Collision Size
From Liquipedia Dota 2 Wiki
Collision Size is the size at which a unit collides with objects for pathing.
Collision Sizes[edit]
Name | Radius |
---|---|
DOTA_HULL_SIZE_SMALL | 8 |
DOTA_HULL_SIZE_REGULAR | 16 |
DOTA_HULL_SIZE_SIEGE | 16 |
DOTA_HULL_SIZE_HERO | 24 |
DOTA_HULL_SIZE_HUGE | 80 |
DOTA_HULL_SIZE_BUILDING | 81 |
DOTA_HULL_SIZE_FILLER | 96 |
DOTA_HULL_SIZE_BARRACKS | 144 |
DOTA_HULL_SIZE_TOWER | 144 |
Hero Collision Sizes[edit]
All heroes have a collision size of 24 except for the following:
Hero | Collision Size |
---|---|
![]() ![]() ![]() ![]() |
8 |
Unit Collision Sizes[edit]
Summons | Collision Size |
---|---|
80 | |
Tombstone, Familiar, Plague Ward, Treant, Greater Treant, Forged Spirit, Spirit Bear, Death Ward, Warlock Golem, Necronomicon Warrior, Necronomicon Archer |
16 |
Boar, Earth, Storm, Fire, Eidolon, Lycan Wolves, Spiderling, Spiderite, Zombie, Nether Ward, Mass Serpent Ward, Animal Courier, Flying Courier |
8 |
Creeps | Collision Size |
24 | |
16 | |
8 | |
Buildings | Collision Size |
144 | |
96 | |
81 |