Health
714
1572
2452
2804
Armor
3.17
8.07
13.57
15.65
26.8%
29.18%
32.08%
33.13%
Damage
48-50
113-115
184-186
211-213
Rattletrap, the Clockwerk[edit]
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.
Abilities[edit]
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and
mini-stun.
Damage | 20/45/70/95 44/69/94/119 |
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Shrapnel Interval | 0.7 0.45 |
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Cast Point 0
Cast Backswing 0
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
Notes
- Does 16 bursts for a total damage of:
- 320/720/1120/1520
- 704/1104/1504/1904
- Does 24 bursts for a total damage of:
- Battery Assault will still continue if Clockwerk is disabled.
- Does not hit invisible units.
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Allies in the cogs when they are created receive a magic damage barrier. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
Magical Damage Barrier | 50/100/150/200 |
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Power Cogs Leash Units Inside | |
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Gain Spell Immunity While Inside Power Cogs | |
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Cast Point 0.2
Cast Backswing 0.5
| Does not pierce Debuff Immunity.
|
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One of Clockwerk's inventions of which he is most proud is the power cog—though it is sometimes despised by his allies.
Notes
- Cogs take 1 damage from attacks, except for the caster who can always destroy it in 1 hit.
- Units knocked back by Power Cogs destroy trees in 100 radius around where they land.
- Units knocked back by Power Cogs move at 300 speed.
- Does not block neutral creep camps from spawning.
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for few seconds.
Damage | 80/120/160/200 155/195/235/275 |
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Flare Count | 1 3  |
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True Sight Linger Duration | 0.5 |
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Cast Range Global
Cast Point 0.3
Cast Backswing 0
| Does not pierce Debuff Immunity.
|
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What started as a festive display has become a useful scouting and bombardment tool.
Notes
- The flare projectile travels at a 2250 speed.
- The projectile blocks neutral creep camps from spawning.
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a radius around the target hit. Any enemies Clockwerk collides with along the way are damaged and stunned.
Hook Max Distance | 2000/2500/3000 |
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Cast Range 2000/2500/3000
Cast Point 0.3
Cast Backswing 0
| Pierce Debuff Immunity.
|
---|
| Hard disables are dispellable only by strong dispels.
|
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A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Notes
- Clockwerk can use items while traveling, but cannot cast spells.
- The hooked target is stunned upon the impact of the hook, and stunned again when Clockwerk collides with them. This means the hooked target gets stunned for up to 0.5 seconds longer.
Aghanim's Scepter[edit]
Supercharges Clockwerks abilities: Battery Assault affects all enemies in it's range; Clockwerk's attack speed in Power Cogs is increased; Rocket Flares have a reduced cooldown and fire additional rockets to either side of the target; Hookshot stun radius and duration is increased. Clockwerk becomes stunned after the duration runs out.
Battery Assault Radius | 275 |
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Power Cogs Self Attack Speed Bonus | 250 |
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Amount of Bonus Rocket Flares | 2 |
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Hookshot Stun Duration Bonus | 50% |
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Jetpack Turn Rate Increase | 75° |
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Jetpack Move Speed Increase | 20% |
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| Granted by Aghanim's Scepter.
|
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Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.
Aghanim's Shard[edit]
Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.
Cast Point 0
Cast Backswing 0.53
| Granted by Aghanim's Shard.
|
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Summon Stats[edit]
Notes
Takes 1 damage from attacks, except for the caster who always destroys it in 1 hit.
Talent Tree[edit]
Recent Changes[edit]
Version
|
Balance Changes
|
7.34
|
Rocket Flare
Projectile vision range while traveling decreased from 600 to 250
Overclocking
Now increases Jetpack's movement speed bonus from 20% to 40%
|
7.33c
|
Damage Base Damage decreased by 4 (Level 1 damage increased by 2)
Agility Agility gain increased from 1.8 to 2.1
Intelligence Intelligence gain increased from 1.3 to 1.7
|
7.33b
|
Strength Base Strength increased from 26 to 27
Power Cogs
Mana Cost decreased from 80 to 70
Talent
Level 10 Talent Power Cogs Cooldown Reduction increased from 2s to 3s
|
Notable Players[edit]
Chalice
|
Boxi
|
rOtK
|
皮球
|
BuLba
|
Additional Content[edit]
References[edit]
Game Mechanics |
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| Gameplay Mechanics | | | Hero Mechanics | | | Attack Mechanics | | | Status Effects | | | Item Mechanics | | | Metagame | | | Game Client | |
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