Damage Types
From Liquipedia Dota 2 Wiki
The three damage types are Physical, Magical, and Pure:
- Physical is affected by Armor
- Magical is affected by Magic Resistance
- Pure is not affected
Physical Damage[edit]
Physical damage is caused by all standard attacks from units and some spells.
- Physical damage is reduced by positive armor and amplified by negative armor
- Damage Block reduces physical damage from attacks, but not from spells
- Ethereal units are not affected by physical damage
- Evasion grants the chance to dodge attacks, but will not dodge damage from spells
Attack Types[edit]
Physical damage caused by standard attacks can have different attack types depending on the unit:
- Basic attacks are used by most creeps and summons
- Deals less damage to buildings, siege creeps, and heroes
- Pierce attacks are used by some creeps and summons
- Deals very high damage to lane creeps and neutral creeps, but very weak damage to buildings, siege creeps, and heroes
- Siege attacks are used by towers and siege creeps
- Deals very high damage to buildings and siege creeps, but less damage to heroes
- Hero attacks are used by all heroes, and a few special summons
- Deals half damage to buildings and siege creeps
Attack types are affected by different armor types listed in the table below:
Attack Type | Armor Type | |||||
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100% | 70% | 75% | |||
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150% | 35% | 50% | |||
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100% | 250% | 100% | |||
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100% | 50% | 100% |
- For a comprehensive list, see: Table of Armor and Damage Types
Magical Damage[edit]
Magical damage is the most common damage type for spells.
- Magical damage is reduced by Magic Resistance and amplified by Magic Amplification
- Ethereal units amplify magical damage taken
Pure Damage[edit]
Pure damage is not affected by Armor or Magic Resistance.
- Pure damage can be reduced and amplified by a few specialized game mechanics
- Spell amplification boosts all damage types from spells, including physical and pure spells
Abaddon[edit]
- Mist Coil
- Self Damage
Axe[edit]
Bane[edit]
Bloodseeker[edit]
Doom[edit]
Enchantress[edit]
Enigma[edit]
Invoker[edit]
Lina[edit]
Lone Druid[edit]
- Summon Spirit Bear
- Backlash
Nyx Assassin[edit]
Omniknight[edit]
Outworld Devourer[edit]
Pudge[edit]
Queen of Pain[edit]
Silencer[edit]
Spectre[edit]
Techies[edit]
- Blast Off!
- Self Damage
Templar Assassin[edit]
Timbersaw[edit]
Tinker[edit]
Non-Damage Types[edit]
The following mechanics remove hit points but do not trigger on-hit effects. The underlying mechanic is the damage source not causing a hit. This results in it being ignored by effects which only trigger on hit. A hit is defined as damage greater than 0 from a standard damage type (either physical, magical, or pure). Because the following mechanics do not cause a hit, they are considered Non-Damage Types and are in an entirely different category from standard Damage Types.
HP Cost[edit]
HP Cost does not count as damage and is always non-lethal. It cannot be reduced or amplified by anything.
Huskar[edit]
Kunkka[edit]
Phoenix[edit]
Terrorblade[edit]
Undying[edit]
Weaver[edit]
Items[edit]
Armlet of Mordiggian[edit]
Soul Ring[edit]
Instant Kill[edit]
Under certain conditions, some abilities may provide an Instant Kill.
- This has no damage type and simply kills the target when the requirements are met
- Instant kill damage is not spread by shared damage effects
Hero Abilities | ||
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Hero | Ability | Kill Condition |
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Unit is under the health threshold |
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Unit is under the health threshold |
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If all warriors die, Brewmaster dies |
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Unit is an illusion |
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Unit is a non-ancient creep or summon |
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Unit is a creep or summon (except ancient creeps) |
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Unit is a non-ancient creep or summon |
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Unit is non-hero and Infestable |
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Unit is an illusion |
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Unit is an illusion | |
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If Lone Druid dies, the Spirit Bear also dies |
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Unit is a non-ancient creep or summon |
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If one Meepo dies, they all die |
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Unit took too much damage |
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If the sun dies, Phoenix also dies If the sun dies, Phoenix and an allied hero (if chosen) also die
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Unit is an illusion |
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Unit is an illusion |
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Wraith duration ends
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Item Abilities | ||
Item | Ability | Kill Condition |
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Unit is an illusion |
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Unit is transmutable |
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Unit is an illusion |
No-Trigger[edit]
Damage dealt by the following abilities will not trigger on-hit effects, despite having a damage type.
Hero Abilities | |
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Hero | Ability |
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Unit Abilities | |
Unit | Ability |
Vhoul Assassin | ![]() |
No-Reflection[edit]
Damage dealt by the following abilities cannot be reflected.
Hero Abilities | |
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Hero | Ability |
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Unit Abilities | |
Unit | Ability |
Vhoul Assassin | ![]() |
Item Abilities | |
Item | Ability |
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Direct Added Damage[edit]
Some damage effects have deprecated interactions still found within the game. The following abilities add damage directly to the user's attack despite being a different damage type, and interact with lifesteal and damage reduction as if it were part of the user's standard attack damage itself, despite being abilities.
Overview:
- The attacker can lifesteal off the damage dealt, but it cannot crit or cleave
- The damage can be reduced by damage reduction
- The damage cannot be amplified by attack damage bonuses
- Does not work against wards and buildings, but works on allied units
Fury Swipes and Mana Burns:
- Does not work on allied units
Javelin, Bashes, and Mini-Bashes:
- The damage is not reduced by Magic Shield
Nethertoxin:
- Can crit
Shadow Blade and Silver Edge:
- Can cleave
Roshan:
Hero Abilities | |
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Hero | Ability |
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Unit Abilities | |
Unit | Ability |
Necronomicon Warrior | ![]() |
Roshan | ![]() |
Item Abilities | |
Item | Ability |
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Version History[edit]
Patch Version | Balance Changes |
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7.23 | |
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7.06 | |
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6.87 | |
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6.86 | |
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6.82 | |
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