Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.

Collision Size

From Liquipedia Dota 2 Wiki
Size matters!

Collision Size is the size at which a unit collides with objects for pathing.

Collision Sizes[edit]

Name Radius
DOTA_HULL_SIZE_SMALL 8
DOTA_HULL_SIZE_REGULAR 16
DOTA_HULL_SIZE_SIEGE 16
DOTA_HULL_SIZE_HERO 24
DOTA_HULL_SIZE_HUGE 80
DOTA_HULL_SIZE_BUILDING 81
DOTA_HULL_SIZE_FILLER 96
DOTA_HULL_SIZE_BARRACKS 144
DOTA_HULL_SIZE_TOWER 144

Hero Collision Sizes[edit]

All heroes have a collision size of 24 except for the following:

Hero Collision Size
LycanMonkey KingNaga SirenPhantom Lancer 8

Unit Collision Sizes[edit]

Summons Collision Size

Power Cogs

80

Tombstone, Familiar, Plague Ward, Treant, Greater Treant, Forged Spirit, Spirit Bear, Death Ward, Warlock Golem, Necronomicon Warrior, Necronomicon Archer

16

Boar, Earth, Storm, Fire, Eidolon, Lycan Wolves, Spiderling, Spiderite, Zombie, Nether Ward, Mass Serpent Ward, Animal Courier, Flying Courier

8
Creeps Collision Size

Roshan

24

Melee Creep, Siege Creep, Neutral Creeps

16

Ranged Creep

8
Buildings Collision Size

Towers, Barracks

144

Pillars

96

Ancients

81

See also[edit]