Damage Amplification is a status effect that causes afflicted units to take additional damage from all sources. The source of extra damage is the same one that dealt the initial damage, with the exception of Soul Burn which deals magical damage with the caster as the source.
Damage Amplification Abilities
|Bloodseeker||Bloodrage||10% / 15% / 20% / 25%|
|Chen||Penitence||15% / 20% / 25% / 30%|
|Shadow Demon||Soul Catcher||20% / 30% / 40% / 50%
|Undying||Flesh Golem||20% / 25% / 30% (Maximum) |
|Orchid Malevolence||Soul Burn||30% (Dealt at the end of the silence duration with the caster as the source)|