gain
  • Nerf Lowered early damage on Rocket Flare
  • Nerf Minor reduction to Clockwerk's base armor

Notable Players[edit]

Yao 
Xz 

See also[edit]

External links[edit]

Guides[edit]

References[edit]