Console Commands
From Liquipedia Dota 2 Wiki
Console Commands are options accessible via the Developer Console. The dev console allows the user to create an advanced configuration of game settings, using options not listed within the game's settings menu.
Commands that are listed as cheats will not work within the normal game. Cheat commands will only work in custom lobbies with cheats enabled. For a list of cheats, see here.
How to use Console Commands[edit]
Commands may be typed directly in the developer console to activate the setting, however it is recommended to create an autoexec.cfg
file. The file will automatically run the listed commands when a match starts so they will not have to be manually typed every time.
Steps to create an autoexec.cfg
file:
- Create a text editable file using Notepad or similar software
- Type in the desired commands per line, including the desired values for variables
- Save as
autoexec.cfg
and make sure it is.cfg
and not a.txt
file or any other file extension - Place the file in the
\cfg
folder found in your install directory, usuallyC:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\cfg
Proper Syntax[edit]
When writing a console command, it will normally consist of "blocks" separated by spaces.
Here is an example of a command with each block highlighted for visibility. Block 1 = blue, block 2 = red, and block 3 = green.
bind q "dota_ability_execute 0"
Any command with a third block must encase that block within quotation marks. Placing quotation marks around other blocks may cause errors in which the command will not work.
Code containing only two blocks does not require any quotations.
dota_minimap_ping_duration 8
For an advanced command using incrementvar
the proper syntax is as follows:
bind c "incrementvar dota_player_units_auto_attack_mode 1 2 1"
The three numbers are min, max, and delta. In the example 1 2 1
the minimum value is 1, the maximum is 2, and the increment is 1. This effectively acts as a toggle, increasing the value by 1 to switch between 1 and 2.
If the values were 0 2 1
instead, it would toggle between three states with each press. Starting at 0, then increasing to 1, then 2, and then looping back to 0.
If the delta was set to 2 instead, 0 2 2
, it would switch from 0 to 2 with each press because the delta would increase 0 by 2 to equal 2.
Adding //
in front of a line of code will make the autoexec.cfg
ignore that line for input. This allows you to write notes without causing errors.
// Auto attack toggle
bind c "incrementvar dota_player_units_auto_attack_mode 1 2 1"
List of useful Console Commands[edit]
Listed on this page are the most common and useful console commands for Dota 2. Irrelevant or unusable console commands are not listed.
Command | Default | Variables | Details |
---|---|---|---|
cl_dota_alt_unit_movetodirection | 0 | 0 = Disabled | Alt + Right Click moves with pathfinding disabled. Movement stops on collision. |
1 = Enabled | |||
cl_showfps | 0 | 0 = Disabled | Displays the fps meter. |
1 = Fps | |||
2 = Smooth Fps | |||
3 = Server MS | |||
4 = Show FPS and Log to file | |||
dota_camera_get_lookatpos | Prints the camera's position. | ||
dota_camera_set_lookatpos | XY Coordinates | Sets the camera's position to a pair of coordinates. | |
dota_disable_showcase_view_button | 0 | 0 = Button enabled | Disables the showcase view button, a small triangular symbol on the bottom left corner of the hero portrait. |
1 = Button disabled | |||
dota_health_per_vertical_marker | 250 | # = Health Amount | Displays how much health is between each vertical line on health bars. |
dota_player_units_auto_attack_mode | 0 | 0 = Always | Sets auto attack behavior. |
1 = Standard | |||
2 = Never | |||
dota_minimap_disable_rightclick | 0 | 0 = Minimap right click enabled | Disables right clicking on the minimap. |
1 = Minimap right click disabled | |||
dota_minimap_hero_scalar | 0 | 0 = Disabled | Enables minimap hero icon scaling, which will make icons change size depending on the distance between them. |
1 = Enabled | |||
dota_minimap_hero_scalar_distance | 12 | # = Pixels | Proximity in pixels to begin scaling. |
dota_minimap_hero_scalar_minimum | 500 | # = Pixels | Sets the minimum scale size. |
dota_minimap_hero_spread | 0 | 0 = Disabled | Spread out hero icons when close together. |
1 = Enabled | |||
dota_minimap_hero_spread_distance | 2 | # = Pixels | Distance at which to spread icons. |
dota_minimap_ping_duration | 3 | # = Seconds | Makes pings last longer on the minimap before disappearing. |
dota_player_smart_multiunit_cast | 0 | 0 = Disabled | When multiple identical units are selected, you may cast identical spells from the units without having to directly select each individual. This command is useful when playing Meepo because it allows an easier way to cast Earthbind. |
1 = Enabled | |||
dota_topbar_buyback_time | 10 | # = Seconds | Duration of top bar indicator after buyback is used. |
dota_sf_game_end_delay | 10 | # = Seconds | Ending scoreboard popup delay. |
fps_max | 120 | # = Frames Per Second | Sets the frame rate limit. |
retry | Attempts to reconnect to the last server you were connected to. | ||
disconnect | Disconnects from the server you were connected to. | ||
incrementvar | Used to increment variables. Requires a minimum, maximum, and increment value. |